Showing posts with label Suspended. Show all posts
Showing posts with label Suspended. Show all posts

Friday, 14 April 2017

Missed Classic 39: Suspended (1983)

By Joe Pranevich



Over the past several months, we have followed a surprisingly complete history of Infocom through my reviews of the Zork marathon plus Ilmari’s look at Deadline and other early mystery games. For me, this has been a revelation both in how amazing these games hold up today as well as filling in much more of the early history of adventure games. When Trickster played King’s Quest so many years ago, he did so without first seeing any of its antecedents, Colossal Cave or the Hi-Res Adventures. We’ve already traced the formation of Infocom through mainframe Zork and its first five games but when it came time for number six, they charted a new course.

The five previous games (three Zorks, Deadline, and Starcross) were all the brain-children of two men: Marc Blank and Dave Lebling, the founders and creative geniuses behind Infocom. To keep up with demand, the pair worked on multiple games simultaneously but by 1983 it was obvious that they needed to recruit outside talent to grow. Sierra’s own Ken and Roberta Williams went through a similar transition in their Hi-Res Adventure series, handling the reins to their first outside developer with their fourth game, Cranston Manor. (A partially-completed review of that game remains in my drafts folder. I hope to be able to share it with you eventually.)

This is where Mike Berlyn comes in. He wasn’t part of the MIT community that coalesced into the original team, rather he was a published writer with three sci-fi novels under his belt (The Integrated Man, Crystal Phoenix, and Blight, released in 1980 and 1981) plus two sci-fi text adventures, Oo-Topis (1981) and Cyborg (1981). His fiction explored human-computer interaction and cloning, with more than a bit of horror mixed in. While he was an accomplished Apple II programmer, he didn’t have the “hard computer science” education that was the hallmark at Infocom. Bringing him into the Infocom fold, a company already priding itself on its literary aspirations, seemed like a match made in heaven. The output was one of the most innovative and different games ever released by Infocom: Suspended.