Showing posts with label Labyrinth. Show all posts
Showing posts with label Labyrinth. Show all posts

Monday, 31 December 2018

Missed Classic: Labyrinth - WON! and Final Rating

by Will Moczarski

Modern (Awkward) Theseus Diary #3: Finally. I’ve solved all of the nasty and absurd puzzles the labyrinth had to offer me and hacked the evil minotaur to pieces with a lightsaber. I don’t even know who hid it deep inside the labyrinth but you’ll have to beware of my jedi moves from now on. The original Theseus would have been such a proud Obi-Wan to my Luke – wait, that didn’t come out in my favour now, did it?

Welcome back to the Labyrinth! Last time, I finally made some progress by throwing a cream pie at a wraith and thus opening up the fifth and final level. I also reckoned that I might have to feed a witch disguised as a maiden to a hungry cave bear and if you are worried about the dangerous effects the Med Systems games seem to be having on me, let it be known: My other guess also proved to be correct, so I'm officially on a roll (excuse the pun)! Getting it right took almost half an hour, though. I really had to drop the witch at the bear's feet but I'm too slow to get there on time unless – I wear the roller skates. That seems like adventure game logic, so I'll let it slide. Wearing the roller skates is a real pain, though, as you cannot navigate like you used to, splashing into walls at every turn. Having figured that out, the parser posed the next serious problem. Just dropping the witch wouldn't work, so I tried to throw it, open the box at the right moment, kill the bear with it, attack the bear with it, persuade the witch to kill the bear (in a multitude of ways) and the other way round. The parser is REALLY sensitive here and the right solution was actually “feed bear”. As it's a two-word parser and “kill man” implies ‘with the sword’ if you happen to carry it, that doesn't seem too bad. It still took me some time to find the solution. Also, this is the only time the parser asks you “with what?” after you've stumbled onto the right command. You actually have to add “with maiden” to succesfully poison the bear and get rid of the witch in the same turn. Had I tried to feed the bear before (although why I should do that is still beyond me), I would possibly have received a clear hint at the solution but how should I have known that the bear was hungry in the first place?

Saturday, 29 December 2018

Missed Classic: Labyrinth - Minotorious

by Will Moczarski

Modern (Awkward) Theseus Diary #2: I’m running out of paper! Without a whole book of maps anyone would be lost in this amazing labyrinth. I’ve stumbled over all sorts of obstacles, too, without finding much treasure yet. I even met the minotaur but don’t seem to be a match for him yet. A cave gnome, a bear, an ugly little man and a wraith also demand my attention – I wonder if my ancient predecessor could have had it any harder.

Recap and More Mapping

So here’s a short recap of my first hours in the Labyrinth: I started out by mapping the first level where I found a book containing the word “PTOOII” which teleported me to a closed-off section I couldn’t escape from. I also found a sword there but without a way out it’s no use to me. I also found a pile of salt and have no idea what that means. Teleporters seem to be in three of the corners of the first level, all leading me to different levels, respectively. To the west of the level, a swathe of magic fog hinders my progress. I cannot see anything there and am unable to map the section because after a few moves the maze is beginning to rumble and the minotaur rips me asunder. In another part I find a pit that only leads me to another pit – as that seems complicated I won’t go down that road for now. Instead I use the long east and north corridors to measure the size of the labyrinth and my initial hypothesis that it’s 11 by 10 rooms per level appears to be correct, making it so much easier to spot the otherwise hidden teleporters.

Thursday, 27 December 2018

Missed Classic 64: Labyrinth (1980) - Introduction

by Will Moczarski

A belated ho ho ho to you all! It‘s time to resume my Med Systems Software marathon that already brought us the goodness that was Deathmaze 5000. We‘re still in territory uncharted by Moby Games (their Med Systems list starts with The Institute which is two adventure games away) and still in the early days of the company. According to the copyright stamp on a manual I found online, Labyrinth seems to have come out in 1980 as the second game of the so-called Continuum Series. Like its predecessor it was written by Frank Corr, jr. and William F. Denman, jr. Labyrinth uses almost the same graphics as Deathmaze 5000 and the premise is very similar, too. We‘ll see if this is just more of the same or if Labyrinth is a genuinely different game.

One thing I‘d neglected to mention in my post about Deathmaze 5000 is the improbable popularity of the Continuum games in TRS-nostalgic circles. They even got namechecked in Mark J.P. Wolf‘s seminal video game history The Video Game Explosion, stressing their importance as predecessors of 3-D games such as first-person shooters (I‘ll get back to that when talking about Phantom Slayer in another post which is the company‘s sort-of proto-FPS). I hadn‘t had any knowledge of this before doing the research for Labyrinth so I was in for quite a surprise. Some users in the comments section of the trs-80.org website seem to be crazy about Deathmaze 5000, as is reflected in some of these quotes: ″Awesome! I looooved that game on the Apple″, ″Absolutely loved them [the Continuum games]!″, ″I loved this game.″ and so on. Most of the other commenters admit that they got stuck in the calculator room or at the very end, confirming my impression that those puzzles were really unfair. Labyrinth doesn‘t seem to be quite as popular, not having provoked one single comment. I have refrained from reading the main article as it may contain spoilers but looking at (or rather for) the comments section I inadvertently read the final paragraph: ″In my opinion, Labyrinth is an excellent follow-up to Deathmaze 5000. It is a more challenging adventure, with more logical puzzles, and one of the best examples of a TRS-80 adventure game.″ More challenging? Really? I‘m sure I‘ll be in for a bumpy ride now…

No, not that Labyrinth, although it‘s definitely
another missed classic (Screenshot from Wikipedia)