Hello, sailor! Last week, I started into Zork III, the final chapter of the original Zork trilogy, and explored much of this new region in the Great Underground Empire. I discovered an ancient aqueduct on an icy lake, a “scenic vista” that could teleport me into previous (and future!) Zork games, and battled a mysterious man in a land of shadow. The game has been fun so far, but more melancholy than previous outings. There are no inept wizards or sneaky thieves here, only monuments to a dead civilization. I have a bunch of puzzles to solve on my way to the Dungeon Master and I need to get cracking.
But where should I start? I don’t feel like I’ve made it through any part of this game completely and the structure makes telling a cohesive narrative of play challenging. Just like I did way back on Dungeon, I find myself bobbing and weaving back and forth between puzzles to discover which one I can crack first. Adding to the difficulty, the score in this game is worthless. There are only seven points in this game. Seven! Worse, these points seem to be awarded based on puzzles found rather than ones solved; I spent a chunk of today’s post with a full load of points but nowhere near victory. Let’s play!

