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Sunday, 30 March 2014

Game 42: King's Quest Remake - noituloser elddir s'ypmur

Sir Graham Journal Entry 2: "I've got the magic chest! It hasn't been easy though, having to pass an angry troll, solve a near-impossible riddle, scare off a wicked witch, climb a magic beanstalk, and defeat an enormous giant! I fear that getting my hands on the next two treasures will be no easier, but after coming so far, there's no turning back now!"


Someone wasn't sure what description to apply to this screen here.

The first half of my Daventry exploration had been fairly uneventful. Apart from rediscovering the location of the magic mirror, I’d only managed to collect a few unimportant trinkets. The second half was where things really got moving, mostly because I had the items I needed when I reached the more critical points. My first post covered exactly half of the Daventry gameworld, ending when I came upon the goat pen without the carrot I needed to entice the goat to follow me. From there I continued my zigzag approach to the west, passing harmlessly through a screen containing a waterfall and then another with a stone bridge. This brought me to another bridge leading to the west, but my attempts to cross it were interrupted by a large, ugly troll. “Well, what’ve we got here? You think yer gonna cross my bridge do you? Not for FREE, you ain’t. Dat’s right. Gimme somethin’ valuable and maybe, JUST maybe, I’ll letcha cross dis bridge. If I feel like it. Which I ain’t sure I do.” I probably could have given him one of the gold items in my inventory at this point, but I recalled from the original that trolls are particularly frightened of goats. I decided to save my trinkets and to come back with a horny companion later on. I travelled south through three more screens where there was nothing to do (a river, a lake and the left side of the goat pen), before once again moving on to the west.


This is one of the prettier screens in the remake.


This is not one of the prettier characters in the remake.

So that’s five columns of Daventry down, three to go. The sixth one started with an uneventful lake, but on the second screen I came across another guarded bridge. The same troll came running up and blocked my way across. This halted my progress to the south, so I decided to head north to cover the rest of this column. The first new screen I arrived on at first seemed vacant, but after just a few steps a floating woman sparkled into view and had the following to say: “Gentle Sir Graham, I am your fairy godmother. Your quest is indeed noble. What little aid I can offer you is this protective magic spell, effective but a little while. I shall be watching over you, Sir Graham.” Waving her wand in my direction, she cast the spell on me, resulting in me being surrounded by little twirling lights. I knew that the spell wouldn’t last for long, so I took the most direct path I could back to the Gingerbread House. I’m not certain whether there are other uses for the Fairy Godmother’s spell, but I distinctly recalled using it to evade the witch. As soon as I entered the house, the witch disappeared in a flash of light: “Be thankful that you have a protective spell or the witch may have stuck around to try and catch you!” I was now able to explore her home, starting with the cupboard on the wall. (2 points) Within I discovered a piece of Swiss cheese, which I picked up (2 points).


Aren't fairies supposed to be really small?


I took this screenshot in the witch's house. Check out the steam above the pot!!! I swear it wasn't there when I took it!

There was a note on the table in the second room, so I wandered in and picked that up too (1 point). It read: “Sometimes it is wise to think backwards.” (2 points) I knew exactly what puzzle this was referring to of course, but I remember a time long ago when I didn’t (we’ll come back to this soon enough). Having searched the witch’s home, I made my way back to the screen where my Fairy Godmother had worked her magic, then headed off north. The next location contained a “fragrant patch of clover growing in this lush meadow”. I wandered over and typed “pick up clover”, watching as Graham bent down and picked up a lucky four leaf version. (2 points) Continuing north, I ran into yet another bridge that was guarded by the troll! This was the third bridge that I’d been unable to pass, and this one forced me to leave this column incomplete and move on to the west. Thankfully, the next screen I visited was the garden, where I was able to pick up a nice plump, orange carrot (2 points). At this point I could have made my way back to the goat pen, but I decided to finish mapping things out before I did so. However, the next three screens contained little of interest, with the last of them having some “treacherous whitewater rapids” running across it that blocked my way to the north. I made my way back down to the garden and then exited the screen to the west, entering what would turn out to be the final column of screens to explore in Daventry.


One neat addition to the game are the birds and butterflies that move around the screen.

