Showing posts with label BloodNet. Show all posts
Showing posts with label BloodNet. Show all posts

Wednesday, 24 April 2024

BloodNet – Final Rating

by Will Moczarski




The time has come for the final rating of the "cyberpunk vampire adventure game" BloodNet – or is it a cyberpunk vampire RPG? When I started reviewing this game back in fall 2022, I made two predictions: there’ll be more coincidental Muse lyrics than “time is running out” in my posts before I get to pen the final rating. And “exploring the far reaches of Cyberspace” will surely be a chore. Both of them were wrong. Cyberspace was alright (although there are some who will beg to differ), and I refrained from quoting Muse altogether as far as I'm aware. Before I try to break down the sprawling mess that is BloodNet, however, let's take a look at what the contemporary magazines had to say about it. 

Sunday, 14 April 2024

BloodNet – WON!

 by Will Moczarski



Whatever the case: I’m back. Those are the words I ended my previous BloodNet post with, and they are just as suitable for picking up on it again. That was on May 19, 2023, so it almost took me a year to be “back” this time, hopefully for good. Now I could bore you with long explanations why it took me so long but I think it doesn’t matter at this point. Whatever the case: I’m back.

Last time, I finally jumped over the huge stumbling block that was the fight inside Grant’s Tomb. The spike in difficulty had been unprecedented at that point and the remainder of the game was comparatively easy. I finished BloodNet on May 22, 2023 riding high on my previous success, clocking in at 28 hours. Fortunately, I recorded my playthrough. Also, I wrote much of this post back then but because I had to get back into the plot (as is probably the case with you) I decided to rewrite most of it (you'll notice by the shift from past to present tense when the new introduction ends).

So, where were we? I won the fight at Grant’s Tomb, killing Abraham Van Helsing in the process. Also, I freed Alexander Tennant only to see him die on me. To make things worse, he told me that Van Helsing was not really dead. I’d have to stab his heart to make sure. From looking at my notes I figured that was fair game since I hadn’t managed to find Deirdre yet (my main objective once upon a time). It was time to shape up and tie up with some loose ends.

Now going back out into the streets felt strangely satisfying having spent so many hours inside that damn tomb (although the in-game time hardly advanced, naturally). I stocked up on ammo at Vince’s and only then did I notice (or remember, really) that my proud party of six had shrunk to only three members. Rymma Fizz and Monique St. Clair had stuck it out but the others would never come back from the tomb. 

I decided not to repeat the fight hoping for a better result as I still had some potential party members waiting for me out in the streets. Also, I had been stuck in cyberspace, not being able to continue with the “lost kids” plot. Going over my notes I figured that Chuck was likely the right person to talk to, so I went out to add him to my party. (I had tried that in some of my earlier save states but he didn’t seem like a good fighter to me. Maybe he’s of more use to me in the cyberspace.)

Now especially during the endgame I was quite happy that I had been really thorough at keeping notes. I could quickly look up where to find other party members such as Garrick Fizz who’d finally be reunited with his wife Rymma now. He was on the same street corner as Chuck, too, which was kind of convenient...

Friday, 19 May 2023

BloodNet – Grant's Tomb

Written by Will Moczarski



Finally I did it. I survived the fixed encounter in Grant’s Tomb and am free to explore the colourful world of BloodNet once more. Because it took me about 6.5 hours of pure game time (not counting thinking up new tactics, buying new weapons, recruiting new party members and generally bumbling about to find out if it's possible to skip the encounter altogether) just to win this one encounter you might rightfully say I’m pretty bad at RPGs. Still the spike in difficulty was unprecedented and quite surprising. None of the combat in the game up to this point had even been challenging. It just didn’t seem to matter where I placed my guys and which weapons I used as long as I used the expensive ones. Also, I had very good armour going into Grant’s Tomb, a rested party of six, freshly bonded and blessed soul blades, and some of the best recruits you can add to your party altogether. 

