Written by Reiko
The second game in the Heechee saga,
Gateway II: Homeworld is of course the sequel to
Frederik Pohl's Gateway, which I played back in 2016-2017. As I mentioned then,
Gateway II was one of my favorite childhood games, so I'm very glad we've finally made it here. In fact, I still have the physical game that I've kept all these years. (I'm not sure where the box went, but at least I have the game itself!) It's been six years since I played
Gateway, and far longer than that for
Gateway II, so I will be rediscovering the game as I play, although I do remember bits and pieces.
The
Gateway games are loosely based on the science fiction novel by Frederik Pohl; the main character, Robinette Broadhead, is ostensibly the same in the games, although compared to a game protagonist, the personality is far stronger in the book. The setting is that of a sort of science fiction gold rush to exploit alien technology found in a space station located between the orbits of Mercury and Venus. Built by the Heechee millennia ago, the space station is filled with automated ships with FTL drives set to go random places in the galaxy. Some locations might be interesting, while others might be dangerous, or even deadly.
In the first game, the main character has won a lottery ticket that will take him to the station, where he can then try his luck with the ships, to see if he can find any useful technology to bring back and sell. The first part of the game involves exploring the station, going on some basic missions, finding a few Heechee artifacts, and working our way up to get more lucrative and interesting location codes.
 |
| Successfully completing a mission. |
The second part of the game is where the stakes are raised, as we have to visit four more worlds on a top-secret mission to save the galaxy. Another alien race that the Heechee just called the Assassins destroy all other civilizations once they reach a certain threshold of technology by sensing artificial radiation using a station called the Watchtower. Presumably we're going to reach that level very soon. Fortunately, the Heechee already built a cloaking device to protect their part of the galaxy, but for some reason they never activated it. That's where we come in.
Each of the four shield generator planets has its own set of puzzles, some of which require objects from the station. The fourth planet also has a notable and friendly NPC: Rolf Becker, who was a prospector lost years ago on his third mission. An optional sub-puzzle is to learn how to be kind to Rolf so that he'll want to come back to the station with you. After we activate all four generators, we learn that there's a fifth piece that must be activated at a location in the same system as the Watchtower. We have to go into enemy territory, basically, and after we get there, we find ourselves caught in a VR trap set up by the Assassin AI. We have to use techniques learned earlier in the game to break the VR programming, escape the trap, defeat the AI, and get the shielding system fully activated.
 |
| This guy really grows on you. |
Completing all that and saving humanity to boot makes our plucky protagonist one rich Robinette. My official station balance at the end of the first game was over $47 million! Now he can return to Earth and retire a rich man if he likes. But the stage is set for a sequel, because the Watchtower was only an outpost for the Assassins, and one of the Heechee artifacts indicated that the Heechee themselves are still out there somewhere as well. This isn't the end of the story, of course.