Tuesday, 25 November 2025

Game 163: Goblins Quest 3 (1994) – Introduction

 By Ilmari

Is Crash Bandicoot making a cameo?

It is again time for that inevitable question that necessarily raises its head…

…is this a Lemmings clone?

I kid you, of course. As the discussions under the intro posts of the previous Goblins games have shown, a goblin is different enough animal from a lemming to discredit the comparison. Besides, as attested by the Goblin Law of Diminishing Eyes (the number of is in the name of the game equals the number of goblins, and if the game number n has m amount of is, game number n + 1 has m – 1 amount of is), in this game we should have only one goblin to control, making it even less like population spanning Lemmings. Heck, by that standard, Goblins 3 resembles Boulder Dash more than Lemmings!

We should probably cover this game at some point. Maybe even a marathon going through all the sequels and the clones – surely there cannot be that many of them

As you can observe from this very introduction, the probability – nay, even a certainty – of an author going self-referential and recycling their old jokes increases exponentially as a series just keeps going on. This does not bode well for the game itself: what more could the producers do anymore, when there's less and less new directions to take the concept?

Good thing about covering a new game in a series I'm so familiar with is that I can be very quick about the people responsible for the game. Again, Pierre Gilhodes gets the lion share of the credit for the design, with Muriel Tramis as a project manager, and other Coktel Vision workers in the team. Well, I guess there’s something novel in the game, which seems like a contribution by the parent company, Sierra: the inevitable Quest on the title.

Enough with the chitchat and on to the game!

Launching the game does not really explain what it is all about, since the intro animation doesn’t tell you very much. I seem to be on a ship, but that's about all I can say about it.

Reading the manual clarifies the story more. In fact, it seems to be full of spoilers for the whole game, which seems a peculiar choice. What I can safely glean from it is that I am playing as Blount, a journalist sent to interview Queen Xina and King Bodd, rulers of rival monarchies who contest for a labyrinth in the caves of Mount Foliandre. The labyrinth is some kind of test, the first winner of which shall receive eternal benefit for their people. The guardian of the labyrinth has died recently of old age, and his daughter Winona has vanished, together with the key to the labyrinth. Blount is on board a flying vessel travelling to Mount Foliandre, but the vessel is being bombarded with big rocks, while the crew has decided to abandon the ship.

Getting to the first actual game screen, I find that the interface has couple of interesting aspects that explain the game a bit. Firstly, I can access Goblins News, which is apparently an account of the story so far, written by Blount himself. For now, it tells nothing beyond what was told in manual, but I expect this will change when I progress further.

Secondly, I can access a screen showing all the locations of the game, my current position in relation to them and the particular goal of this location. Remembering the difficulty I had in finding out what my goals were at times in the earliers Goblins games, this is a feature I am glad to see. Now, my goal is, pretty obviously, to find my way away from the ship: not by using the obvious parachute lying around, but with the help of a barrel. We’ll see next time how successful this suicidal seeming route is. In the meantime, feel free to guess the score!

28 comments:

  1. I remember laughing so hard when playing this game! I also remember that calling it moon logic is an insult to moon logic puzzles, so I’m calling it Uranus logic. I think it’s the best of the 3 original games, but that might be nostalgia speaking. I’m guessing 48.

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  2. I'll randomly guess 45

    The art is always good for these, if nothing else. Mild disappointment that we haven't got a bunch of i's in goblins, they should have continued that theme!

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    1. the "i"s in the games' names are actually tiny pictographic representations of the quantities of goblins the player controlled... three goblins? Gobliiins. Two goblins? Gobliins. One goblin? Goblin. _No_ goblins? I can't confirm this, but I'd have to imagine: Gobln.

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    2. but if you truly wanted to make a lemmings like goblins game, it could be gobliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiins!

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    3. When someone makes a joke like that, I'm tempted to tell them to go jump off a cliff.

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    4. Oh No! More Goblins

      (yes, I know, that was only an expansion pack, not a mainline game)

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    5. So does the expansion pack have 1 upright and 1 upside down goblin? ¿Or 1 English and 1 Spanish Goblin?

      I'll go low for 53, they do seem to have tried to right some wrongs from the past.

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  3. Hmm, assuming it has the improvements of the second game, but not the same faults... 50.

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  4. I was a bit confused - the game / entry title reads "Goblins Quest 3" and Ilmari, you write "there’s something novel in the game, which seems like a contribution by the parent company, Sierra: the inevitable Quest on the title."

    However, the game's title screen you have just below the entry title says "Goblins 3", no Quest there. This made me curious, so I did a quick search.

    Wikipedia only mentions "Goblins Quest 3 was originally known as just Goblins 3, but after Sierra got involved they decided to add the Quest suffix". And I note e.g. the Spanish language version of that page calls the third game just "Goblins 3".

    Adventure Classic Gaming is a bit more specific: "Released in the US shortly after Sierra On-Line's acquisition of Coktel Vision, its influence over the game is apparent by the addition of the word "Quest" in its title—though the game bears little resemblance to the classic "Quest" games that Sierra On-Line is known for. An earlier version of the game has also been released in Europe by Coktel Vision, but under its original title, Goblins 3."

    This aligns with the two separate title screens on that page and seems to be confirmed by the different covers shown on mobygames - except for the US versions, all other releases have covers calling it "Goblins 3" - ironically, this includes even "Sierra Originals releases".

    So I assume this is a case of "Another World" / "Out of this World" and like with "Kult" / "Chamber of the Sci-Mutant Princess", you tend to go with the US title rather than the original one? [Guess since it was founded by Trickster and still runs on Australian time, maybe the title used in Australia is the relevant one? ;-)]

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    1. There was probably some discussion on whether or not to include the Quest part in the title at the time, but alas, I have no can't find anything. This generally works on what the title is in English rather than what the title is in America. It's probable that I didn't pay enough attention to what it was called in English and assumed that Sierra slapped the Quest title on it all over the world.

