Not exactly the most beautiful picture in the world, but kinda endearing – just like the rest of this game |
I'm somewhat conflicted as it comes to this game. It was fun pretty much all the way through, always making me feel like a little bit of a fool every time I got something wrong as it really was the 'obvious' solution almost every time. At no point did I feel like the game was working against me to solve any puzzles, but I do think that the game would have been far more fun were you able to visit everything and enjoy your time a little more. The obvious correlation I take here is between this game and The Colonel's Bequest. Not because it's a better or worse game, but simply because of the way it runs itself – time is always a factor, but you can visit everything you'd like before a critical moment changes the clock. If this happened in this game and I could sit back and watch Sid and Gary messing around for their own pranks without having to reload, it'd be fantastic – it's only that I decided I wanted to take the long road and enjoy matters that I found the game so flavourful. Thankfully, the game allows dozens of saves – but I still consider it pretty harsh that you can't sit by and watch some of the most entertaining writing in the game and actually go on to succeed also. There are now two comparable games to Spellcasting 201 that have been blogged through – its precursor 101 and Timequest, and I plan to base this rating at least partially off of a mixture of whether or not I feel the game has progressed and used its strengths in favor of hiding its weaknesses.
Gary and Sid are the true lifeblood of this game – don't let the fact that they don't actually matter influence this |
Puzzles and Solvability
Score: 6.
This still makes me froth at the mouth a little |
Interface and Inventory
My review of Spellcasting 101 is probably a touch more scathing of the Legend parser than I would now perhaps think of it. It's familiar to me now after having spent around about 20 hours fiddling around with it. I'm quite a fast typist, so I certainly don't mind the text-only side of things. That doesn't mean that it's necessarily 'good', however. For the umpteenth time while playing this game, I thought 'why doesn't this have a 'scroll up' function? It's just unforgivable. It's simply far too easy to miss vital pieces of information or dialogue, and having the SCRIPT command isn't enough to cover this. I definitely don't mean to be unfair or judgemental – it's just truth! The game does its best to offer a little more positive use of its assets, and you can still use the mouse but I don't think anyone really would. Arbitrary inventory limits exist again, which I really can't be in any way positive about. How can Ernie pick up the entire royal treasury of Balmoral in one area yet not be able to carry a bedsheet, a moodhorn and an alchemy set in another? If it felt like it was linked to 'weight' I might be alright by it, but it's clear that certain items are considered to take 'x number of slots' of a maximum overall number. Also, this is a minor gripe, but the constant changing of the 'compass' in the top left of the screen in picture made me constantly waste turns attempting to go in directions that didn't exist. I think I still have to be fairly harsh on the interface, as I'd say the game was detracted from slightly by not having a couple of tweaks they could very easily have made by this, the third use of this engine.
Score: 4.
Story and Setting
Yet again, I feel lightly conflicted. The setting of Spellcasting – and Peloria – is amazing. It's full of character and whim that I can't simply pay attention to in the 'environment and atmosphere' section – you'd have to be heartless not to consider the world of Peloria and Sorcerer University incredibly rich with character. That's kinda the problem, though – I don't really see why the game ends just because Ernie 'doesn't make it into Hu Delta Phart'. The overarching story is subtly wriggled into the game.. but that subtlety was so great that I didn't even realise that the endgame was starting when it was, expecting the 'finale' to actually take place on the in-game Saturday at first. The basic story of this game reads as follows – Ernie Eaglebeak tries to get into a university fraternity and ends up in the middle of a plot to take over the role of Dean from Sorcerer U by his wicked stepfather, Joey Rottenwood. The problem is that there is simply no urgency in this plot save the timeframe given. Oh no, Ernie didn't make it into Hu Delta Phart.. and I care why? Ernie is responsible for the death of Otto Tickingclock by his prank, so if he'd joined any one of the other (far more interesting) fraternities none of this would have happened. The Appliance pieces coincidentally falling into place every time he completed a task for HDP was mildly funny at first, but was really too hamfisted to go forwards. It reminds me of an Elder Scrolls game in this much – the story begins strong and then you spend the following few hours running around talking to random people and forgetting that the world is coming to an end. Still, it managed to stay engaging in its own way, and I can't deny that it works. It's just not really a 'good story' – just a good setting.
Score: 4.
And? If not for that last line, I literally wouldn't care about not being able to join your stinking fraternity, Cowface! |
Sound and Graphics
'Dated'. It's really the only thing that can be said for the Legend engine at this point. Not only does it lack full VGA which was fast and away becoming the standard by this point (given that the PC was now having to fight against the Sega Genesis amongst other things in 1991, so now had to fight against the crisp Sonic the Hedgehog or Super Mario Brothers on Genesis/SNES respectively) but even brand new, I can't say that I would have found these pictures particularly appealing. There are virtually no things in this game that make me think that someone put huge amounts of effort into it visually – it felt like they put a lot more work into 101 to me, with far fewer animations existing in this game in lieu of static imagery. It's as though a new artist came along and tried to replicate the art style of the previous game, coming up with several bizarre images that feel like they're attempting to hit the Uncanny Valley or something. Several of the new images are offputting in an entirely uncomfortable way – though there are a few fun images like the shrunken elevephant or the overused 'chicken fraternity' picture. Whoever was drawing clearly needed some reference points of female anatomy, however, as some of the places they managed to draw feminine nipples are just.. dreadful. The music is uninspired but never actually reaches 'grating' levels – unlike the Realsound™ effects. I'm still recuperating from the 'bell' sound that hit every time on the hour in several screens, for instance. I can't subtract points for it because perhaps it would have been amazing at the time coming out of the PC speaker – but I certainly don't have to give any away for it.
Score: 3.
