Written by Alex
Ho-hum. Another day, another rescue. Much like
day five’s jailbreak of the Widow’s three sons, day six finds Robin springing another unfortunate soul free from the brutal clutches of Prince John’s lackeys. But his day didn’t start with the intention to free anybody, oh, no. Robin Hood awoke with one thing on his mind: Maid Marian’s ladyparts. And in order to get to them, he needs to recover her hand scroll from the monks in the fens.
Day 6
The first thing I notice in Robin’s
cave is that he kept the brown monk’s robes. Very handy in case I
need to sneak into town again. Now as I write this, I wish I donned
them and poked around Nottingham to see what was up, but I can save
that for another playthrough. Given that the designers of this game
seem to have thought of
everything, I’m sure that I’d find
a unique response or two.
Outside, Little John and Alan remind
Robin that he needs to find Maid Marian’s scroll. They also tell
Robin that the Widow is going to bake them pies as thanks for saving
her children. When pressed further, Alan says he saw a whole lot of
monks walking up and down Watling Street. His mission clear, Robin
wastes no time getting down to business.
|
Where’s my pie, dammit?! |
Master of Disguise
It doesn’t take long before a
black-clad monk starts sauntering up Watling Street. Robin springs
into action for some good old-fashioned outlawing.
|
I love Robin’s derpy little smile here. |
The black-robed monk of Sherwood Forest
is more aggressive than your garden-variety brown-robed type, not as
willing to hand over his clothes and other possessions. This
particular specimen knows who Robin is, vowing that soon Prince John
and his men will exterminate all of the Merry Men. He won’t take
Robin’s money, he won’t take Robin’s gemstone, he impugns
Robin’s manhood if he calls for help, and he’s ready to defend
himself.
What’s an outlaw to do? Come on!
There’s only one sensible thing here: Whip out that longbow!
The monk was not impressed. The ensuing
conversation went something like this:
Robin: Your clothes. Give them to me.
Monk: Oh, big man threatening me with a bow. Too scared to
fight a guy with a staff, huh? Chicken.
Robin: What? I—
Monk: CHICKEN! Bah-KAW!
Robin: Come on! I’m serious!
Monk: Yeah. A serious chicken. BOK BOK BOK BOK BOK!
Robin: Um . . . er . . . uh . . .
Monk: Let’s settle this like men, not chicken. What
do you say . . . chicken?
I paraphrased
this for brevity’s sake, but you get the idea. What’s an outlaw
to do?
|
The answer to all life’s problems. |
In my
playthrough
of day five, I shot the guy before reloading and doing the brown
monk encounter first. The Merry Men come and, as is the trend with
this game, bust Robin’s balls for being a dishonorable wimp. Robin
gets the robes, but loses 75 points (not to mention 500 ego points).
This time, I agree to duel the monk
like a man. Robin summons his crew, borrows Little John’s staff,
and gets down to business.
|
En garde! Or something. |
You use the numerical keypad to control
this fight. The manual goes over each specific strike and parry, but
I just mashed buttons. Eventually, Robin subdues the monk.
Did I say subdues? I meant to say
straight-up murders. This monk is dead, folks, killed
by a long shaft of wood. Damn! Couldn’t Robin have just
incapacitated the guy? Does he have to end the life of all
comers who dare stand in his way?
|
“You said ‘shaft of wood,’ bro. I’m out.” |
Robin’s final strike was so strong it
broke the monk’s staff. If you’re going to kill someone, at least
kill them with style, I guess. Oh well. Robin takes the ex-monk’s
clothes and possessions (100) and prepares to infiltrate the
monastery in the fens. Will Scarlet wonders why Robin doesn’t take
Little John’s staff so he’s not defenseless. Robin replies that
the designers didn’t want him to, so he’ll just have to rely his
wits instead.
In the monk’s robe, Robin finds a
small flute and a leather bag. The bag contains a variety of
gemstones. These gems and their meanings are described in the manual,
a prelude to a puzzle/copy-protection scheme. I have to say, though,
that if a game is going to use its documentation for puzzle and
copy-protection purposes, it should do so like
Conquests of the
Longbow. Unlike
Manual:
The Game III, the manual-based puzzles here are integrated
far better, are more interesting, and don’t feel like a law school exam.
