One of the characters that he helped me to love was Batman. I remember how shocked I was to learn that the Robin I knew from TV reruns wasn’t even Robin anymore and that there had been two more since then. In large part because of his collection, I was more a Marvel kid than a DC one, but Batman and his rotating team of whiz-kids was someone I could get into. Bruce Timm and his series sealed the deal and I’ve been a Bat-fan ever sense. Twenty-five years later, I am excited to look at Subway Software & Spirit of Discovery’s Batman Returns (1992), the first ever adventure game featuring the Dark Knight. As this is also the 80th anniversary of the character, I can’t imagine a more fitting time to delve into the history of Batman and Batman-related games, before plunging into our topic at hand. It’s a huge story, but I’ll be brief.
Sixty-four pages of action, only seven of which featured Batman. |
Batman from his initial appearance in May 1939. |
Robin first appeared in April 1940. |
We’re getting ahead of ourselves. The backdrop for Batman’s introduction is what is today referred to as the “golden age” of comics. From 1938 to the end of the 1940s, superhero comics thrived. This period saw tremendous innovation in the types of stories that could be told as well as the types of characters they could feature. Many of the most popular DC characters today got their start during this golden age, including Superman, Shazam, Green Lantern, Flash, and the Green Arrow. (In contrast, nearly all of the popular Marvel characters originate in the 1960s “silver age”. Of the gigantic cast of Avengers: Endgame, only Captain America and Bucky were created as early.) After World War II, superhero sales declined and one-by-one comics were shuttered or repurposed for Westerns or war stories. Only Batman, Superman, and Wonder Woman managed to (barely) hold onto their titles during the lean times.
Depending on whether you are a Marvel or DC fan, the start of the rebirth came either with the publication of DC’s Showcase #4 (introducing Barry Allen as the Flash) in October 1956 or Marvel’s Fantastic Four #1 in November 1961. For DC, this period saw a gradual relaunch of many golden age titles with new science fiction spins, such as Green Lantern’s ring being powered by extra-terrestrial science rather than magic. Batman and Superman were largely unaffected by this change except that many of their previous adventures were retconned as happening in a different universe, called “Earth-2”. At Marvel, the silver age meant a deconstruction of the super-hero formula with more focus placed on the social lives and problems of their heroes, made most famous by Spider-man and his inability to juggle his great responsibility with his social life. Bruce Wayne never had those kinds of problems!
Cliffhangers were more to Batman’s taste. |
Yes, this happened. More than once. |
You ever dance with the devil in the pale moonlight? |
Keaton got top billing this time! |
Incidentally, the only character that does not “Return” in this movie is Batman. Penguin returns from being abandoned to the sewers. Catwoman returns from the dead for vengeance against the man who killed her. Batman spent the time between films fighting crime and brooding over the loss of his girlfriend.
Batman’s first game. |
The history of Batman video games starts in 1986 with a pair of games from Ocean Software, a UK firm that specialized in licensed games, usually action-platformers. These two games, Batman (1986) and Batman: The Caped Crusader (1988) were each experimental in their own ways. The 1986 Batman game is almost an adventure and features the protagonist exploring a house and battling foes in an isometric perspective. The second became the template for most of the side-scrolling beat-em-up style of Batman games to come, although it at least used unique framing to resemble comic book art.
The 1989 movie saw an explosion of game tie-ins to the film. Ocean Software wrote a third one, but Sunsoft alone released five different but similar games, plus there was an arcade exclusive, and even a Pac-Man clone. This pattern of allowing many developers to all produce different games for the same tie-in “event” was common during this period and we’ve seen it before with Hook, Star Trek: 25th Anniversary, and others. As a man who sees games as art, I find these practices distasteful. Every one of those games deserves individual recognition or scorn, but since much of the point was to drum up excitement and sales for the films they represented, the common branding makes sense. In 1991, Sunsoft produced a sequel to their movie tie-ins, Batman: Return of the Joker. None of these games highlighted the “detective” portion of the World’s Greatest Detective, a gap that we’ll get to shortly.
