Jason Roberts Journal Entry 4: Determined to get inside a treehouse, Maya and I decide to attempt some acrobatics. Will we find the Swiss Family Robinson inside? I can only hope...
When we last left our heroes, they had just followed Professor Stroheim's directions and found a treehouse in the jungle. We'd made a see-saw, but the game didn't let me do anything with it (or so I thought).
I'd tried walking up it, but it merely seemed like I was walking behind it (perhaps another example of my poor skill at navigating in a 2d perspective.)
I couldn't climb any of the trees, including the stump. I'd tried everything with both characters, including using all my items on all the items on the screen. Eventually I accidentally found the answer.
This worked only because I coincidentally had Maya near the end of the see-saw |
Putting the plank on the rock never makes the plank a usable item. In order to try exactly what ended up working, I'd tried CLIMB ROCK. I'd tried moving my character along the plank to see if that worked. I'd tried climbing the stump.
Note Jason's position. That's where he ended up when I tried climbing the plank in order to reach the stump via the branch. |
- Maya climbs the clinging vines to get to the high platform
- Maya Tarzan-swings on a hanging vine to get to the other tree platform
- Maya drops the rope so Jason can join me.
- Jason climbs the rope.
- Maya gets in the basket
- Jason pulls on the rope to raise the basket
- Maya enters the treehouse
As I enter the treehouse, Maya exclaims, “By the Gods!” and the chapter ends.
Chapter 10
Wow – whatever I see in this room must be much more scary than the skeletons of a few old soldiers! |
Oh. Well, you really built that up a bit too much, Maya. This scene does not evoke a “By the Gods” to me. |
The word 'overkill' seems to sum up the bad guys' actions, here. |
I use my machete on the vines to expose another conquistador skeleton. I then use the machete on his breastplate to break it. Then I find out what the conquistador did to protect the emerald.
I would have thought if you swallowed something it would end up lower than your ribs, but I'm not a biologist so what would I know. |
I take the emerald, and Jason and Maya walk back through the same part of the jungle to return to Stroheim.
We walked in this direction to get to the treehouse – shouldn't we be walking the other way to return? |
So, Amazon women are just like Wonder Woman but more blonde. |
It's off on another canoe ride. This ride lasts 12 minutes (I think I'm getting better at navigation.)
Then I arrive at Allen's campsite. I loved being able to visit the location of the opening cutscene. It adds to the realism by making the cutscenes more part of the gameplay. Well done, game!
We get another “Meanwhile” cutscene of the game's bad guy, Sanchez. He's whingeing to his corporal about Jason and Maya getting away at the Bridge of Death. When Sanchez is told that they've been seen at the old campsite (by who?) Sanchez smiles, “Now we have them!”
Chapter 11
Really? Last I'd seen we already arrived at the campsite. |
One of the bodies is holding some car keys – I take them – now I have two sets of car keys!
Closer examination of the jeep shows that it contains a winch.
Disclaimer: All rides in this water park are used at your own risk. |
And do you worship Oz the Great and Powerful in this Emerald Cathedral? |
I can't be the only person wondering how women in a man-distrusting society reproduce. |
Yeah – can you talk to your sisters while I stay here and hide – do I have to be in the room facing death while you plead for my life? |
This is the second time she's put 'gift' in inverted commas – my interest is piqued. |
Did these guys get directions from Stroheim too? If not, how did they find this place? |
Sanchez and his two backup dancers fire their guns, and Maya screams and drops.
It's just like the shower scene in Psycho, but with guns instead of a knife. |
Chapter 12
The chapter begins with Jason behind the waterfall. There are some vines on the wall and a tree limb. And, oh yes, a trail of blood.
I don't get time to do much in this section because it's (you guessed it) another timed sequence that kills me so I can't waste my time looking at things like a normal adventure game.
I long ago reached the point where seeing the Shock Warning graphic before a death just makes me sigh in boredom rather than be surprised or excited. |
This is what I keep telling my personal trainer, but he doesn't listen. |
The other likely location is the treehouse where there are two very obvious arrows coming out of one of the skeletons. Unfortunately for my I need an arrow theory, they aren't clickable items according to the game. I try to take or move the skeleton they're sticking out of, but that doesn't do anything with the arrows either.
If I'm going to end up needing an arrow to pass that secret door, this screenshot is going to show why I'm upset with the game. |
Looking at my inventory, I wonder where my geiger counter and emerald are. Did Maya have them with her when she was shot and staggered through the secret door? Unlikely, as she was showering naked? Did we lose them in the waterfall? Did we give the emerald to Stroheim rather than just showing it to him as I'd thought? Was I supposed to use the geiger counter back in the campsite? I tried doing that, going back and geiger countering things. There is radiation all around the forest, but nothing useful seemed to happen by finding that out.
I also try using my lighter with my explosives which lights them. I had been hoping I could throw my lit explosives through the waterfall at the approaching bad guys, but I had no luck with either that or blowing up the secret door. I was even mildly disappointed I didn't explode and still died by getting shot by Sanchez' men. Hopefully they at least blew up when getting close to my body.
And with that, we'll finish off for now. I'm close to the end - I know the game has 14 Chapters and I'm in Chapter 12 so once I find a way to enter the secret passage I'll be approaching the endgame. I'm looking forward to it for two conflicting reasons.
- The story is exciting enough that I'm keen to see how it ends.
- The dead ends, timed deaths and reloads are frustrating me more each time they hit me so I want the game to end.
Session time: 3 hours 40 minutes
Total time: 11 hours
Inventory: Knife, Explosives, Lighter, Jason's Car Keys (or possibly Lit Explosives and no lighter)
Total time wasted because I didn't know the specific way the game wanted me to use the see-saw: 26 minutes
Total time spent canoeing down the Amazon river: 44 minutes
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!
is Jason Roberts related to Phil Connors? - is 'I Got You Babe' playing on his car radio?
ReplyDeleteAlmost. Jason Robards stars with Bill Murray in Quick Change. Bill Murray also stars as Phil Connors. Perhaps this is the connection?
"I would have thought if you swallowed something it would end up lower than your ribs, but I'm not a biologist so what would I know."
ReplyDeleteWell, looking at the size of the emerald, he probably died when he choked on it.
"The hovel of eh" would have been more fitting (treehouse of horror does have a great ring to it though), she's supposed to be an Amazonian warrior and a few bones chill her to her core? What's she going to do when she actually has to stab some-one, avert her eyes and plug her nose?
ReplyDeleteThe B-movie element is surprisingly gripping, they seem to be well aware of how cheesy they are being and using it to good effect. If only they were aware of how frustrating they were being with the timed sequences, I have never felt them to be fair in adventure games where you're supposed to explore as much as possible.
Some timed events are okay, if used properly. For example, the murder mystery of Colonel's Bequest handled most of them pretty well, and if you missed some of them, there will still opportunities to finish the game. It gave you reasons to go back and replay, but without the sense of frustration I'm getting just from reading this playthrough.
DeleteGranted, when handled well they can add urgency and pacing to a game as you say. This is just a prime example of doing it wrong, with a miss-it-and-you're-dead attitude.
Delete