A Side-Questing We Will Go
Just for the hell of it, I check out
how the denizens of Nottingham respond to one of the monks from the
friends, hitting each hotspot. Lobb’s is uneventful, since the
cobbler is
still
away on his mission and the old tailor says the same thing she
did when Robin was dressed in the brown robes.
The bartender at the pub glowers at
Robin, saying he fought in the Crusades with some of the brothers who
are “as black-hearted now as you were when you slaughtered
children.” Robin tries to explain that he is not like that. “Change
your colours,” the bartender tells him. “I will good man, I
will,” says Robin. “But not just now.” “You talk strangely,
monk,” the bartender replies. They gaze longingly into each other’s
eyes and moisten their lips. But now is not the time, I guess. It’s
a very romantic scene, and one that makes me eager to see how this
burgeoning relationship develops, especially once Marian reenters the
picture.
|
“Dude, I am like so out, bro.” |
At the castle, the guard won’t let
Robin in, telling him that Prince John, furious about the loss of
Hal, Hob, and Dicken, will see no one, especially no monks. He’s
still willing to
take Robin’s cash anyway.
|
At least there were no nut-kicks. |
Finally, at St. Mary’s Robin is
granted an audience with the Abbott. It goes really well, actually!
Awesome.
Swamp Castle
The monastery remains out of reach in
the massive swamp, but this time Robin has the black brother’s
little whistle which he blows to summon a ferryman (25).
The ferryman is more than happy to take
Robin to the monastery. He comments that he doesn’t recognize
Robin’s face. Robin says he is new and, slightly nervous, let’s
himself be poled across the swamp.
The brother guarding the monastery
gates is suspicions. He demands that Robin turn over the tokens that
he bears for “The Guardians of the Gate,” whoever they are.
First, I hand over the whistle. Next, I fork over the gemstones,
which initiates a test Robin must pass to prove that he is actually a
member of the order. The rules are simple: The brother will pose
three riddles. Each riddle contains three questions that must be
answered by pointing to the specific gemstone. The reward for success
is entrance into the monastery. The price for failure is . . .
|
OKAY WE GET IT SOFTWARE PIRACY IS BAD! |
Like any good manual-based puzzles,
this one is not unduly cryptic, but it is pretty easy. The manual
tells you what each stone does. For example, sapphire cures boils,
preserves chastity, preserves secrets, cures diseases of the eye, and
is the Stone of Destiny. If a part of the riddle says “I have
boils,” you would point to the sapphire in order to answer that
part of it.
Before too long, I pass the test (100)
and enter the monastery.
Funky Monks
This place isn’t exactly welcoming.
The upper-right and lower-left towers, an empty jail cell and the
Prior’s quarters respectively, are both locked. I’ll go through
the accessible areas in the order I visited them.
The Prior doesn’t recognize Robin and
asks him to identify himself. Robin comes up with the flashy alias of
“Brother Eustace.” Snazzy! The Prior basically tells Robin that
all the brothers must be good fighters, and then asks for news from
the Abbott, who has been robbed of a precious ring. A ring? All Robin
took was a wooden box. I don’t recall anybody saying anything about
a ring. Is that what the box holds? I’ll have to find out later.
Robin gabs a bit more with the Prior who eventually heads out to
interrogate the prisoner Robin visited earlier.
The Torture Chamber Redux:
Robin indeed finds the Prior questioning the little man. Señor Evil
gets angry when the prisoner won’t talk, tells Robin to guard him,
and then heads up to the Scribes’ room with instructions to notify
him if the prisoner speaks.
Robin has, how shall we say, other
ideas.
Robin frees the prisoner (100), a dwarf
named Fulk. It turns out Fulk here is King Richard’s court jester.
He accompanied Mr. Lionheart on the Crusades and, on the return
journey, was sent ahead and thus avoided Leopold’s men but was
captured by Prince John upon his return to England. Tough luck, Fulk!
Robin really wants to help Fulk escape, but Fulk doesn’t trust
Robin, even when he reveals his true identity. Hey, shorty, I saved
your life, alright? What more must I do?
Sigh. This
is an adventure game,
after all. And besides,
conflict
is good. To prove himself, Robin must return a scroll containing
Fulk’s verses. The Prior swiped it upon Fulk’s capture in order
to decode their secrets, but has been unable to do so. Hence the
torture. So that’s two quests for the price of one.
|
Celebrity Lookalike Contest! |
The Scribes’ Room: The
only other place I can go is the lower-right tower, the Scribes’
room. I figure this’ll be as good a place as any to find Marian’s
hand scroll. Maybe Fulk’s verses are here, too.
