A belated ho ho ho to you all! It‘s time to resume my Med Systems Software marathon that already brought us the goodness that was Deathmaze 5000. We‘re still in territory uncharted by Moby Games (their Med Systems list starts with The Institute which is two adventure games away) and still in the early days of the company. According to the copyright stamp on a manual I found online, Labyrinth seems to have come out in 1980 as the second game of the so-called Continuum Series. Like its predecessor it was written by Frank Corr, jr. and William F. Denman, jr. Labyrinth uses almost the same graphics as Deathmaze 5000 and the premise is very similar, too. We‘ll see if this is just more of the same or if Labyrinth is a genuinely different game.
One thing I‘d neglected to mention in my post about Deathmaze 5000 is the improbable popularity of the Continuum games in TRS-nostalgic circles. They even got namechecked in Mark J.P. Wolf‘s seminal video game history The Video Game Explosion, stressing their importance as predecessors of 3-D games such as first-person shooters (I‘ll get back to that when talking about Phantom Slayer in another post which is the company‘s sort-of proto-FPS). I hadn‘t had any knowledge of this before doing the research for Labyrinth so I was in for quite a surprise. Some users in the comments section of the trs-80.org website seem to be crazy about Deathmaze 5000, as is reflected in some of these quotes: ″Awesome! I looooved that game on the Apple″, ″Absolutely loved them [the Continuum games]!″, ″I loved this game.″ and so on. Most of the other commenters admit that they got stuck in the calculator room or at the very end, confirming my impression that those puzzles were really unfair. Labyrinth doesn‘t seem to be quite as popular, not having provoked one single comment. I have refrained from reading the main article as it may contain spoilers but looking at (or rather for) the comments section I inadvertently read the final paragraph: ″In my opinion, Labyrinth is an excellent follow-up to Deathmaze 5000. It is a more challenging adventure, with more logical puzzles, and one of the best examples of a TRS-80 adventure game.″ More challenging? Really? I‘m sure I‘ll be in for a bumpy ride now…
No, not that Labyrinth, although it‘s definitely another missed classic (Screenshot from Wikipedia) |
So what‘s new, exactly? Well, for starters: ″There is a fog and a magic darkness in certain areas of the maze.″ Oh right, that‘s probably what Jack Goblin is referring to, and I just know that is going to be a major pain! Also, the goal is sort of reversed. Instead of escaping from the deathmaze, I have to enter the multi-level labyrinth and find a minotaur in order to kill it. Minotaur, huh. Deathmaze 5000 made a point of not telling me the name of the monster and then expecting me to guess it at the last second of the game – it was Grendel and I‘d never have come up with that if I hadn‘t stumble across the game‘s supposed connection to Beowulf during my prior research. At least Labyrinth doesn‘t seem to play guess-the-monster with me, and a minotaur actually belongs in a Labyrinth, too. According to ancient Minoan mythology, the famous labyrinth of Knossos on the Isle of Crete was designed by Daedalus and his son Icarus (the one who‘d fly a tad too close to the sun later). The money man behind the building was King Minos, explaining the monster‘s name, Minotauros – or Minos‘s bull. The Minotaur was located at the center of the labyrinth and there is a whole heroic tale about a young man named Theseus who eventually did away with the beast – a deed that became a staple of ancient Greek art and was retold and referenced in several different ways by lots of ancient writers of Greece and the Roman Empire (Catull, Ovid, Plutarch to name just a few).
So that‘s the context of Labyrinth, apparently: Another mythical opponent, another hide-and-seek game in the vain of Hunt the Wumpus. And Labyrinth appears to be a little bigger than Deathmaze 5000, sporting 550 locations. I assume that this means there will be five levels made up of 11 by 10 locations, maybe, instead of the 10 by 10 levels of the deathmaze. I will have to challenge the warning contained in the manual: ″Be patient. You will not solve Labyrinth during the first week. Or the first month. Make maps. And above all, BE CAREFUL!″ You better watch me solve it in under a month...hopefully.
Yes, THAT Labyrinth. Cover page of the manual I found online. (What‘s not online these days? Correct answer: nothing.) |
Modern (Awkward) Theseus Diary #1: Who wants to slay a minotaur? I‘m not sure what I‘ve signed up for this time but it seems that it‘s fairly straightforward: enter the maze, kill the bad guy. What has the minotaur ever done, you ask? Well, it guards the labyrinth, for starters. And...yeah, you‘re right but it‘s the rules of the game! What game? The labyrinth game. Everybody knows that...right?
Ah, feels like home. Sort of. To the masochist. |
THIS is my opponent? You serious? (Screenshot from Wikipedia) |
Total time: 1.5 hours
I guess 25?
ReplyDeleteOh man. 40. This game was fantastic one of my first.
ReplyDeleteWow, it’s really nice to have someone back up the good reputation these games had back in the days! I hope you‘ll enjoy the playthrough, Brad!
ReplyDeleteAssuming it's better than it's predecessor, I'll go with 20.
ReplyDelete28
ReplyDelete¡29!
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