Showing posts with label Infidel. Show all posts
Showing posts with label Infidel. Show all posts

Thursday, 21 September 2017

Missed Classic: Infidel - Won! (Lost!?) and Final Rating

Written by Joe Pranevich



A few days ago, I took my first deep dive into Infidel’s hidden pyramid. Powered by a flaming torch and a sense of narcissistic optimism, I discovered a long-buried burial barge, a hidden underground temple containing two chalices, a cube maze with a hidden door, and an Indiana Jones-style weight puzzle to recover four gem clusters. Thus far, after a disappointing start, I am coming to enjoy the game. Mike Berlyn has a good handle on puzzles and has managed to keep the game grounded in a sense of realism. The hieroglyphics have been fun to puzzle through, though a bit inscrutable. More importantly, they have been just understandable enough, with effort, that I could advance through a puzzle or two.

I am reluctant to admit this, but the solution to my “plaster wall” problem was embarrassingly simple: I just had to destroy the wall with my axe. I had avoided this solution in large part because no real archeologist would deliberately destroy priceless artifacts like that, but it appears to be the only way to advance. At least in my mind, I could imagine myself cataloging each of the rooms as I came to them, carefully labeling where I found this treasure or that. But take an ace to a wall? Not really how I’d approach it. It was bad enough that we broke the statue last time, but at least that was an accident...

Tuesday, 19 September 2017

Missed Classic: Infidel - Walk Like an Egyptian

Written by Joe Pranevich



It’s our special Zork Marathon Anniversary Week! We’re giving the regular reviewers the week off so that we can quickly sprint to the end of Infocom’s 1983. I had a dim hope that I might be able to start Sorcerer too, but that will likely be a bit much. With luck, we’ll get Infidel defeated before doing a special 1983 wrap-up and then a bonus post. It should be fun and I’ll just hope there are no unexpected distractions that blow-up the schedule.

Last week, I started Infidel and crossed the first major hurdle by discovering the location of a long lost pyramid. This was after my character pissed off his work crew so much that they left him for dead in the desert heat, but let’s put that in the past. Immediately after entering the pyramid, I fell to my death down a set of particularly steep stairs. We’re just getting started and I am looking forward to seeing how the game progresses. Since I died last time going north, I start this week by igniting my torch and heading east.

Tuesday, 12 September 2017

Missed Classic 45: Infidel - Introduction (1983)

Written by Joe Pranevich



Although I had originally planned to play only the Zork games, I somehow find myself eleven games into playing the entire Infocom canon. I still doubt I’ll be able to finish all of them before we get to Return to Zork, but I hope I will have at least hit the high points. And that’s why I’m sitting down to play Infidel, the first game on the list that I was completely unaware of. Every other game so far I’ve at least started and abandoned twenty or more years ago. This one, and many of the games that are coming up, are completely unknown to me. That is exciting but also a bit intimidating as I do not know what to expect or whether Infocom will continue to retain a high level of quality as we get closer to their inevitable decline and shut down.

I also want to take this time to announce that next week (the week of the 19th) will be a special “Zork Marathon Anniversary” week! Time flies but I’ve been playing Infocom (and pre-Infocom) games for an entire year now. To celebrate, we’ll try to finish Infidel and end with a 1983 wrap-up, including the first three Zork books, plus a special non-Zork bonus post. It’ll be fun and hopefully put me in the right mindset for Sorcerer and Lost Files of Sherlock Holmes.

Infidel is Mike Berlyn’s fourth adventure game overall and his second with Infocom after Suspended. This is also Mr. Berlyn’s first game created entirely while at Infocom; according to some design notes that were shared with me by Jason Scott (of Get Lamp fame), he had sketched out much of that game prior to joining the crew from Wheeler St. I do not have to much more to add about this part of Mr. Berlyn’s career at Infocom, but we will continue to track him through Cutthroats (1984) and potentially a brief look at non-adventure Fooblitzky (1985). I am excited to see how Mike’s science fiction / dystopian writing chops will translate to a game that seems quite far from his strengths.