Showing posts with label Wishbringer. Show all posts
Showing posts with label Wishbringer. Show all posts

Thursday, 15 November 2018

Missed Classic: Wishbringer - Won! And Final Rating

Written by Joe Pranevich



Last week in Wishbringer, I reached a dead end. While I had managed to do just about everything that I think I needed to do in the game, including get the password to the Evil One’s tower and break into the town’s abandoned library, I did not have all of the pieces to put the solutions in order. I’m faced with the fact that I need to restore back, at least a little ways, and that is making me cranky. Sure, lots of games that we have played so far have dead-man-walking scenarios, but somehow this one felt like it would not. I should have been more careful. If only the password that I used to get into the tower worked more than once!

On the whole, I cannot complain too much. This has certainly been one of the most fun games that I have played in this marathon so far, by a designer that I should have expected it from (knowing his future on Loom), but didn’t (having just played his first game, Adventure in the 5th Dimension). While I’m not happy restoring, I will be glad to rescue this kitty and put another game in my marathon to bed.

Sunday, 11 November 2018

Missed Classic: Wishbringer - Now With More Evil

Written by Joe Pranevich

Bring out the goatees!

You can say this about Infocom games: they sure have a diverse set of goals. Whether it is to discover a treasure, solve a mystery, escape a planet, defeat a wizard, or explore a ruin, we have done it all. And in Wishbringer we have one more epic quest: rescue a cat. It’s a fantastic start to the game, even if the cat has been captured by someone known only as “The Evil One” who lives in a place known as “The Tower”. If more games revolved around rescuing cats, I’d be pretty happy.

As we ended last week, I had just made it on time (barely!) to the “magick shoppe” in North Festeron and delivered what turned out to be a ransom note to the shopkeeper. No sooner had I done so however than the world went through a strange change. Under the cover of fog, the Post Office where I started my adventure has been transformed into an intimidating looking tower. Could it be The Tower? I have no idea, but with no other options it’s time to go down off the mountain and see what the heck is going on.

Saturday, 3 November 2018

Missed Classic 61: Wishbringer (1985) - Introduction

Written by Joe Pranevich


When Wishbringer launched, the writing was already on the wall for Infocom. Cornerstone had been thrashing in the marketplace for five months and a successful game launch-- or two or three-- was the injection the company needed to keep its feet on the ground and its future focused on games rather than business products. At least in some respects, they succeeded: Wishbringer was the highest-selling new game other than Hitchhiker’s Guide, and it would eventually receive both a “Solid Gold” release as well as a novelization. And yet… before starting into this series, I knew absolutely nothing about this game. It had even been relegated to the second “Lost Treasures” set alongside such classics as Cutthroats and Seastalker. How exactly could a game simultaneously be Infocom’s most successful launch at their most dangerous time… and also fade away quite so quickly?

My guess, having not played it yet, is that it has something to do with Wishbringer’s status as the second “Introductory” (previously called “Junior”) title, a successor to Seastalker to bring kids in the door and get them hooked on Interactive Fiction. Am I going to find the game too childish for lasting appeal? This is also Brian Moriarty’s first game for Infocom having done a tour of duty as a backend software engineer working on 6502 systems. I wrote a long introduction to his career last week, as part of my review of Adventure in the 5th Dimension. If you skipped that one because you never heard of the game, please check it out. Mr. Moriarty had finally achieved his dream job; that is the story of how he got there.