Written by Morpheus Kitami
It's nice to get back to some normal, standard and uncontroversial adventure games after what in retrospect, was a year consisting entirely of more experimental titles, the most traditional of which was arguably the most insane in other respects. (This was actually written in 2025, since I know it's 2026 when you read this) Yes, sir, it's nice to get back to the realm of adventure games that actually enjoy being adventure games.
What, you think there's going to be a joke here? Nah.
Innocent Until Caught is one of those adventure games with a cool premise and world design that even at the time, seems like a complete and total waste of resources. You're telling me that someone made an adventure game with its own unique universe, completely disconnected to any published sci-fi writer or licensed material? And instead of playing as an actual hero, you're just the local equivalent of a tax dodger? The nerve of these people. Give me ten copies and a framed poster of the box art.
To say I'm looking forward to this is an understatement. I'm really looking forward to this. But as we learned with Dracula, sometimes when you look forward to something you...get Dracula...and disappointed. This is a Psygnosis published game, who have a reputation for disappointing people. Remember when I played The Kristal? As a prelude to the Psygnosis published Obitus as a predecessor to this? It was so disappointing that I'm not even going to bore you with a link. To describe Obitus as a video game is to be correct, anything else is generous.
But before you start breaking out the forbidden numbers, let's see a bit of this beforehand.
First, the manual, it's sixty-six pages, all in English, explaining the whole game from the story to the gameplay. Unlike some games, this is not necessarily information you can't figure out without playing the game, it just makes things easier. It also uses the game's title as "Innocent - until caught", several times. Which actually got me checking. the title is often Innocent Until Caught, but the logo hides that this could very well be Innocent - Until Caught. Innocent is used on its own to refer the game several times. The sequel is just called Guilty, which fits either way, but if the title is supposed to be one word, it fits much better.
Our hero in this game is Jack T. Ladd, self-proclaimed honest, hard-working felon and master thief. Jack wanders out through the wide and vast galaxy, which is under the control of the Federation of Planets, who controls all colonized worlds, no matter if they're monarchies or commies. Unfortunately, wrecking this spirit of fellowship towards man among the stars, is that the Fed is 100 percent corrupt. (According to the honest, hard-working felon.) The worst of them all is the Interstellar Revenue Decimation Service, or IRDS.
Now, the IRDS doesn't care how you get your money, they're just going to take their battle fleet, which is the fastest and meanest group in the galaxy, and take it from you. They'll take anything that moves, and if it doesn't move they'll slap an Immobility Tax on it. They'll probably even tax taxes. It's like with Al Capone, if the IRS came at him with stealth bombers and tanks.
At this point, Ladd starts rambling a lot, he goes to the backstory of how he stole the ship he got caught in. That is, he stole a painting, forgot which art gallery it belonged to, then tried to sell it back to the owner. Who then chased after him with a machete before getting his peg leg stuck in a metal grate, he discovers he's being followed by another strange individual in a suit who kept talking into his lapel. He then gives a very amusing anecdote about stealing spaceships and escaping a fight with "space pirates", who are actually the IRDS. This is where the game begins.
The game was released on DOS first, then Amiga, and then a DOS CD version. As far as I can tell, the CD version is just a compilation of the floppies with nothing added. The Amiga version runs quite slow and there's no way for me to get it running at a reasonable speed, so DOS it is. But wait, by default the Adlib music sounds like something out of Fatty Bear, which is somewhat off-putting for a sci-fi adventure game. As luck would have it, there's Roland MT-32 support, which everyone seems to have missed in the half a dozen LPs posted on Youtube.
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| The screenshots I took of this all look like crap, so this is one that isn't working well out motion. |
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| The IRDS doesn't have an IFF system? |
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| After a robot robs him of his remaining earthly possessions. |
They spew him out of their plane and Jack heads for Tayte, the planet with the nearest bar. Thus begins our adventure. Gotta say, this intro was more humor based than I was expecting, but I liked it. The dynamic here's nice, Jack's that kind of snarky asshole character who works as a protagonist and the IRDS guys have clearly had enough of people like him. But we'll see if that continues as the game goes along. Well-animated too, but it's easy to shine up your intro. It's the game that's the tricky part.