The western half of the garden offered up nothing, but on the next screen to the north I found a little elf running around. I talked to him, and my friendliness impressed him so much that he handed over a small ring. “I’ve had my eye on ye, Sir Graham. Methinks you might enjoy this little trinket. For just a wee bit o’ time, it has the power to make ye invisible. May it give ye as much entertainment as ye has given me this day!” After this act of generosity, the elf literally vanished into thin air, leaving me to ponder what the ring of invisibility might be for. Either I was really struggling to remember my play through of the original or I never found a use for it. I wondered whether it might be an alternate way of getting past the witch in the Gingerbread House, but for now I set out to complete the last few screens of mapping. On the next screen to the north I found a small yellow and red item on the ground. I wasn’t quite sure what it was, so I right clicked on it. “There appears to be some sort of bowl on the ground.” Oh of course, it’s the bowl! I must say it didn’t really look like one, and I remember the original one being much larger. I picked it up (3 points), recalling that the bowl had writing on the inside. It was at this point that I realised I’d not yet checked out the game’s inventory!


Let's hope Mr McGregor isn't around here!


An easily pleased little fellow!


Well it didn't look like a bowl to me!

The inventory at first appeared to be just a list of items, but I soon realised I could either scroll up and down it using the arrow keys or simply click on an item with the mouse. Selecting an item brought up a small picture of it along with a brief description. When I came to the bowl it said “Inscribed on the inside of this empty ceramic bowl is the word Fill.” (1 point) Since there were only two screens left to check out, I rushed to the north to finish my initial exploration. The first one had a cliff, yet there was nothing to interact with. Tthe second one really tweaked my memory though. I found myself standing on the left bank of a river. I could see the castle to the north, but my passage in that direction was blocked. Across the river I could see a single white mushroom. I wasn’t able to get to it, but I knew I would need to later on. I wasn’t at all certain how I would get over there, but something told me it involved a bird (or was that in King’s Quest II or III?). Alright! After an hour of play, I’d finally mapped out all 48 screens of Daventry with the exception of two screens. The first one would only be accessed when I could get past the bridge troll, while the second one was behind the mushroom across the river. All I had to do now was decide what puzzle I would attack first!


This puzzle is certainly a lot easier to solve in the remake.


Hmmm...there really isn't mushroom on this side!

I made up my mind to go back to the goat pen with my carrot. I opened the gate and offered the vegetable to the goat, which eagerly followed me away from his enclosure (5 points). I made my way to one of the bridges that the troll had been guarding. As soon as the troll wandered onto the bridge, I received the following message. “It is a well known fact that goats hate trolls intensely. You move aside and let the goat take care of this wretched, nasty troll.” It was actually pretty funny to watch the little animal charge the ugly beast, knocking him from the bridge into the raging river. (4 points) Its job done, the goat left me to go back to its pen. I now had the opportunity to cross over the bridge for the first time, and to see what unvisited screen was waiting for me on the other side. Having played the original, I already knew that I’d find Rumpelstiltskin there, but this time he was actually sitting down turning straw into gold. At least in the remake a player has a chance of figuring out who he is (in the original he was just an old man with a walking stick, with no spinning wheel to hint at his identity). “Welcome, Sir Graham. I have been expecting you. I have something that will be of great use to you. But first, Sir Graham, you must answer this riddle. I’ll give you three guesses. What is my name?”


One little billy goat, one little billy goat, one little billy goat gruff!


Is the fear of goats from a fairy tale I missed as a kid?


For a guy that can turn straw into gold, he doesn't exactly live in luxury.

