Showing posts with label Ringworld: Revenge of the Patriarch. Show all posts
Showing posts with label Ringworld: Revenge of the Patriarch. Show all posts

Saturday, 28 September 2019

Ringworld - Final Rating

Written by Reiko

As with some other games based on science fiction novels, I think we're going to find that Ringworld is an interesting but flawed attempt to bring the deep story of a novel into an interactive adventure game. In some ways, Ringworld is a very traditional adventure game in a style that feels familiar to players who are used to Sierra games. In other ways, it goes off in a unique direction. Let's break that down and see how it turns out.


Puzzles and Solvability

Generally, Ringworld is very solvable, perhaps too solvable. Most of its puzzles are very straightforward once you have all the pieces. Grab a ladder and place it where you need to climb up. Collect something sharp to cut through a rope. Pick up everything that isn't nailed down.

Is there any visible reason to need to click on every single book on the shelf just to find the one with the combination?

Sunday, 22 September 2019

Ringworld - Won!

Written by Reiko

Quinn’s Journal #4: "Telepath helmets are apparently a bad idea. Good thing I had that neural wave blocker we found. All’s well that ends well, except we still haven’t found Louis Wu and Chmeee. But the Patriarch is neutralized and that’s a good day’s work. I just had to nearly die to do it."

I guess the Kzin are a big deal around here.

Sunday, 15 September 2019

Ringworld - Two Boxes and a Repurposed Probe

Written by Reiko

Quinn’s Journal #3: "We’re making good progress on collecting these stasis boxes. Hindmost keeps demanding answers we don’t have or don’t want to give. We’d do better if he’d just leave us alone to do what he sent us here for. At least Seeker hasn’t been putting himself in danger so much."

Seeker and Quinn get macho.

Sunday, 25 August 2019

Ringworld - Five Aliens and a Stasis Box

Written by Reiko

Quinn’s Journal #2: "I've managed to escape with Chmeee's son in the prototype ship, but now the Puppeteers want us to go retrieve some ancient technology in stasis boxes on Ringworld. How are we ever going to catch up with the Destroyer? These boxes are not exactly easy to get to, either. Seeker is confident as always, but he's taking the worst of the danger during these retrieval missions."


Landing at Ringworld's spaceport

Thursday, 15 August 2019

Ringworld - Three Stuns and Five Wires

Written by Reiko

Quinn’s Journal #1: "What a strange business this is. First, my old friend Louis Wu disappeared, and managed to see it coming soon enough to alert me, and then I found that his contact Chmeee had also disappeared under unusual circumstances. I had very little time to wonder about this, though, because as soon as I made contact with Chmeee's son, we were attacked and had to make a run for it."

Quinn's main companion introduces himself.

Wednesday, 7 August 2019

Game 111: Ringworld: Revenge of the Patriarch (1992) - Introduction

Written by Reiko

The last game I played through for the blog was Dune (let’s pretend Rome never happened), which was more or less based on the famous science fiction novel, and before that was Gateway. Up next, I have the opportunity to present another game based on a famous science fiction novel: Ringworld, by Larry Niven. I’m seeing a theme here.

Front cover of the original release.