Showing posts with label The Journeyman Project. Show all posts
Showing posts with label The Journeyman Project. Show all posts

Saturday, 7 March 2020

Journeyman Project - Final Rating

Written by Reiko

All the way back on gameplay post 1, one of our intrepid commenters managed to neatly summarize my final sense of the game. Ross said, "This is one of my favorite series of games, but man is this first one clunky." That's exactly it. It was a cool ride, but...clunky. Like a budget rollercoaster that clanks and bumps around every turn, and its top speed never quite manages to feel fast. And then there's the place where you'll hit your head if you don't remember to duck.

I am actually thinking of a particular kiddie rollercoaster I've ridden with my young son. Yes, it was clanky and bumpy, fast enough to be fun but not fast enough to feel fast for long. No, I never actually bumped my head, but there's one point where the track dives below an overhead loop that you reach later in the ride. I'm very short, but as an adult on a kids' ride, it felt like a near miss every time I went through that part, to the point where I would usually duck a bit even though I didn't have to.

Puzzles and Solvability

Most of the puzzles were very solvable, but rather on the obvious side. Use the oxygen mask to breathe while in the depressurized tunnels. Disarm the bomb before taking it. Use the right biochip in the right situation. It's really not a hard game. There were only two tricky timing puzzles, and one was only tricky because of the interface (the silo deactivation minigame with the awkward cursor), and the other was the ore crusher. Some of the puzzles were very derivative, like the stunted Mastermind variation. And there was a real maze, which fortunately was rendered rather trivial with the Mapping biochip. There are also no alternate solutions except for the final choice of how to deal with each robot, whether "peacefully" or not.


How many chips can I grab from the robot before it self-destructs?

Thursday, 27 February 2020

The Journeyman Project - Justice - Won!

Written by Reiko

Agent 5 Journal #5: "My work is finally done here. Sinclair is neutralized and the timeline should be back to normal now. He'll be imprisoned, I'm sure, and justice will be done. After all, if I hadn't stopped them, his robots would have killed thousands of people. It's sad that such a brilliant mind turned out to be so unstable."

Last time I finished the third time period and returned to the present to find that all of the temporal rips have been resolved. I exit the time machine and start looking around for what to do next. We've got to stop Sinclair from carrying out his final plan to assassinate the Cyrollan ambassador, but where is he?

Oddly enough, I find that if I go back into the Control Center and check the computer, it still identifies the same discrepancies as before, even though the timeline shows no temporal rips. You'd think that correcting the timeline would make the current history the same as the previously recorded history again.

The objective files make it clear that the source is Sinclair...

Saturday, 15 February 2020

The Journeyman Project - Last Impression

Written by Reiko

Agent 5 Journal #4: "I’m almost done. All three robots are destroyed, and now the last thing to do is to catch up with Elliot Sinclair. My impression of him is that he’s unstable and very dangerous. I was almost flattened by his robot, after all. He may be a genius, but his intelligence does us no good if he’s going to interfere with the history that he helped make accessible."

Only one mission left to complete, and we come full circle back to where we started. For the second time, I jump to the NORAD base in 2112. This time, after the robot taunts me, I immediately put on my oxygen mask, and I'm no longer gasping or in any danger from the sleeping gas. I look around again, but this time I'm more careful about what I touch.

Those people didn't have oxygen masks handy...

Wednesday, 5 February 2020

The Journeyman Project - Meeting on the Planet

Written by Reiko

Agent 5 Journal #3: "That Elliot Sinclair really seems to have gone nuts! I’ve now neutralized two of his assassin robots and retrieved more evidence that Sinclair is the one behind them. Meeting the second robot face to face was rather alarming, but once we left the planet behind, it was just a matter of time before it was in my crosshairs. The Morimoto Colony is now safe again."
Last time, I successfully saved the life of speaker Enrique Castillo in the year 2310, thwarting one-third of the malevolent plan to derail the Cyrollan offer to join the alien Symbiotry of Peaceful Beings. I also uncovered a video that appears to point to Elliot Sinclair, the inventor of the time machine, as the one behind this effort. I have two more time periods to investigate. Let's find out if the Morimoto Colony on Mars in 2185 is as dangerous a time as the other two. As I activate the time machine, I brace myself for another attack.

I guess it isn't enough of an emergency yet.

Tuesday, 28 January 2020

The Journeyman Project - Maximum Wave

Written by Reiko

Agent 5 Journal #2: "I've managed to avoid the distortion wave and retrieve the unaffected archive of history. The computer then determined that there were three separate interference events in the past that changed the flow of time. So far, I was able to save Dr. Castillo and destroy a murderous robot, but I've still got a lot of work to do, and it's not going to be easy. I'm going to have to put forth maximum effort to outsmart whoever it is that's caused all this damage!"

To review, I have to prevent three major changes in history: a missile launch toward Gorbastan from a NORAD base in 2112, the destruction of the Morimoto colony on Mars in 2185, and the death of speaker Enrique Castillo at the 2310 rally in Australia. Together, these three changes tipped the balance and prevented the Cyrollans from offering humanity membership in the Symbiotry.

I have no idea at this point how interlinked the solutions to each time period will be, nor how difficult they'll be, so I anticipate having to take a look around each one before I figure out what I need to do. I'll start with the earliest time.

That’s one weird-looking robot...

Tuesday, 21 January 2020

The Journeyman Project - Time Distortion

Written by Reiko

Agent 5 Journal #1: "Today was not a good day to oversleep. If I hadn’t made it to work when I did, we all would have been erased permanently. This is the most major time rip I’ve ever seen, and I’m the only one who was on duty and escaped being rewritten by the distortion wave. I have to fix history!"

When I start Journeyman Project from the menu with the New Game option, I first get a video with voiceover explaining the historical background of the scenario. I summarized this in the introduction. The important thing to remember is that we are at a critical point in history, so of course, when time travel is involved, something is bound to go wrong, and we have to travel through time to fix it. And of course, when there's an elaborate procedure and complicated equipment to fix whatever's gone wrong, then we'll definitely have to use that procedure and that equipment.

After the background, there's an intro video, which starts by zooming out from a floating city, which suddenly explodes. I'm guessing that's a dream, since then we see an alarm clock going off, implying that Agent 5 has just woken up. As he reaches out and puts on his headset, the interface forms around the picture, and a side screen runs through diagnostics as what sounds like a radio program greets its listeners.

Home sweet home

Saturday, 4 January 2020

Game 115: The Journeyman Project (1993) - Introduction

Written by Reiko

Adventure Gamers, I am very excited to begin a new series with you all. This post will be an introduction to the first game in a groundbreaking time travel series: Journeyman Project! I've been looking forward (backward?) to covering the first Journeyman Project because JP2: Buried in Time and JP3: Legacy of Time were two adventure games I owned and enjoyed when I was school-age - I think I still have the boxes somewhere even. But I never played the first game at that time. (For some reason, for several years I kept starting with the second installment of an unfamiliar series - I believe I mentioned that when I covered Gateway, but it happened with books, too.)

Original box cover art.