Boston Pride in the mid-1980s. |
At least in the United States, one of the ways in which pop culture shaped attitudes towards homosexuality is through the “Hays Code”, or more properly the “Motion Picture Production Code”. That is not to say that discrimination didn’t exist before-- that code itself was a product of generational attitudes-- but it codified (for film) a set of rules that was followed from the 1930s through the 1960s and persisted even later through the threat of boycotts and self-censorship. Similar codes existed in other media, but it is undeniable that the Hays Code helped to reinforce the way “average” Americans felt about certain issues. This is not limited to homosexuality! These rules banned depictions of inter-racial relationships, criticism of religion, pre-marital sex, and many other things. You could not portray a criminal as sympathetic. You had to show respect for law enforcement. Homosexuality, considered a “sexual perversion”, could be depicted only as a trait of a villain. LGBT characters in these films were murders and sadists brought to justice, or emotionally challenged individuals prone to suicide. Gay character traits became associated with villany. Long after the Hays Code fell out of favor, these tropes remained in use, burned into society’s collective unconscious.
It was Mr. Green with the (suggestive) pipe! |
I will spoil the ending a bit to say that this Moonmist variant falls right back on these tropes. In the “blue” mystery, Deirdre and Vivien are revealed to have been lovers. Deirdre is bisexual and torn between her love for a man (Lord Jack) and Vivien. Ultimately, she surrenders to suicide by jumping in the well in the basement of the castle. In comic book fashion, Vivien swears revenge on the man that took her love away. It is perhaps progressive by including gay characters at all, but these are the same “murderer” and “suicide” options that were all the rage during the Hays Code days.
I love a good Mac adventure. |
Another set of examples come from Europe, admittedly in games that most Americans would not have played. Two games by Froggy Software, written in French, feature gay villains:
- Le crime du parking (1985) - In “The Parking Lot Crime”, the villain is a gay drug dealer.
- Le mur de Berlin va sauter (1985) - In “The Berlin Wall Will Blow Up”, the villain is a gay terrorist who wants to destroy the Berlin Wall. Maybe he wasn’t all bad?
Not a single one of these games includes a positive depiction of LGBT characters!
To find a positive depiction, we have to turn the clock forward to 1989 and the graphical adventure Caper in the Castro by C. M. Ralph. Following indirectly in the footsteps of ICOM games such as Déjà Vu (1985), it features an on-the-nose detective named Tracker McDyke as she investigates the disappearance of a drag queen friend. She will have to search San Francisco’s famous Castro District, one of the most famous and earliest gay neighbothoods in the country, to solve the case. Ralph released the game to help raise money for AIDS-related charities; she also produced a “straight” variant (Murder on Mainstreet) that she expected would garner wider distribution. Once believed lost, this game has been recovered thanks to the efforts of the Internet Archive and Strong Museum of Play. I have added it to my personal “to play” list and hope to dive into it at some point in the future.
Where were we? Oh right, this is supposed to be a post about Moonmist.
I'm blue da ba dee da ba daa. |
Playing the Blues
After finishing the first variant last week, I have no idea how the rest of them will go. Will they be mostly the same? Mostly different? How bored will I get if I must explore everything again? For this version, I’m choosing a female character again (“Ms. Blueish”), but I’ll use a male one and a “not specified” one for the final two just to see what is different. I will not recap everything that happens; please check out the previous two posts if you need a refresher.
After starting the game and picking my color, the game proceeds as before. The first change comes when I ask Tamara about the ghost. She tells me that she saw the ghost again, this time outside the office brandishing a sword. Tamaram fled back inside and locked the door. After a time, the ghost disappeared and was not seen again.
Just as before, Tamara leads me from room to room to introduce me to the guests. Most of the responses are unmemorable, but Vivien’s stand out. Let me quote them in full:
“Chasing her ghost won’t bring her back to me.” Does that sound like I think it sounds? Were Vivien and Deirdre together!? That would be an amazing twist, if so. We know that Deirdre was engaged to Jack in all of the versions since it is in the manual text. Was she only with Jack to hide a secret love affair? Or was this something simpler, like a childhood dalliance? And how could a socialite like Deirdre even meet a poor woman that grew up in a nearby cottage? Perhaps her art inspired her to fraternize with the locals? It seems like they would have had quite different social circles.
Something like this? |
I dress and head downstairs for dinner. I get there a few minutes early so I have time to search the New Great Hall on the way. Somehow managing to remain untrampled, I discover a contact lens on the floor. The ghost really did need glasses! Who could it belong to?