Oh look! The Prior! He’s absorbed in
studying a scroll and drinking his wine and doesn’t notice Robin. I
figure I might as well check out the thing in the back which, like a
dum-dum, took to be a wine rack but is in fact a shelf of scrolls.
Hence the name “Scribes’ room.”
Marian’s scroll is indeed here (100).
The other visible scrolls are readable as well, so I decide to
acquire some knowledge while I’m here. It’s not like Robin has
urgent business to attend to! Robin reads the following things:
A history of the Crusades.
A history legendary Amazons.
The philosophy of atoms.
A poem entitled “Curse on the
Chef!” and another one called “Take It Easy” from a 6th
century book of verses.
The story of St. Martin.
The duties of a Cellarer of a
monastery.
A legend about a village by the
Tweed River where the corpse of a poor but evil man would rise and
walk around each night, sucking people’s blood. The frightened
villagers eventually chopped up the corpse and burned it, but then
the village got the plague, which they blamed on the dead guy. I
guess the moral of this story is that poor people are evil vampires
who spread disease?
The origin of glass.
The death of Attila the Hun.
The history of King Vesores of
Egypt.
Information about a palace in
Constantinople called Magnaura
The habits of Charlemagne, ruler
of the Franks (no, not those habits, you perv you!)
An Anglo-Saxon manual of
astronomy.
I have to say, I appreciate the
attention to historical detail Christy Marx and friends put into this
game. It’s like in-game lore, but about the real world. Games! Fun
for the whole family, and you might even learn something!
Most interestingly, though, is a
history of the monastery, which used to be a Norman fort. My eyes
light upon a discussion of The Guardians of the Gate, the mysterious
entities the monastery guard alluded to earlier. Their names are
COGITO the Thinker, MALITIA the Malicious, INEPTUS the Foolish,
VOCALIS the Speaker, IEIUNUS the Hungry, HILARIS the Jolly, and
DEFORMIS the Ugly. PAUL the Cute One was unavailable for comment.
There’s also this bit of doggerel:
“When you’ve
touched the face of wisdom and the face of that which hungers, then
will the fool’s tongue be loosened and the path made clear.”
This is obviously important, so I made
sure to take a screenshot. I like how this game doesn’t exactly
hold your hand, but doesn’t make things frustratingly obscure.
Anyway, reading is for nerds. I need
Fulk’s scroll and then I need to skedaddle. I have the idea to see
if the Prior wants me to refill his wine as a way to distract him.
Robin has a better idea.
Ahh, the classic “
Let
me get that for you—oops!” move! It never fails! Except for
that one time I tried it on my accountant during tax season. Those
IRS agents were
not amused, let me tell you.
The Prior jets off to his room like a
crybaby, so I swipe what he was looking at (150). It turns out to be
Fulk’s scroll! What is so mysterious and secret that is written up
on it? Beautiful words of love? A sweet devotional to the Lord? A
revelation of the secrets of life, the universe, and everything?
“The trees argued
amongst themselves to decide who was first amongst the trees.”
Better! It’s the inspiration for a
Rush song!
“In Latin they spoke:
“‘Red is my
crowning beauty,’ Luis claimed.
Idho cried, ‘The
power of the bow sleeps within me.’
Beth bragged, ‘Men
become drunk upon my sap.’
Eadha said, ‘The
Romans loved me dearly.’
‘Music hides within
me,’ said Ruis.
Ochtach said, ‘Much
is made of me.’
“So the trees argued,
but the key is this,
Every tree is first
among trees,
And first they are in
order spoken.”
I figured out instantly what to do with
this because I am, ahem, a rather clever individual: It has to
do with opening the Abbott’s puzzle box and, presumably, getting
the ring within. And while I have played this game before a million
years ago (1,000,000 = 15), I did not remember this puzzle.
And the Prior must be seriously dumb if
he can’t figure this out: Take the word that is formed by the first
letter of each tree in the poem. Doing so gives you the word
“LIBERO.” I can’t wait to get back to Sherwood Forest and open
that box. But first, I guess I’ve got a dwarf to save. Before
leaving I case the rest of the room. There is nothing in the three
writing desks, and the chest in the lower-right is locked. I cannot
find a key anywhere, so I ignore it and head back to the torture
chamber. If I missed something, please ROT13 it in the comments
below.
