I recently had the pleasure of playing through Sierra’s excellent Conquests of the Longbow: The Legend of Robin Hood, and thoroughly enjoyed every minute of it, Much the Miller’s Son notwithstanding. The game’s lead designer was one Christy Marx, whom you may have heard of: among other things, she was the mind responsible for Longbow’s spiritual predecessor, Conquests of Camelot.
In addition to designing two great late-80s/early-90s adventure games for Sierra, Ms. Marx is a talented and imaginative writer who has had an interesting and varied career in the creative arts. In fact, she’s responsible for a few things that I know you’ve heard of. What’s more, she’s a really nice woman who has been more than gracious with her time, responding to an out-of-the-blue email request for an interview from some weird lawyer/retrogaming chrono-blogger for the edification of The Adventure Gamer community. Over the last few weeks, I have taken questions from you, the readers, and emailed them to Christy, who found time in her busy schedule to answer them all. Enjoy!