The dinner party proceeds as before with the butler leaving a note about the staff leaving, Jack announcing his engagement, and Lionel’s recorded voice from beyond the grave surprising his guests with a “scavenger hunt”. The first clue is still hidden under the punch bowl, but this time it is a picture of a skeleton in a Chinese Mandarin costume. What could that mean? The second clue is given to Jack this time and it is a rhyming poem with some words missing:
Since everyone is together, I ask about glasses and the lost contact lens. Would anyone be dumb enough to admit it? Dr. Wendish wears glasses but says that he cannot stand contacts. Hyde wears a monocle. Vivien claims that she cannot tolerate contacts but wears glasses for close-up work in her art. No immediate clues there.
The party moves to the sitting room. I grab the maid’s note off the desk and it’s the same as before but ends with a strange warning:
I still hate the fake accented speech. I also have no idea what this means, except that I should be on the lookout for a villain that leaves Post-Its around the mansion documenting his or her crimes.
Armor or Armour? You decide. |
I have no idea what that means so I head down to the wine cellar instead. As expected, I locate a bottle of wine with “OUR” circled on the label. I get cocky and guess that the iron maiden will have an “ARM” label on it someplace, but I am disappointed. Two out of three isn’t bad! I’m certain that the clue is just telling me to search the armor, so it is no longer necessary. While exploring, I notice that this time it is Vivien and not Jack who is scouring the house for treasure. Jack is content to let someone else find his family’s priceless heirloom? I still do not understand the rules of this scavenger hunt.
It takes only a few minutes of searching to discover a fossil skull hidden in the bell on the roof of the castle. My hint was that the word “clamour” would have rhymed with “glamour” and that was the only clamorous object I could remember. I have no idea what the other blanks are supposed to mean, but it hardly seems to matter now.
A fancy contact lens case from the 1980s. |
I wake Vivien but instead of admitting it all, she sort of sleepwalks to her room. What was in that spray? Once there, she still doesn’t admit anything. I show her the ghost costume and she accuses me of planting it! I just caught you in the secret passage! The nerve of some people.
The step that I missed ends up being simple: if I had looked in Vivien’s art supply box again after removing the contact lens case, I would have discovered her diary. Reading that reveals a tear-stained page:
That gives us our motive and we can finally accuse her of being the ghost. Bolitho appears and takes her away. The narrator reveals what really happened:
This time around, Vivien didn’t actually kill anyone. Deirdre’s death was an accident rather than a suicide-- although I’m not sure I believe that-- and Vivien wanted revenge on Jack for it. It’s all rather complicated. It also means that the maid must have read her diary which also just comes off as creepy, although not as creepy as dressing in a glow-in-the-dark ghost costume. (Yes, you can use it as a light source!) In this version, either Lionel’s death was natural or Jack was much better about hiding it.
It actually doesn’t seem impossible that, other than the ghost, the stories aren’t mutually exclusive. Jack could still have killed Lionel and Deirdre, just as in the “red” version, but this time Deirdre is either really dead or has no interest in coming back to either of her two lovers. Will the rest of the cases fit together as well? We’ll have to play them to see.
With luck, next week will really be the Final Rating. Thanks for humoring me through this special look at the “blue” version. Happy Pride!
Time Played: 1 hr 20 min
Total Time: 6 hr 45 min
"a Chinese Mandarian costume."
ReplyDeleteMandarin?
"I still hate the face accented speech"
fake?
"a fossil skill hidden in the bell"
skull?
Fixed! Sorry that these were missed in the editing process.
DeleteThe first part of this post, before you start with the gameplay, is why i like so much your reviews, all that background information of the games and puting them into context.
ReplyDeleteI'm glad you enjoyed it! I am very happy when I can write reviews that have interesting context. That is one of the reasons why I love reviewing Missed Classics as much as I do, there seems to be more opportunities for digging into the history. I've had extra good luck with this lately, from being able to write about Passover, to the history of smut, and now some LGBT themes. Fun!
DeleteWhile I understand that you are exploring the history of sensitive issues and that we are indeed looking into how different the world was 30 odd years ago, there's no call for dredging up abominations from the 90's like the "I'm Blue" song. Some things should really not be spoken off- it's going to take days to get it out of my head again!
ReplyDeleteOn a more serious note, did you use the spray in the "red" version? From my memory you confronted the ghost but did not use the spray, and I'm just wondering if it was unneeded in that version.
The ghost was less hostile in the red version. She's not armed and will run away from you in 1-2 turns if you don't do something to keep her around, like showing her the necklace. I don't recall if I tried to spray her. I don't think I did.
Delete