Friday, 6 January 2023

BloodNet – Still Rattling My Soul Box

By Will Moczarski


Me after 15 hours of BloodNet


Let me start by saying that if this game was an actual adventure game I’d like it a lot. It is true that it doesn’t contain many puzzles in the traditional sense. Instead you constantly need to keep track of what all of the NPCs are telling you, making it more akin to detective games (such as Maupiti Island) than to traditional puzzle-based adventure games. And since I would argue that Simon the Sorcerer (which I played right before this one) didn’t have that many more puzzles it is actually the combat that makes BloodNet so cumbersome. After a while the random encounter rate with Shock Maraud’s goons is all but insane and even if most of the fights are winnable (so far) they usually aren’t enjoyable at all. Now I like a good RPG as much as the next addict but this is not a good RPG. It could be a decent adventure game but it’s really the combination of both that bogs it down.

However, I’ve made some progress and feel that I’m approaching the endgame. I have Melissa Van Helsing in my party now – yes, the Big Bad’s daughter! – and have got enough soul blades to clean up Central Park (possibly even the Hellfire Club). Van Helsing’s Apartment, looming large on my list of unexplored places (I got killed right away) from the very beginning, now feels likely as the site of the final confrontation. But before I get ahead of myself let us first relate how I got there. 

I started by checking out my list of open quests. My behaviour towards my quest log has slightly changed. When I was still madly in love with the game which is to say before combat became a more regular requirement my ambition was to solve each and every fetch quest lest something good be hidden at the end of it. Now that I have stumbled into various traps and was disappointed by some serious non-reactions of thankless NPCs I have set my sights higher. These days I try to find out what might be relevant to the main plot and prioritise that. If there’s a particularly interesting quest which seems unlikely to be relevant I shall try to solve it nevertheless. I really want to finish this game in the nearer future and get my life back, i.e. play something else for a change. Which is not to say that I don’t enjoy the game anymore full stop. It’s still a good game. But the honeymoon is over if you know what I mean. 

Friday, 9 December 2022

BloodNet – Elvis Lives!

Written by Will Moczarski

 



Before my next session of playing BloodNet I decided to consult the manual once more, originally to refine my combat skills. But then a chapter about “jury-rig components” which I had previously ignored caught my eye. It contained lists of items necessary to jury-rig certain weapons, armour but also electronic lockpicks and a cyborg. I learned that the tub, nozzle, and hose I got from that one kid in Central Park (I forget his name) will enable me to build a flame thrower. But the lockpicks and the cyborg were particularly interesting to me because they corresponded with two open quests of mine: the lockpicks may be vital in opening the locked door inside TransTech while the cyborg will probably enable me to finally download either Elvis or Charlie Flyer (or both of them). Two other sentences were also quite interesting to me: “If a jury-rig attempt fails, you stand a chance of breaking a component.” And: “One of your party members must have a tool kit for a jury-rig to be attempted.” Does one of my party members have a tool kit? I have to admit that I’m not sure.

For the cyborg I will need a cyborg body, a cyborg head, a cyber arm (only one!), a cyber leg (only one!), and a spark board. I never would have guessed the spark board had I not consulted the manual. The electronic lockpicks can be jury-rigged by carrying a lock dbase, a lockpick casing, and a diagnostic unit. Sounds doable, maybe I’ve picked them up already at some point. I also learn that the mysterious dermal filament is necessary for all sorts of suits – initial dispersion suit, refraction shield, electrolytic suit, inert rad suit, and arno suit. 

Another section about vampires in combat seemed pertinent as well but since I haven’t encountered any of them after the opening sequence (Sampson doesn’t count, right?) it may become important later on.

Friday, 25 November 2022

BloodNet – Netscape: Torment

 


I have to say that BloodNet shares some features with my favourite game of them all. Granted, it’s not on the same level of greatness – not at all, in fact – but maybe the similarities are part of the reason I’m enjoying this game so much. Or perhaps it will become a lot worse towards the end. I’ll save my judgment for later lest I'll have to swallow my words. 

