Showing posts with label Zork III: The Dungeon Master. Show all posts
Showing posts with label Zork III: The Dungeon Master. Show all posts

Tuesday, 14 February 2017

Missed Classic: Zork III - Won! And Final Rating

Written by Joe Pranevich



Hello, sailor! Last week, I started into Zork III, the final chapter of the original Zork trilogy, and explored much of this new region in the Great Underground Empire. I discovered an ancient aqueduct on an icy lake, a “scenic vista” that could teleport me into previous (and future!) Zork games, and battled a mysterious man in a land of shadow. The game has been fun so far, but more melancholy than previous outings. There are no inept wizards or sneaky thieves here, only monuments to a dead civilization. I have a bunch of puzzles to solve on my way to the Dungeon Master and I need to get cracking.

But where should I start? I don’t feel like I’ve made it through any part of this game completely and the structure makes telling a cohesive narrative of play challenging. Just like I did way back on Dungeon, I find myself bobbing and weaving back and forth between puzzles to discover which one I can crack first. Adding to the difficulty, the score in this game is worthless. There are only seven points in this game. Seven! Worse, these points seem to be awarded based on puzzles found rather than ones solved; I spent a chunk of today’s post with a full load of points but nowhere near victory. Let’s play!

Friday, 3 February 2017

Missed Classic 36: Zork III: The Dungeon Master - Introduction (1982)

Written by Joe Pranevich


Last month, we completed the third game in our Zork marathon: Zork II. After exploring the prehistory of Infocom, we have finally reached the point where they are starting to fire on all cylinders. They even had a new office in beautiful Cambridge, Massachusetts! Zork II may not have been as solid a game as its predecessor, but it was very good and the company was banking on many sequels. As 1981 turned into 1982, they had three games in the pipeline under pre-production titles: Zork III, Zork: The Mystery, and Zorks in Space. These games would not only continue in the Zork tradition, but also prove that Infocom’s text adventures had legs far beyond their initial fantasy romps.

The mystery was released as Infocom’s third game, Deadline, preceding Zork III and Starcross (the space adventure) by several months. Despite the early title, Deadline does not have any connections to the Zork universe and so will not be covered directly in this marathon. Ilmari already wrote an excellent review of that game almost exactly a year ago, but I wanted to experience that game for myself before continuing on to Zork III. I have put together my own review of Deadline as a special bonus post which you can find here. Please check it out! Zork III and Starcross were released simultaneously several months later. We will cover Starcross as the next stop on the marathon thanks to a pointer that it may have a connection to the Zork universe after all.

As in the previous Zork games, this one is credited to both Marc Blank and Dave Liebling. Also as before, there is no mention of their mainframe collaborators in the credits. It is generally believed that this was Marc’s primary focus while Dave was working on Starcross. As Marc was also the lone developer on Deadline, this must have been a busy year! Beyond that, there’s not much history to tell. While Deadline had feelies, the original 1982 edition of Zork III did not have the extra manuals that many readers remember so well. We’ll cover all three of the expanded Zork manuals at some point down the line. Full disclosure: I booted up this game as a kid but am fairly sure I didn’t play more than a handful of turns. In any event, I can remember nothing about it now.