Adam’s Journal #5: "I’ve been kidnapped! This nasty goon tied me up in a hut in the middle of nowhere, and that awful surveyor is going to be back later to deal with me. I’ve got to get out of here! I’m glad I’ve made friends with that little bat, Paquita. I’m sure together we can figure something out."
Last time, the tribe came together in a ceremony to remember their origins and that of Forest Heart so that Adam could go there to find a new seedling. But then someone connected with the shady surveyor set fire to the great tree and captured both Adam and his new bat friend, Paquita. Now we're unbound but need to find a way out of the camp so we can continue the quest.
Unexpectedly garish. |
I take a closer look at the zebra skin and find that it covers a "footlocker" which opens [3] to reveal a tennis racket, which I take [2]. (I don't know why I need it yet, but if nothing else, Adam could maybe hit the goon over the head with it if he had to.) The slippers and gorilla hand don't seem useful, though. The hand is sitting on top of an industrial safe, but I don't know the combination.
Official orders from the parent company. |
I try using the fax machine, but Adam doesn't remember the fax number for the Ecology Network office, which might have been able to help him. Guess we're not getting any help from anyone except Paquita (who has quietly followed Adam into the room and waits, hanging upside down from a corner, to see what he'll do next). Instead, I try to see what I can do with the jaguar-skin rug. Adam pulls it aside [2] to reveal a broken floorboard. I can then pull out the entire floorboard [10] to reveal a hole down to the ground. We seem to be in a raised hut of some sort.
Seems like an uncomfortable place to keep your organizer. |
This contact list is just silly. Genghis Khan? |
You don't have to rub it in... |
Whoops. Did he hear me open the door? |
First I walk out the front door of the hut. The goon is doing something (presumably sharpening those knives or whatever) near a campfire with a pot over it. A laundry line is hung overhead with a single pair of polka-dot shorts on it. The whole area around the camp has been cleared, so it will be difficult to get away from the area without being seen. Unfortunately, the goon sees me immediately.
Even the bat recognizes that the goon is stupid. |
When I go into the other room, I find that some things have been reset, but others haven't. The jaguar skin is back over the hole, and the footlocker is closed. But the goon seems not to have noticed that I completely stripped his boss's bed and am carrying around those bright red sheets, plus the boss's organizer and tennis racket! I still have everything I was carrying from the room before I walked out the door. Adam could maybe stuff sheets under his shirt or something, but where could he possibly hide a racket?? (Ahh, adventure game logic.)
Perfect. As long as the goon doesn't notice the rope dangling from the hole, that is. |
To see what would happen, I climb down through the hole [2], after Paquita warns me again about the goon, and I watch for a minute as the goon does a little dance while he works, for some reason. Maybe it's like singing when you're alone. He just wanted to try out his moves, I guess. When I can move again, I look around and realize I can hide behind an oil barrel so that Gonzales doesn't see me by the hut. There are actually four scattered strategically around the screen leading up to the foreground area where the goon is working on his dish.
I'm hiding behind the third barrel. |
However, I still don't have my stuff and I didn't open the safe in the hut yet, so I had to have missed something there. I restore back and poke around some more. I look at everything again and this time notice that there's something inside the jaws of the jaguar rug. But how to get it out? Clicking on the rug again only indicates I'm not going to move it again. I try using every object all over the rug. Nothing. In desperation, I start clicking the hand icon all over it randomly, and suddenly Adam leans down, pulls on some part of it (it looks like a leg) [5], and the head opens its eyes and spits out whatever it's holding.
Why is this rug moving on its own like that? It's dead! |
But who would click specifically on the tail to interact with the rug instead of clicking the body? There's no reason to ever try that specifically. There's nothing that suggests that's going to do anything different, and in fact the default message after moving it dissuades the player from trying to interact with it further. ("No point in moving the rug again.") Personally, I would have hidden the paper in the lining of the footlocker, findable after removing the tennis racket, or something like that.
This is also weird because the head literally spits out the paper ("Ptui!"), and the eyes shine green for a moment. There's something strange going on in this hut with the animal trophies. Every time I open the zebra-skin footlocker, the bunny slippers under the bed hop around for a minute. I have no idea what that's supposed to mean. Adam seems to have some kind of magical way to talk to animals, but is that extending to temporarily animating their dead trophies as well? Animal necromancer? Ugh, I hope not.
I never would have guessed that, but it's appropriate. |
The safe is full of interesting objects. |
Now I look through my inventory to examine the new things. Intriguingly, we've got what looks like a very valuable death mask of a young girl. There's a "bulge" behind one eye, so I click on it to reveal a round object made of gold [5]. It looks sort of like a large coin, but it's described as heavy, so I'm not quite sure what it is.
My newly augmented inventory. |
Now that I have my stuff back, I can scan the room. I can find "Endangered Species" on any of the animal trophies and "Insectivore Bat" for Paquita [2]. I check the other room with the chair and the cage, but there's nothing there. Now I'm ready to actually get out of here. We haven’t escaped yet, but we have everything we need to do it, so next time I’ll try to dodge the goon (and probably get tied up again a lot) and see if I can get away.
Score: 508/1000
Scanned items: 44/82
Inventory: passport, Ecorder, Forest Heart amulet, carved necklace, golden blossom, Noah's wallet, photograph, customs papers, fax, death mask, password note, gold object, small key, tennis racket, organizer
Session Time: 2 hours
Total Time: 10 hours
I am guessing the goon not taking your stuff is just to avoid having to repeat all the actions. It's not very realistic but I think as a gameplay mechanic it does help. It would have been more sensible to have the pc look out the door and rather refuse to go out with the goon guarding the door though.
ReplyDeleteThe overly evil villian is a bit much but very standard for 90's kids' bad guys.
Maybe his middle name is Amon? As in Maxim Amon Slaughter? Its a fairly labored pun, but that's business as usual with a last name like Slaughter.
ReplyDeleteIs his name MAS or MSS? Assuming that MSS item is supposed to belong to him?
The tiger puzzle feels like a similar one in Gobliins 2, except that game told you what was what, so you knew to click it. I don't know why you'd rip that off and forgot the one element that made it work.
Or maybe Al, as in MaximAl Slaughter.
Delete