Last time a woman named Lenora Major had invited me to her well in the cyberspace to upload my essence into the web. This seemed necessary to enter the headquarters of TransTech so it felt like a good move. I got caught by a Security ICE routine a couple more times and didn’t find out anything new about the web for now so I followed up on some other leads. 

First I decided to pay a visit to that bigmouth called Zeus who had challenged me to a duel in real life. After our cyber-standoff a new location was accessible, namely a NYU dormitory close to Washington Square. What happened next was a bit of a surprise.

Friday, 18 November 2022

BloodNet – Raindrops on Roses and Dragon Soul Boxes



It probably takes a cyborg with a neural implant to process all the data this game throws at you. While after about seven hours BloodNet is consistently entertaining, engaging and challenging my notes do get a bit out of hand. Bear with me as I’m trying to break it all down for the blog – it is a tough ride.

One thing that really dominated my third session was the realisation that some of the locations consisted of two or more screens linked by a small green triangle I had previously neglected to click on. 

Friday, 11 November 2022

BloodNet – Undead Man Walking

By Will Moczarski


Ransom III.


And so it begins again. My next session of BloodNet should have lasted longer than two and a half hours but unfortunately I was sick in bed for much of the week. However, I noticed that it will be necessary to keep track of conversations, hints and locations very thoroughly. Furthermore, The CRPG Addict’s Opening Post on BloodNet made me realise two things: that his writing is a lot better and that I can go through my (in-game) contacts to find some pointers where to go and what to do. It’s not a quest log but still useful. 

I had visited most of the recommended locations in my first session anyway but the information about some of the NPCs was still welcome. In the starting location I noticed that I had overlooked an object that sort-of blended with the background. It turned out to be a radiation suit but I am unable to figure out how to equip it. The controls of the game are generally fine but the menus are really quite finicky. 

But back to the contacts file: I learned that the Houston Matrix Rovers have a series of illegal WELLs in the net. I’ll be sure to listen to Ransom’s conversations with their members more closely this time, maybe I can figure out a password. In another note, Ransom calls the Flux Riders his “old gang.” One of the Riders’ new members is one Oona Flyte. They met while both of them were out clubbing and Ransom appears to be vaguely interested in her. Could this be the love story some of the promotional materials were hinting at? In contrast to this a note about Monique St. Claire reminds Ransom to avoid “The Abyss” if he does not want to keep running into his ex-lover. Moreover, there’s a warning that something bad is happening in Central Park. “I’d better be ready for action there,” Ransom remarks. Sounds like the cemetery I got slaughtered in last session. 

Thursday, 3 November 2022

Game 147: BloodNet (1993) – Introduction

Written by Will Moczarski



Well, hello again! I have neither forgotten you nor the blog nor the final rating post about Simon the Sorcerer BUT October was a pretty tough month for me and my loved ones so I had to involuntarily take a break. But that’s all over now and here’s BloodNet, “The Cyberpunk Vampire Adventure Game.” Time to get excited! I’ve heard a LOT of … well, miscellaneous things about this game and have been wanting to play it for quite some time. Some people seem to love it while others despise it, yet again others are left unmoved by the experience. A game with such an effect may be perfect for some simul-blogging, don’t you think? Oh yes, you do. Which is why I got in touch with “Chet” of The CRPG Addict fame when I saw that BloodNet was coming up on his master list. And because he would get there much earlier than us if we just stuck to our regular schedule we decided to play BloodNet earlier than intended (for our blog, that is) and thus present you with a thrilling CRPG Adventure Guild Addict double feature! Like I said: time to get excited!

Our introductory posts will be released simultaneously, after that we’ll be alternating posts about BloodNet on a weekly basis (every Thursday) so you sort of get to read two blogs for the price of one.