I had Batman Returns for the NES when I was a kid. |
The development of Batman Returns was an emotional rollercoaster for Bill Kunkel, one that he described in a pair of columns in the “Kunkel Report” for Digital Press. (If you haven’t read my introduction to him and his work, I recommend you jump over to do so now.) In many ways, this was the perfect project for his background: he had written comic books, tackled a Superman game, plus he had four good adventures under his belt. When news broke that Konami was shopping out developers for games based on the Batman sequel, Kunkel played his contacts and discovered that the gig for the DOS version of the game had been given to a development house that he had connections to, Park Place. He pitched himself and his firm to design the game, a pitch that he landed based on his excellent resume for the job. Bill sums up his elation best:
And now I was getting my shot at Batman! At THE Batman! The rest of the process was a marvelous blur, full of contract signings, fat checks, and even a trip to the Hollywood studio where the film was being made. It was during my visit to the vast soundstage that I got to walk across the wintry rooftops of Tim Burton's ultra-noir Gotham City. Of course, this being Hollywood, the rooftops were constructed about a foot-and-a-half off the ground, but still, it just… looked… great! [...] My long-time prayer was being answered – I was going to design the greatest Batman game the world had ever seen! We would take an entirely different approach, let the player become the Caped Crusader as never before!
Kunkel’s trip to the sets to see the movie being made was followed by being given a copy of the script. That is when, he claims, his love for this project ceased. He called the script a “disgrace” and claims that he “wept openly” by the end, seeing his vision of his childhood hero shattered. I’m not sure that I buy that hyperbole as the Batman comics of his youth were not Shakespeare either, although he likely was reading an earlier draft of the screenplay than what made it to the screen. (Several working drafts have been leaked over the years, but I could not identify which of them Kunkel would have seen.)
Now that he was designing a game that he wasn’t thrilled about, the stress started to affect his health. Worse, the developers, Park Place (and their “Spirit of Discovery” imprint) were having financial trouble. The final nail in the coffin, in his view, was that Warner Brothers started making design requests, locking the plot of the game into the narrow confines of the movie and away from the celebration of Batman that Kunkel hoped for. And yet, Kunkel completed his design, Park Place completed their game, and the movie did well enough to land three sequels (two Batman films and a Catwoman). So angered by the process, Kunkel never even played the game that he had designed. This is, as far as I can tell, the last game his “Subway Software” ever worked on. Was it the stress of producing what he felt was a “bad” game that turned him away from the industry? Was it the promise of a new life for his Electronic Games magazine? Both? I have no idea. I’ll briefly recap the rest of Kunkel’s projects when we get to the final rating.
Despite everything he wrote, I’m still looking forward to this game. Even if it wasn’t what he imagined, the best art shines through adversity. Will his vision shine through? Or am I about to wade through several weeks of Batman-themed garbage?
My copy of the manual is black, but otherwise similar to the above. |
Before we can play the game, there is one final detail to cover: the manual. I was unable to locate any copies online and eventually resorted to buying the game from a second-hand store for more than I care to admit. I am glad I bought it because the game appears complicated. I’ll go over it briefly now and explain it better as I understand the mechanics. The key point to the interface (as explained by the manual) is that we do not control Batman directly. If he gets into a fight, we can provide recommendations, but he’ll fight the criminal on his own. All we have is a single mouse cursor and single mouse button to direct Batman where to go and what to do.
It may be easiest to explain the rest as bullet points:
- The goal is to prevent Penguin from becoming mayor or destroying the city. This is done over nine timed nights where Batman can operate from 6 PM to 6 AM.
- Batman’s base is the Batcave where he can swap suits that are damaged and select what to put in his utility belt. There’s also a computer that we can use to analyze evidence, watch the news, and search a database of Gotham citizens.
- The utility belt is the closest we get to an icon interface for this game. We can select what tools go in our belt before we leave the Batcave. Tools include multiple types of Batarangs, grappling guns, and even a portable document scanner. As a fan of the 1960s series, I am saddened by the lack of Bat-shark repellent.