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    2. So mobygames and other sources hint at the game originally having been released as "Goblins 3" in late 1993 in several European countries - including an English version in the UK - and then by spring to mid-1994 in the US as "Goblin's Quest 3".

      See e.g. Sierra's own Winter 1993 bulletin for the UK, as well as reviews in early 1994 in UK magazines like The One, Amiga Action or Amiga Power. Even in a Sierra UK 1995 order form it's still listed as "Goblins 3".

      Meanwhile, it shows up as "Goblin's Quest 3" in US publications around mid-1994, e.g. Questbusters, Computer Player or CD-ROM Entertainment.

      But I still don't know about Australia ;-).

      BTW, this Sierra Vault Game List - which might come in handy also for other games - on what I understand is the/an unofficial Sierra page, "sierragamers", has the release years for (all?) Sierra games and lists Goblin's Quest 3 in 1993 - which aligns with the above.

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  6. I personally thought the Goblins series peaked with 2, so can't seeing it score higher... let's see, what's south of that?!? 43. I'll go 43.

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  7. This is one of my favorite classic games, and my first Goblins game in the saga, around 1995 if I recall correctly.

    There's two very different versions here, the floppy and the CD versions. I still own my 30 years old CD version, and it's the one I recommend. It brings voice to the characters (apart from the classic goblinish), everytime a dialogue happens, the main character will translate it looking at the screen fully voiced.

    More interestingly, it features a different soundtrack. So different that I don't think they share even a single melody. The floppy songs are midis, that sound very similar to the Gobliins 2 OST, but the CD, it brings a wide emotion of very peculiar songs. It's a very moving soundtrack and fits the game perfectly.

    The music was composed by Charles Callet, who passed away in 1995, Goblins 3 was probably his last work.

    Regarding the Quest thing in the title, that's a typical Sierra OnLine move to try to sell under their name. That's not how the game was released originally, and it's not even the most known release.

    The map feature is so cool, I remember wondering what was going to happen on each of those locations, and what the order would be. I can still play this game by memory, so expect my comments along.

    Funny that they spoilt the actual solution with the barrel, still, you will find out almost immediately why the parachute wont work.

    I will guess a 60, the best Goblins game in the saga (at least the original games + 4) .. the last and 5th game is quite good too.

    Also, typo, it's Goblins News, not New.

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    1. More interestingly, it features a different soundtrack. So different that I don't think they share even a single melody. The floppy songs are midis, that sound very similar to the Gobliins 2 OST, but the CD, it brings a wide emotion of very peculiar songs

      In this regard, it matches Charles' previous work, Lost in Time. The floppy and CD versions had vastly different music, and while the CD music was a poor fit for the game, the quality of the music itself could certainly not be questioned.

      And the typo was fixed, thanks.

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    2. Now that I see it, the title screen above has a copyright of 1993, guess this is one of those games were it's not really clear when it was released, maybe december of 93 in france, and 1994 everywhere else ?

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    3. There was a discussion in the 1994 Year Ahead posting about it - magazine reviews arrived in late 1993, so if it released in English that year, it would've been right on the edge between 93 and 94.

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  8. I've never liked the graphic style of Cocktail Vision games, so based only in that statement I say 42

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    1. Cocktail Vision, hm, I'm not sure I would want to attempt this game after having had a few 😉

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    2. Maybe the artists were working under the influence of cocktails.

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    3. Sounds like they might be better suited for the CRPGAddict's blog with his GIMLET rating ;-).

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  9. Speaking of Boulder Dash, there's a 40th Anniversary edition that includes Boulder Dash 1-3 in both the C64 and Atari versions and a new version with updated graphics, new levels etc. Seems like it's not perfect in terms of presentation, but it's available on every modern platform.

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    1. With a soundtrack by Chris Hülsbeck (a name that brings back C64 memories), no less! As I learned from an article / interview on retronews.

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  10. Random guess: 49. I've never got on with the Goblins games, or anything released by Coktel in general, but it's good to see that they've attempted to give this one some more quality-of-life features.

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  11. Something I find odd about Goblins is that, despite not being popular, it's probably the only video game I can think of with an artist who is both important to the game and noteable for being important to the game. (Within the section of the population that would know what Goblins is, anyway) It's actually kind of odd that there aren't more people known in that regard, the only ones that come to mind are artists from other mediums switching over to the gaming medium. Certainly, a lot of games have nice artstyles, but nobody really remembers the people behind them.

    That said, I remember the version I...uh...found...years ago having save files for all the points and spent more time messing about in the later sections rather than the earlier ones. Without spoiling things, it is in fact, a Goblins game, albeit my shaky memory could be missing something. Might play along if I can somehow manage to find the time to do it.

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  12. I played the german version of this game as a kid, liked it, made good progress and then had to stop for the strangest of reasons. Later in the game you have to prepare something like a medicine in a laboratory by listening to your assistance. At one point in the process the audio quality suddenly dropped so low you could only hear a mumbling at a fast tempo, making it impossible to understand what needs to be done next. I tried time and time again, but no chance. Since there weren´t any subtitles available and no walkthrough at hand (the internet was many years away), I just had to give up. Many, many games later and this is still the only one I couldn´t finish because of audio problems. On the positive side, I wouldn´t have finished it anyway. According to a longplay video, the final stages are so absurd I wouldn´t have made heads or tails of it. And for this game, this is saying a LOT.

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