We’re still in chapter 2. In my previous post, I had to get rid of a dead body, interrogate prostitutes and foreign agents, and finally I got to trash a hotel room, rockstar style. No wonder I was dead tired by the time I got back to my hotel room. I emptied my pockets of hard and pointy objects, and threw myself on the bed.
Guess who found the chainsaw fuel |
It’s Chapkin, everyone! |
I’m just glad he didn’t try to gun me with his club… |
This time, Chapkin is disturbed by my recorder playing back one of the recordings, and I seize the opportunity to make him check for mold on my bathroom floor. With his FACE!
Oh come on… Planking is SO 2013 |
Indeed it does. Poor Chapkin can’t shut up to save his life. Literally. The serum is an experimental type, so after he answers my questions, he dies. Great… Yet another body I have to dispose of. I did acquire a lot of new information, though:
- Agabekov and Kusnetsov don’t get along very well
- Kusnetsov believes that Savinkov is a threat to him. ( He’s not wrong )
- Savchenko is Chapkin’s informer
- Chapkin doesn’t know a lot about Obukov, other than that Savchenko doesn’t like him, and that he works with Mister X
- They aren’t making snuff movies in room 416. It used to be a honey-trap where they could get material for blackmailing, but these days they just record what the clients say, in case it becomes useful.
- Chapkin didn’t send the killers after me. That’s strange, seeing as they were summoned to his room, but it could all be a ruse.
- Mechulaiev was working on a deal to export snuff movies from Moscow and import crack from Helsinki, Finland ( Ilmari, did you know about this?! ). Usually Kusnetsov would get a share of the profits, but this time Mechulaiev was planning on cutting the colonel out. To teach him a lesson, Kusnetsov is going to go to the warehouse tomorrow night and kill Mechulaiev. ( Seriously? What’s he gonna learn from that..? )
- Viktor Matsnev is not a person, it’s a ship, and it’s leaving from quay 19 at 2 pm to pick up the crack somewhere out at sea.
- Savchenko will pick up the crack from the ship on Sunday morning, the he and Chapkin are to take it to Kusnetsov… Err… they may have to get by without Chapkin’s help...
- Yakuchev is supposed to come for a share of the crack on Sunday, but Kusnetsov will have cleaned everything out.
With Chapkin dead, I start pondering how to get rid of the body. I move it out of the bathroom, and as I weigh my options, major Savinkov comes in. Luckily, he doesn’t discover the body of Chapkin lying on the hotel room floor…. Kidding! Of course he does:
Duh! If I were trying to build a collection, why would I throw the first one in the river? |
After I’m done, the major gives me a new camera, to replace the broken one. He then tells me to relax and rest up. Warning sign number two, if I am to believe Greenberg. Savinkov tells me he’lll try to be back at 1.30 today, and if he doesn’t return, I should go to the warehouse in the afternoon ( not very specific ) and report back at 10 am tomorrow. Just as he’s about to leave, and I think I’m in the clear, he returns and asks for Chapkin’s gun. Drat! I can’t figure out any way to convince him to let me keep it, so I guess it wasn’t meant to be.
After Savinkov leaves, I automatically go back to bed and sleep until 10.15 am. I’m supposed to meet Cut-throat at 10.30, but I’ve still got a body to take care of. If I try moving him out to the hallway, I’m discovered by the night porter, who’s up here for some reason. I also can’t dump him out the window, so I just put him in my closet for now and go down to the alley.
When in the alley, I wait until 10.30, but no sign of Cut-throat. Instead one of the homeless guys from yesterday shows up with a newspaper. He hints that I should really read that paper, but he won’t give it to me without something in return, even though I show my KGB ID and make angry faces at him. For some reason, the game won’t let me fight him either, which I guess is ok from an ethical perspective, but perhaps a tad unrealistic. Well, let’s give him something then. He won’t take my rubles, which is to be expected, but strangely, he also won’t take my dollars. In fact, the only thing he’ll accept is my new camera! But but…. I really really try finding other solutions, until I accidentally click the camera on something else and discover that there’s no film in it…. ( I’m going to go out on a limb here and just assume that most of you readers know roughly how cameras worked in 1991, like with needing film and stuff ). Seriously? Are they doing this on purpose? Anyway, I feel less bad about giving the bum my camera now.
Yeah, you’ll fool everybody |
True to form, I get to ask some questions. He doesn’t provide me with much that I didn’t already know, but here’s a couple of noteworthy things:
- Wallace is the female C.I.A. agent Cut-throat mentioned last night. She has now left for Helsinki. She is considered hostile by Cut-throat’s people.
- Greenberg is also a C.I.A. agent, but Cut-throat considers him useful.
- He considers my superiors’ attitude towards Kusnetsov misplaced. I take this to mean that either he’s not a bad guy, or that he’s insignificant. Conversely he is quite certain that Agabekov is the most likely source of corruption within the Leningrad KGB.
I would, but his dead body kind of occupies my hotel room closet |
I arrive some time before noon, and wait until he appears. I still haven’t found out anything about Protopopov, and he doesn’t have much info for me this time, but he mentions that Yakuchev is part of a group or movement called Pamyat. It’s some sort of nationalist/fascist movement, which seems to rub Greenberg the wrong way. Before we part ways, he reminds me that I have a boat to catch, and we agree to meet at 7 tomorrow morning.