The Not-So Great Escape
|
Hey! How’d you know I call it that?! |
Fulk is psyched to have his scroll back
(300) and decides that he trusts Robin by taking him to a secret door
that the monks brought him in through (10).
This seems a little contrived, and
makes me wish for a more daring escape sequence like the previous
day’s. But a way out is a way out, and Robin is very eager to get
the hand scroll to its rightful owner, if you know what I mean.
|
“Whuuuut?” |
The secret passage takes Robin and Fulk
to an underground waterway where a boat is waiting. The two eagerly
hop in, and Robin comes face to faces with The Guardians of the Gate.
Looking at each of the seven stone
gargoyles around informs Robin about their expression; one is
pensive, another deep in thought, and so on. If you talk to them,
they talk back, revealing a little bit about their personalities.
It’s like a medieval game of
Guess
Who?
|
“Ha ha! I like this dude!” |
Thinking back to the history of the
monastery I found upstairs, I click “Hand” on COGITO (“the face
of wisdom”) and then IEIUNUS (“the face of that which hungers”).
With each tap of the pole, Robin feels the gargoyle’s shift
slightly. He then tugs (but not too hard) on the tongue of INEPTUS
(“the fool’s tongue be loosened and the path made clear”).
What do you know, it worked! The
portcullis opens (100) and Robin and Fulk are home free, right as the
monks raise the alarm.
|
So long, suckers! |
Fulk is overjoyed, and basically
becomes Robin’s new BFF (Best Fulk-ing Friend). On the shores of
the fens, he gives Robin two gifts: His verses and a ring hidden in
the scroll’s cylinder. He also tries to give Robin his undying
love, but Robin is having a hard enough time juggling Marian and the
bartender.
The ring is a beautiful lapis lazuli,
one of two rings that King Dick (his name is Richard; I can call him
King Dick, right? Right?) got as a gift for saving a magician’s
life in Jerusalem. One ring held the power to command fire, the other
the power to command water. The ring Fulk gives Robin is the water
ring (175).
Fulk goes on to tell Robin that the
Abbott of St. Mary’s filched the fire ring, which will protect the
wearer from flames. The water ring, on the other hand, lets the
wearer command the elemental spirits of the water. I think it would
be more useful if it let the user breathe underwater, but maybe I’m
wrong.
In any event, Fulk heads back to crack
jokes for Queen Eleanor, telling Robin that the key to finding the
ring of fire lay in his verses. Which I already knew because I’m a
Fulk-ing genius, but thanks anyway you rhyming little fool you.
Robin heads back to camp where his men,
in an uncharacteristically pensive mood, say a prayer for King
Richard’s safe return instead of busting Robin’s balls. Satisfied
with a good day’s work, Robin heads to bed, dreaming about Maid
Marian’s ladyparts.
Oh, and the King. No, not his
ladyparts. About how to save him. I think.
Session Time: 1
hour
Total Time: 6 hours, 30 minutes
Inventory: Horn,
money, gem, puzzle box, golden net, hand scroll, Fulk’s scroll,
water ring
Ransom: 300
Outlaws:
34
Score: 3200 out of 7325
Problems
Conquested by the Longbow (as of this post) – 3: Not
enough skewerings lately.
Day
1: Saved a peasant woman from being raped and murdered by one of
the Sheriff’s goons.
Day
2: Rescued Maid Marian from an evil monk from the fens.
Day
4: Saved a poacher from being executed by one of the sheriff’s
men.
Day
5: Get the brown robe from the monk of St. Mary’s by scaring
the urine out of him (but lose points because only cowards threaten a
helpless monk with a longbow, so this doesn’t really counts because
the monk lives).
Day 6: I got to
threaten a black
monk with the longbow, and then murder him with a quarterstaff. Does
that count? I mean, technically you
can shoot him and steal
his clothes, but the game implies that doing so is dishonorable.
Murder is murder, though, right. So what’s the difference?
Corrections and Omissions:
“Hey Alex! You’re a loser! Give me CAPs!”
The staff combat with the black monk was a bit wonky. I just pressed keys seemingly at random and won. Then I realized that my "Arcade" setting was set to just a notch over "Easy". Probably best to leave it that way!