- There are also two sets of interfaces while Batman is out and about: a “searching” interface that allows him to look for clues, and a “combat” interface where Batman fights his enemies. Batman does all the fighting himself, but we can specify how hard we want him to battle (“Easy”, “Normal” or “Fierce”). Both modes let us use items from his utility belt.
That all sounds pretty reasonable, but we’ll see how it all works out in practice soon.
The Bat-signal goes out! |
And it is time to play the game! |
This week, I want to shout out to Keith R. A. DeCandido and his “4-Color to 35-Milimeter” series over on Tor.com. He has a great write-up on the first two Batman movies in his rewatch, but his column is one that I look forward to reading every Friday. He also did a great rewatch on the 60s Batman series. He also has a Patreon that you can go to for even more review goodness.
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, it's an opportunity for readers to bet 10 CAPs (only if they already have them) that I won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 20 CAPs in return. It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw.
I'm going to give it a 33. From my memories, it's a game which has a cool idea but then doesn't really do anything with it. I don't really remember any interesting puzzles either -- probably due to being straitjacketed to the film.
ReplyDelete43
ReplyDeleteMy Bat-guess is going to be for 46 Bat-points!
ReplyDelete39, just because it is the year when Batman was born.
ReplyDeleteMy batnoculars spy a score of 40, though given the usual comparison between bats and eyesight I am not sure how reliable they are. But 40 is my guess.
ReplyDelete36. If it's a licensed game, and its primary creator has little positive to say, then I will be skeptical too.
ReplyDelete38, it's a horrible game with great graphics and decent music. While I enjoyed curse of enchantia (back in its day), I hated this game.
ReplyDeleteYou said bat repellent from the 1960 tv series, but that's actually from the movie.
I'll guess 41.
ReplyDeleteThis game seems a mess. Let's say 35.
ReplyDeleteLet's go with 42, it's a strong legendary number.
ReplyDeleteLet's go with 37
ReplyDeleteOof, we're all over the board here. I'll stick with the median and say 37.
ReplyDelete29 because way back in the day I had beef with Bill Kunkel.
ReplyDeleteWas it because of his Infocom review?
Deletehttps://groups.google.com/forum/#!topic/rec.arts.int-fiction/6bZHgGxBeOY
Yes, yes it was. Play my early game "Sins Against Mimesis" if you want to meet him in the role of antagonist.
DeleteAdam, when we make it to 1997, I will be the first in line to review that game for the site. Maybe we'll be up to Missed Classic 500 by then...
DeleteThis comment has been removed by the author.
ReplyDeleteI read Kunkel's articles about the making of the game. I have to wonder about his tastes in regards to Batman, since his retrospective columns repeat the idea from the build-up to the 1989 Batman that Michael Keaton was/would be hopelessly miscast (a fear largely dispelled after the first film came out, and justly so).
ReplyDeleteI didn't see those. Can you share links?
DeleteHere they are:
Deletehttp://www.digitpress.com/archives/kunkel_batman_1.htm
http://www.digitpress.com/archives/kunkel_batman_2.htm
These are the same articles you quoted earlier, in fact.....
DeleteSince two other people guessed the 37 I wanted, I'll go with 36.
ReplyDeleteI'll say 32. Doesn't sound too promising, to be honest.
ReplyDeleteI never got into comics as a kid, but I watched the 60s TV show, and I love superhero movies. Go Batman!
ReplyDeleteSince everyone else wants 37, I don't want that, so I'll take the next number nobody has... 44!
30 for me and a couple of Bat-comments:
ReplyDelete- May I ask why your paretns didn't want you to have comics? It is kind of sad. I remeber fondly how my parents would bought me comics (mostly spanish comics that probably you wouldn't know, but also some american ones) to keep me quiet, for a short time anyway.
- In the first one you didn't battle any foe, rather you avoided them. Any contact with them would kill Batman immediately. I played it on my MSX for hours.