Thursday, 30 May 2024

Missed Classic: Daughter of Serpents – Murder in Mesopotamia

Written by Vetinari

“Mesopotamia” means “between two rivers”, and look! Alexandria is between two branches of the Nile, so... okay, I just didn't know what title to choose.

So, last time the god of knowledge gave me a gift, and somehow I don't remember anything at all after that. This strikes me as counter-productive somehow.

Anyway, we were going to examine the warehouse of Elytis Import Export Company, where three months ago a poor sod named Yusuf Al Raschid was found dead and tied to a chair, most probably murdered.

Tuesday, 28 May 2024

Missed Classic: Loremaster - No Prayer for the Dying

 Written by Morpheus Kitami

I need to get money. That's the clear thought I have starting up this game with a completely new world and save. Firstly and oddly, I'm buying the leather armor I have just a bit too little money for last time, it's a better choice as of yet. Since I should try to be a "proper" player, I guess I won't try to rob the church. Playing at being Henry VIII isn't my best choice anyway.

And someone may or may not smite you for it.

While trying to check my stats again, I realize that the command "help history" won't help me with my command history, but tells me what's going on. It's nothing we didn't already know. The King Yelraf (Farley backwards, guess there's someone with that name on this game's team) and Queen Tei live in the Kingdom of Peace and Tranquility, the kingdom to the north has been conquered by the evil Gaiasbane. We need your help LOREMASTER! (Player is not actually said to be Loremaster)

Saturday, 25 May 2024

Game 137: Sherlock Holmes: Consulting Detective Vol. III - Introduction (1993)

Written by Joe Pranevich

Here we are again, for the third time! Video game history is filled with low-effort sequels, followup games built with the same engine for a fraction of the cost. Even the prestige studios got into the game. For all that the Ultima series was famous for building a new engine for every release, that didn’t stop them from releasing (or at least distributing) Ultima VII Part 2, Savage Frontier, Martian Dreams, or Ultima Underworld 2. Sierra, Infocom, and LucasArts were all made successful by building great engines and then making as many games for those engines as possible. This is pretty normal in adventure game history.

For Sherlock Holmes Consulting Detective, ICOM’s strategy can be best summarized by the ad blurb that they put on the box:

“What they said about Sherlock II, you'll say about Sherlock III."

This might not seem significant, until you realize that they used the exact same blurb on the second game, with just the Roman numerals decremented by one. 

In a way, this is completely expected: at some level, all three games in Consulting Detective are (quite literally) the same game. The 1981 tabletop game that ICOM licensed featured 10 cases to solve, three of which have been adapted each in the first and second games, and three more finally in this third game. (More on that “missing” adventure in a bit.) We’re treating these games like sequels, but even the box clearly says that they are merely “volumes” in the same game. As such, ICOM saved money by re-using many assets: the manual, game map, menus, help videos, and overall interface are identical between the three volumes. But unlike many low-effort sequels, they still needed to write, direct, film, and edit all of the new videos that made up the cases. A FMV game will be made or broken based on the quality of the acting and videography. We’ll have to see how this one fares.

Having said all of that, I must admit that it is all only partly true. Why did I just lie to you? Read on for more.

Friday, 24 May 2024

Missed Classic: Sherwood Forest - An Outlaw for an In-law

Written by Michael


So, the premise of this game is really quite original.  Robin Hood seems to have a little amnesia, forgetting who he is, and everyone seems to have forgotten what Robin Hood looks like in normal street clothes.  So, we need to help him convince others (and probably himself) that he is who the game says he is.  Then, we need to get his fiancée, Maid Marion, to accept it as well so their wedding can go on as planned.


Last time, we started to explore a little, finding even an owl that looks at him and questions, “Who?”


So let’s explore some more.

Tuesday, 21 May 2024

Game 136: Pepper’s Adventures in Time (1993) – Introduction


By Will Moczarski


It’s time for a Sierra game! Pepper’s Adventures in Time was an entry in the short-lived (1991-93) Sierra Discovery Series that Jimmy Maher regards to be "[a]mong the most rewarding hidden gems in Sierra’s voluminous catalog". You can read about several of the previous games from the series on our blog as many of them are adventure games or at least games with features reminiscent of adventure games, meaning our authors’ appreciation sometimes surpassed the actual PISSED rating. Reiko awarded Castle of Dr. Brain (1991) 46 points but EcoQuest: The Search for Cetus (1991), being the first proper adventure game in the series, scored an impressive 60 points. Not bad for a game targeted at children! Roberta Williams’ Mixed-Up Mother Goose (1991) is so far a future missed classic whereas Mixed Up Fairy Tales (also 1991) was reviewed by Aperama, scoring an equally impressive 54 points. Then there’s Quarky & Quaysoo’s Turbo Science (1992) which is neither an adventure game nor actually developed by Sierra but it’s still part of the Discovery Series so a short review for our blog wouldn’t be out of line, either. The sequel to Castle of Dr. Brain, called The Island of Dr. Brain (1992) scored 45 points but again Reiko thought it was "fun to play" and it may well have scored higher on an alternate PISSED scale more suited to puzzle games. Alphabet Blocks (1992) is another non-adventure game not developed by Sierra but this one is even less likely to appear on the blog as it’s targeted at very young children (ages 3 and up). Finally, Lost Secret of the Rainforest, a game from the current gaming year and the sequel to EcoQuest, scored a little lower than its predecessor at 55 points. All of this bodes well for Pepper’s Adventures in Time which is the final adventure game from the series. So far, the average score of the series is 52. The Discovery Series was continued (or should I say stretched out?) for three more games: Spelling Jungle (1993), Ready, Set, Read with Bananas & Jack (1993), and Turbo Learning: Mega Math (1993). None of them was developed by Sierra but by the two companies responsible for previous non-Sierra games from the series: Bright Star Entertainment and Jeff Tunnell Productions.