Written by Alex
Avoiding the groping from her limo driver, Patti alights in Baltimore, outside of the majestic Shaft building, home of des Rever Records and the FBI’s next target, record producer Reverse Biaz.
Inside the funky lobby, there’s a sleeping guard, an elevator Patti can’t open, and a directory. Before I continue, I’d like to give an example of a problem I have with the puzzle design of this game. Here are three ways to get into the elevator:
- Look at the directory to find out that des Rever Records is in room 900 (3 points), and then talk to the guard to wake him up so he can call the elevator;
- Talk to the guard to wake him up and then show him the DataMan with the Reverse Biaz cartridge inserted (6 points), so he will call the elevator; or
- Just keep talking to the guard until he calls the elevator for room 900; no mucking around with the directory or the DataMan necessary.
Sure, option 3 results in no points, but you get to where you need to go regardless. Conversely, you can look at the directory AND show the DataMan to the guard for the maximum amount of points, but the point remains the same: Alternate solutions to puzzles are pretty pointless when they are all redundant and there are no stakes attached to any of the solutions. Just click, click, and click, and get to where you need to go.