Side note: This game should really have included a calendar. If I hadn’t gathered all these screenshots for blogging purposes, I would never have remembered all the appointments.
After he leaves, Rukov takes over control and heads for quay 19, where Viktor Matsnev should be ready to depart at 2 pm. And with that, chapter 2 ends...
Sittin’ on the quay of the bay |
I arrive at quay 19, where the fishing boat Viktor Matsnev is docked. Again, my inventory has been cleaned out, and I’m now left with nothing but my ID.
Arr, ye salty landlubbers and… ok, I don’t really speak “sailor” |
Who knew the water would be so wet? At least my ID is laminated |
I go up the stairs again to the upper deck, and I suddenly get a message that two men are approaching from the quay. Quickly, I return to my hiding place behind the fish boxes.
Dun-dun-duuuh! |
Well, technically your orders didn’t involve me NOT being here either. |
I can always restart the chapter and just swim out to the boat again, but to save some time, I make a save point right after I climb aboard and dodge the crew member who came looking for me. I can’t stay in the same place when the major does his second search, and I can’t go down below deck on this side and stay there when Obukov comes aboard. It seems I’ll have to relocate prior to Savinkov’s arrival.
I can enter the steering cabin thingy in the middle, but the captain will come in after he and Savinkov are done talking, so that’s a no-go. My last option would be moving to the rear of the boat, but the crew member is still hanging out there. Then I remember his affinity for alcohol and the bottle of rum I found. I can’t give it to him directly, but I can toss it in the ocean on the side where he’s standing and staring into the water. It works! He dives in to retrieve the bottle, and I make my way aft ( I think I’m getting the hang of this boat lingo now ).
No more fish boxes for me |
I don't want to risk moving about on the ship yet, and there aren’t really any other places for me to go, so I just wait. Conveniently, the game takes over and speeds the progress of time until it’s suddenly 7 pm.
At 9.30 I get a message that it’s become dark outside. I’m now free to move about the ship again. I go up and find my old hiding place behind the fish boxes. And wait.
At 10.00 Kapiton comes up to vomit, then goes back down again… I wait some more.
At 12 everybody gathers at the front deck. Savinkov tells the others to look for a yellow light. It seems the deal is about to go down. Obukov spots it first, and after a little while, another boat approaches, and a familiar person comes aboard...
Wallace! I knew there was something fishy about her. |
The game tells me I can hear voices coming from the resting room, but I can’t quite make out what they say. It’s time to try out the “Listen” action. I think this is actually the only time in the game I’ve had to use it, but there are probably other places where it could have been helpful. By listening at the door, I can hear Savinkov’s voice.
Ok, what did I put in the black case again…? |
Savinkov announces that he’s going to check upstairs again. I quickly relocate to my hiding place behind the fish boxes up on deck. When I click “Wait”, time skips ahead again, this time all the way to 5 am. Everyone gathers on deck again, looking for a new light. A small dinghy comes up to us, and they lower the crate and the blue case onto it. Savinkov and Wallace then climb down into it and take off. I wait again, this time until around 6.30, when the game informs me that in a few minutes, it will be too bright to move around on deck unseen. If I stay hidden at the front, I’m discovered by Obukov and the captain somehow, when daylight is upon us, so I move to the back of the boat and hide behind the fish boxes there. And wait.
At 7.30 we’re back and heading into quay 19 again, and the game tells me this might be a good time to take my leave. Well, game, you’re the boss. I dive into the sea and swim the rest of the way. In my leather jacket and denim pants. And that’s the end of chapter 3!
Side note: After Savinkov leaves, I can go down and grab the black suitcase. If I swapped the contents earlier, this will now have the real crack. Whether I do this or not, I start chapter 4 with nothing but my ID, so either it gets lost when I swim, or… I don’t know… Anyway it’s been clear that not many people in this game can be trusted. I’m excited to find out how this will all play out during the last chapter.
"Guess who found the chainsaw fuel"
ReplyDeleteWas that a Maniac Mansion reference?
It was indeed!
Delete"Mechulaiev was working on a deal to export snuff movies from Moscow and import crack from Helsinki, Finland (Ilmari, did you know about this?!)."
ReplyDeleteHey, it couldn't be me, I was a wee lad, when Gorbachev was in lead :P
Seriously put, I have no idea whether this is historically accurate, but I'd guess Finland was the primary source for all sorts of Western influences coming in Russia, good or bad.
Perhaps. I wouldn't know either.
DeleteI went to Google maps to check how close Leningrad ( now St Petersburg ) and Helsinki are, and it looks to me as if this could be a perfectly realistic example of this kind of smuggling operation.
Here's a collection of posts discussing the realism of the game, with lots of input from actual Russians that lived through this era.
Deletehttps://lparchive.org/KGB-aka-Conspiracy/Update%2074/
https://lparchive.org/KGB-aka-Conspiracy/Update%2075/
Contains spoilers for the endgame, so I'd advise against reaing it yet.
Thanks for that Adamant.
DeleteI'm not playing so I can read it now, and what I've read so far is fascinating