Sunday, 26 November 2017

Happy Anniversary!

By Ilmari

The complete history of The Adventure Gamer - now available in your local bookstores
Exactly six years ago, Trickster published his first post for TAG. I wasn’t yet there to read it and probably most of you weren’t either. It wasn’t until couple of months later, when I heard about Trickster’s project on CRPG Addict’s place, that I became aware of the new blog. I had been lurking around Addict’s for quite a while, but since I hadn’t really played that many CRPGs I never really had the need to comment on anything. With adventure games it was different, and when I felt Trickster hadn’t been fair to Black Cauldron, I tried to show that the game hadn’t been that bad Trickster had said it was. Ever the gentleman, Trickster took my criticism with dignity and invited me to comment more on the blog. And comment I did.

Thursday, 23 November 2017

The Lost Files of Sherlock Holmes - “P” is for Pixel Hunting

Written by Joe Pranevich



Last week, we started into this “Lost File” of Sherlock Holmes, investigating a murder possibly committed by the infamous Jack the Ripper. We searched the crime scene and interviewed the witness, discovering a complex (and richly detailed) case involving an attack by a man wielding a serrated scalpel, a broken-into dressing room, a secret admirer, and an actress that stood to gain by the death of her partner. We also found oily black hair samples on the doorframe. There are so many clues to sift through and sort, I hardly know where to begin but Holmes (with our help) is piecing it together. Already, he is pretty sure this isn’t a “Ripper” case, rather something much more interesting. We shall see!

After ending last time, I replayed the whole first section again just to make sure I didn’t miss anything. This game is a bit of a pixel-hunt and I managed to find and pick up some white powder residue from the corpse that I missed before, as well as some cigarette butts. The game suggests that Holmes might be able to analyze the sample back at his flat so we take off, not to the dead woman’s home as I intended to last time, but back to where we started.

Monday, 20 November 2017

Quest for Glory I - That Which Doesn't Kill Me Makes Me Weaker

Written by TBD.

Firstly, apologies for taking so long to get this second post out to you all. Thankfully Joe and Voltgloss have been keeping us all entertained with Sorcerer, Sherlock Holmes and Cyborg posts.

I did lots of exploring this time, so rather than babble on more at the start, let's get to it. We'll start with where we left off last time - with the thief.

THIEF

Trevor the Thief Journal Entry #2: After my night-time exploits in town that gave me a lot of coin, I did a lot of exploring outside of town. I didn't find much to steal, but I found a lot of things that wanted me dead.










After being jumped by a panther and taken to jail last time I tried to steal the old cat lady's stuff, I reloaded and stole her stuff but avoided walking too close to the cat before leaving. It was simple, it worked, and I escaped with my ill-gotten booty. A good night's work for a thief.

Despite now being rich, I decided the thief wouldn't want to pay for accomodations, so I went to sleep inside the town gates and woke up in the morning.

Why pay for a bed when I can rest here for free!

Saturday, 18 November 2017

Missed Classic 47: Cyborg - Introduction (1981)

Written by Voltgloss



Time to return to the worlds created by Michael Berlyn! As discussed back when we explored Oo-Topos, Mr. Berlyn had published two text adventures through Sentient Software: that game, and Cyborg. With an Apple II emulator up and running well, I’m ready to dive into the shoes of a half-human, half-machine.

Monday, 13 November 2017

The Lost Files of Sherlock Holmes - “Murder,” He Wrote

Written by Joe Pranevich




It’s very strange coming back to graphical adventures after playing so many text ones, but it is time to take a look at my next main-line game: The Lost Files of Sherlock Holmes. Based on your score guesses, this is a fairly well-regarded game and I am curious how my experiences will stack up to yours. Mythos Software is such a “young” team in 1992 without any major game credits; if they could have come out of nowhere to have a top ten game, I will be very impressed! Last week, we watched as a young woman was assaulted behind a theatre by an unknown assailant. Scotland Yard is investigating her murder, but they have requested the assistance of Sherlock Holmes to help crack the case. That is where we come in! As the game begins, Holmes and Watson are in their flat on Baker Street ready to head off into the world and explore.

Before I run out, I spend some time familiarizing myself with the interface. The game is clearly Lucas Arts-inspired with a small set of clickable verbs on the bottom of the screen. Names of objects appear as we mouse over them, which is a nice touch, but even just poking around the flat I can already tell that some things will be a pixel-hunt. My starting inventory consists of a stack of Sherlock Holmes business cards and the letter from Scotland Yard requesting help. The most unique feature that I see so far is the “Journal”, but I’ll have to explore it more later. As best I can tell immediately, it logs conversations and events that Holmes has in the game, plus it is searchable and printable. Since the only thing in there is the introduction, I will have to come back to it in a few hours to see what it looks like when it has more stuff in it. I’m awfully impressed by it, but let’s play the game!