I'll just say right out that I enjoyed Gateway very much, but I think nostalgia played a pretty small part in that, mostly by making the game easier because I remembered some of the plot and puzzle solutions. Gateway was consistently strong across the categories, bringing a polished and engaging experience to the player throughout. If anything, it started out a bit slow and built up to a very strong finish with the layered VR scenarios at the end. Let's break down why I found it so enjoyable and also where the game could have been a little stronger.
Puzzles and Solvability
I believe the puzzles are fair and logical, although I could see where some optional points might be easy to miss if you aren't careful about being social and polite to everyone. The trickiest parts are probably in the VR sections, but those are also the most fair because they are completely self-contained: everything you need is within the simulation, so it's just a matter of working out the right way to use what's there to break the scene.
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| Rolf's opinion changes depending on how you solve the local puzzles. |