So, how much money do we have to get? The manual says, and I quote. "Censored". Basically, arbitrary amount decided upon by the game. All I have to do is get it within 28 days, which may or may not be similarly plot decided. We'll find out which next time.
This Session: 5 minutes




37
ReplyDeletethis game, and its sequel (Guilty) were featured in every magazine back in the day. It's one of those games that I never played but always wanted to. It's probably not really good, but Im optimistic.
ReplyDeleteIm guessing 62
Makes sense, if nothing else, Psygnosis was very good at getting their games out to magazines...that and the striking covers.
DeleteThis game has a really really strong first part and then just... waffles out. 52 for me.
ReplyDeleteI'm guessing that means that the game is at some point going to have a big heist...because I can't otherwise imagine how we'd get . A failure to connect those two points could explain it.
DeleteIf you happen to play Innocent with DOSBox, there's a chance you might run early on into a bug where you cannot enter a subway, although there's no obvious reason why you couldn't. I think I solved that problem by fiddling with the cycles, although it's been a while since I played the game, so I might misremember it.
ReplyDeleteSince I'm using RT-32 sound, I'm playing in DOSbox Staging, would that have the same problem? I haven't really encountered any trouble yet.
DeleteI'm not really sure. There's some discussion in an old forum post (https://forums.scummvm.org/viewtopic.php?t=2711) that the bug isn't a problem in some DOSBox builds. If you've already managed to enter the subway, you should be fine.
DeleteI remember playing this game back in the 90s. First impressions: the intro cutscene was really cool, it seemed like a CGI movie for the time. The graphics were cool, the main character and the premise were very interesting, but I got stucked very early on and with no online walkthroughs (hell, no internet even) I dropped it. Then, in the 2000s I suffer a very intense addiction of dowloading loads and loads of graphic adventures from Home of the Underdogs, and, of course, never played anyone of them (mainly because I discover lately that the cutscenes in most of them were, well, cut). But it made a good impression. I guess a round 60for this one
ReplyDeleteI'm guessing that was because their download bandwith was limited, so they couldn't let people download a...9 MB package. Well, I guess that'd make more sense for a game with a larger intro movie, or was originally distributed on CD.
Delete47. And only because the Fatty Bear soundtrack is one of my favourites…
ReplyDeleteWell, the MT-32 soundtrack I'm hearing doesn't, but the adlib does. Such a strange difference in sound, I wonder if (since I assume it doesn't) Fatty Bear had a MT-32 soundtrack it'd sound like this too.
DeleteHmmm... good question. I've always listened/played it with the Adlib soundtrack, but thought I'd configured it that way for nostalgia's sake. I can't find anything pointing to MT-32 support in it though... so I guess not?!? (which is strange considering the era of release and provenance of the dev team).
DeleteWell, in their next game we'll be covering (likely my next post after the scoring for KQ7!) they've moved to General MIDI to good effect.
DeleteI wonder if they had to censor it because it’s an obscene amount of money?
ReplyDelete43 is my guess.
I'll guess 49
ReplyDeleteHmm, I've no idea about this one. 40.
ReplyDeleteLet's say a nice round 50.
ReplyDeleteJack The Ladd? he seems like a very 90s dude protagonist.
ReplyDeleteI've heard of this game before but never seen it in action, I'll give a guess of 46
Hmm, I'll guess 45.
ReplyDeleteI'll go with what seems to be a generous guess based on the other wagers: 56. I'm betting on Morpheus' optimism here.
ReplyDeleteI'll go for 54.
ReplyDeleteAnd if we want to go picking nits here we can argue that those aren't necessarily "earthly possessions", they could very well be "andorian/kryptonian/vulcan/alderaanian possessions". So it would it be "inter-stellarian" possessions if the game plays out in a single galaxy?
Maybe "unearthly possessions" would be a simpler compromise?
Delete