Seriously, what is happening with the girl in the middle? I think her entire body is being drawn into a black hole face and breast-first |
Full credit for this one though |
Environment and Atmosphere
This section is essentially what this game is. Where I think this game has actually taken some functional steps back from 101, this game is all about the environment surrounding it. It's plain old fun! There's very little going on in the game in truth. The sheer lack of urgency that presses through gives a fantastic feel of actual school life (I can only imagine that were my schooling as chaotic as Sorcerer U, I'd likely struggle to make it through classes also!) There are two sour points that I feel I have to hit on here because I assure that otherwise this would be pure praise. Firstly, the female characters – what few there are – are very one dimensional love interests. Just having one or two non-stereotyped women in this game would make such a huge difference to me – even though the game has a comedic slant, they could easily have included some other stereotypes to flesh it out (the 'ball busting teacher', even?) The other is the whole Dean Tickingclock scenario. I get that Ernie isn't exactly a model citizen, but assuredly he feels at least a little for the Dean – being able to in some way at least skimp out on the task assigned to Ernie to be a part of his funeral procession would have made a huge difference to my feel for this game. Instead, it's presented in the 'oh, ha ha, he died!' fashion that just didn't tick over for me as particularly funny and felt out of place. I think that there's a time and a place for funereal humor, by all means (I enjoyed A Weekend at Bernie's, which I'm surprised they didn't also rip off in this game) but Ernie felt flat as a character due to his passive acceptance of the fact that a teacher for a year who clearly saw him as a close personal friend (Ernie was the one who got the key to access the Appliance after all) and the game gave no means by which to roleplay that interaction. Otherwise, consistently vibrant and fun the whole way through!
Score: 8.
Just a couple of tweaks and this game would have felt so much better fleshed out |
Dialogue and Acting
Score: 5.
Sure, it's not great – but in the end, I can talk about something and get a response that clues me into how to proceed – that's adventure game dialogue at its core |
So, in spite of the wild variations that come of this game compared to its precursor, 6+4+4+3+8+5=30, which when divided up out of 60 and multiplied by a hundred gives a perfect half in 50. However, I feel that I need to add a point here. It's not because I feel that Spellcasting 201 needs to be further differentiated from 101 as the 'better' game – it's this. If I were to look on this game as a pure text adventure (which it virtually is), it loses the ugly aesthetic and horrid sound effects and becomes a far better game for it. You can actually play the game like this – it'd just make for extremely boring screenshots. So, just for the fact that the Legend parser allows you to pretend that the graphics and sound never existed? 51. That means that Andy Panthro guessed right! Congrats, Andy!
- Blogger award - 100 CAPs - for blogging through this game for our enjoyment
- A Loyal Companion Award - 5 CAPs - For letting me know about the duct in Ernie's room...
- ... Still Loyal Award - 5 CAPs - ... locator goggles...
- ... True Loyalty Award - 5 CAPs - ... and simulation room respectively, helping to flesh out the game outside of my ignorance
- Puzzled me to it! Award - 5 CAPs - For realising before I did that the Sextant of Spittul was in my inventory all along
- Meretzky's Special Pundit Award - 1 CAP - For making Kenny (and the rest of us) groan over Ernie's eagle beak
- Baby Got Award - 5 CAPs - For finding my Sir Mix-A-Lot reference
- Psychic prediction award – 10 CAPs - For correctly guessing the score of Spellcasting 201
- Hostile Intent Award - 5 CAPs - For continuing to encourage violence against Cowpatty repeatedly
- Sorting Hat Award - 5 CAPs - For opening the unanswered discussion - why does Ernie want to join HDP anyway? They're kinda jerks!
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Delurking Award - 10 CAPs - For stepping out from the shadows and telling us what we might be able to do to make things better
- Healthy Skepticism Award - 5 CAPs - For being certain that the game wouldn't actually go anywhere
- Inspired Adventurer - 5 CAPs - For sharing tales of recalling this game from when it was brand new - even if it was just in a magazine
- Scanning the Fans Award - 5 CAPs - For discovering a fan-made Monkey Island film
Has the CAP leaderboard been updated? Andy and I are neck and neck! I think he should be winning now because of the correct guess, right?
ReplyDeleteSpellcasting series is really a nice throwback to some of the older games that I have been playing, much more a storied-experience with a lot of IF influence.
Short answer: no.
DeleteLong answer: Not yet, but I'll do it tomorrow, when Andy will overtake you..
Yes, I couldn't have done it before tomorrow either, so I'll happily let TBD do it, since his tomorrow comes earlier than mine (and luckily I had just enough time to add some CAPs I had forgotten, before anyone noticed).
DeleteLegend was a clear offshoot of Infocom, and Meretzky himself was someone you'll meet a lot if you ever start to go through Infocom games
Perhaps there shall be a future in which I play a bunch of related Infocom games. But right now, I will just be happy playing Willy Beamish and trying not to think of too much else. :)
DeleteAs I say - it's graphics and sound that really let this game down. It's a well crafted text adventure with some atrociously ugly graphics that hurt more than they helped. I mean, Nintendo/pixel art styled things I still find appealing in their own way. This is where things hit that gap of 'looks good for now'. Given that Another World was released in 1991, which is still a GORGEOUS game even today, I feel I have to be a little harsh.
DeleteI got the right score? Now that's magic!
ReplyDeleteCAP scores and leaderboard updated. Aperama hit the thousand CAPs mark! In other news, Joe Pranevich and Andy Panthro are almost tied! Andy is currently on the lead, but will Joe overtake him?
ReplyDeleteAh, always good when Ilmari gets to it before me. (I should have specified when I said 'tomorrow' that it was 1am where I was so tomorrow would end up being more than 24 hours away.) :)
Delete