ReplyDeleteI *loved* the stories in the scrolls. :-)
Can't help with the Prior's chest though, I couldn't find a key for it either.
Thanks Charles. I won't lose anymore metaphorical sleep over that chest.
DeleteRegarding the staff combat, I too have not touched the difficulty slider. I usually play all games on MAX DIFFICULTY because I am hardcore, but decided not to for this because I don't want to take any longer than I already do playing through this.
Celebrity Lookalike Contest!
ReplyDeleteWe're talking, what, Warwick Davis here? All dwarfs have the same face?
Looks a bit like Moe from the Three Stooges, if he were going a bit bald.
DeleteI'm thinking the guy who played Faust in the 7th Guest, Robert Hirschboeck. The face isn't identical, but it's just similar that the skullet fits the rest.
DeleteNice ones. I can see all of those.
DeleteI'm going with 'inconceivable guy' from The Princess Bride.
I'm sure the actor has a name, but I'll always know him as 'inconceivable guy'
And I just googled 'inconceivable guy' and laughed when it came up with a crapton of pictures of him (Wallace Shawn for those who care what his actual name is)
Deletehttps://www.google.com.au/search?q=inconceivable+guy&ie=utf-8&oe=utf-8&gws_rd=cr&ei=nWi2VqP0M8Sh0gSb6puwCA
A balder version of Edward G. Robinson:
Deletehttps://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSHFSMi5C1qCPVrQ2bZopfJNlTXke-nxBBVHJn85E3F7fzCex61
@Rowan: I would say "That's Racist!", but dwarfs aren't a race :)
Delete@Andy: That's what I thought!
@Aperama: Good one! Wow, that's close!
@TBD; Wallace Shawn! I see it in the little smirk there.
@JosephCurwen; Dang, another good one!
Blunt force trauma is a more spiritual way to kill, which is why in D&D clerics can only use blunt weapons. The longbow is only suitable for knaves, crooks, bullies and the French.
ReplyDeleteWhich brings to mind the age-old question: If I were an average kobold, would I prefer to die to a quick arrow to the heart (not knee) or would it be more humane for me to be gradually beaten to death with a large club.
DeleteWon't somebody think of the kobolds?!?!?!
Let me tell you guys something: an arrow through the heart is the most humane way to get offed. I don't know why the game has been so light on longbow-deaths lately.
Delete@Andy: Not to disagree with an Englishman, but wasn't the longbow a weapon developed by the English to fight the French knights?
So in the quarterstaff battle with the monk did you "Ho! Ha ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!" at him?
ReplyDeleteHah! I wish! Great reference, by the way.
DeleteWell, someone had to make it :)
DeleteI wonder if Fulk and Malcolm (from Kyrandia) have the same tailor. Or are purple and yellow jesters some kind of trope?
ReplyDeleteI know that motley is a trope, but I'm not sure about purple and yellow.
DeleteIf you hadn't shown a screenshot of the "relations with sheep" line, I'd have thought you made it up. :0
ReplyDeleteI'm not so sure LIBERO is going to be the answer to your puzzlebox...wasn't the puzzlebox only five characters?
In the screenshot from the last post, the box has fifteen letters, six of which are the letters from LIBERO, so that seems likely to work.
DeleteAll will be revealed next post . . .
DeleteOh, I thought it was a cylinder, like a bicycle lock, not a primitive keyboard. Welp.
DeleteOk, finished the game yesterday with a puny 5080 score. I *could* have reloaded at several points, but I decided to carry the weight of my decisions to the end, which seems to have been the designers' intention.
ReplyDeleteI'd say this is one of the easiest Sierra adventures I played (didn't need hints at all!) but also one of the more unusual and entertaining. Now I'm sorry I predicted a somewhat low score.
Of course the reason I say the game is one of the "easiest" is largely because of the fact that it doesn't deadend you or kill you with the frequency of other Sierra games and you can finish it even when fumbling several puzzles. The main challenge here seems to be trying to go for the best score.
DeleteI haven't finished it yet (life is crazy lately) but I've gotten the same impression about the game's structure as you. I think it's pretty cool, actually. So far, this game is very well-designed, and it seems like the designers programmed a unique response for just about every action, which is really cool.
DeleteIf this was a roguelike game, Robin should've picked up the monk's corpse so he could eat it later.
ReplyDelete