I think I have not yet faced any game, not regular nor a Missed Classic, that I would have so ambivalent feelings for. The game had many things I really liked, but also important elements that were so incompetently done. I am not sure which way the scales will tip, so let’s just begin scoring.
Puzzles and Solvability
I am still of the opinion that in a Deadline-style game solving the mystery should be counted as one puzzle, and it is doubly so in a game like Maupiti Island, in which you have to answer some questions about central plot events. In the main, this part of the game felt rather satisfying. Most of the plot pieces fit in rather well and finding out the relevant information was mostly a fair process. The only exception was the need to crack the code of the secret messages in the piano - the use of the chess book was just on the limits of a fair game and one name (The Wind) could only be learned from these messages. Still, I liked the puzzle with the piano itself so much that I am willing to ignore this one fault.