For those readers that have never played the original, it’s difficult to portray just how difficult this puzzle was. Not only was the player expected to figure out that the old man was Rumpelstiltskin (based on nothing more than the fact the character in the Brothers Grimm story asks a similar question), but they then had to type it backwards to solve the puzzle (which they were supposed to figure out based on the note in the witch’s house). I believe the remake will accept the name in either direction, but I typed “nikstlitslepmur” anyway, thinking that might give me more points. “That’s right! Outstanding! I didn’t think you were THAT clever. As a reward for your sharp intellect, here are some beans. They’re no ordinary beans, but it’s up to you to find out why.” (9 points) After handing over the beans, Rumpelstiltskin entered his home in the tree and was gone. I tried following him inside, but I was told that I couldn’t as I wasn’t invited. It was great that I now had the beans, and I knew exactly what would happen when I planted them, but I wasn’t entirely sure where I was actually supposed to do that. Looking at my map I figured the screen with the wildflowers was the most likely spot, since I’d not achieved anything else there, and the ground was obviously fertile. I headed straight for it, typing “plant beans” as soon as I arrived. (2 points) A beanstalk burst out of the ground and rapidly grew off into the sky!


I look forward to hearing a voice acted version of this event.


Rumpel's magic pills gave Graham a truly impressive erection!

I distinctly recalled struggling to climb up the beanstalk in the original, continually falling to my death. I figured the team behind the remake might have made some attempt to make it a bit easier this time around, but that thought was quickly put to rest. I fell over and over again, despite Sir Graham appearing to be well within the stalks outer edge at all times. In the end I was forced to save regularly until I finally reached the summit (a couple of readers have suggested using the mouse makes these movement tests much easier in the remake, but I read that after this session was complete). (2 points) Anyone that has read Jack and the Beanstalk would know what I found at the top. “You are in the Land of the Clouds. It is rumored that a giant lives up here.” I walked through the strange land until I set eyes on the bearded giant. “The enormous giant has been carrying that heavy chest for longer than he can remember.” I knew that a single pebble would be all it would take to bring him down (David and Goliath style), but I also knew that I still needed the sling to have any hope. I left the giant and walked east until I found a tree with a hole in the bottom of it. Inside I found the sling (2 points), and returning to the giant I typed “use sling on giant” and watched as Sir Graham sent a pebble straight into his head. (3 points) The giant fell over dead, leaving me to pilfer the magic chest!  (8 points) The first treasure was mine! Two more to go and I'm done...


If only this were Les Manley's quest. He'd have no trouble picking himself back up.


Save 9


Fee fie foe f....ooowww, that really hurt!!!!


Now to go into hiding and wait for old King Edward to kick the bucket.

Session Time: 0 hours 45 minutes
Total Time: 1 hour 30 minutes

Note Regarding Spoilers and Companion Assist Points: I've written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!

54 comments:

  1. For those readers that have never played the original, it’s difficult to portray just how difficult this puzzle was.

    My recollection is that in the AGI original version, there was indeed a yet another level of puzzle-abstraction butting in here, requiring the player not to type the name backwards, but to invert the alphabet and superimpose the locations of the old letters on the new letters, making the old man's name the utterly nonsensical "Ifnkovhgroghprm".

    Roberta Williams is known for making puzzles, not for making good puzzles.

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    1. I think you're right Rowan. That makes it even more stupendously difficult (i.e. impossible) to solve. I must have repressed that.

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    2. This puzzle endlessly frustrated me at the time, and I was very glad they changed it for the remake.

      Mind you, it does give you an alternative way to get to the clouds, but that journey is far trickier than the beanstalk.

      Delete
  2. I love what they did with the music here, there's some intelligent use of leitmotifs. The goat's theme is a variation of the troll's, hinting at a connection. And when the goat pushes the troll, you get the troll music but the melody has been replaced by the victorious Main Theme. The music after arriving to the Land of the Clouds anticipates the upcoming giant by quoting his melody. They even tried to do somewhat iMUSE-like stuff, switching to a variation while climbing the beanstalk and ending the giant's melody more smoothly (in the alternative solution, more on that below). Of course, these are combletely harsh and abrupt compared to iMUSE.

    If you failed to guess the gnome's name (you only get three guesses), lbh jbhyq'ir orra tvira na nygreangvir zrnaf gb ernpu gur tvnag: gur xrl gb gur qbbe va gur zbhagnva. Lbh bayl trg yrff cbvagf. Trarebhf bs gur qrfvtaref gb znxr lbh abg fghpx va guvf chmmyr. ;-)

    Alternative solution for giant: Lbh pna nyfb hfr gur zntvp evat eb orpbzr vaivfvoyr. Riraghnyyl ur tvirf hc gelvat gb ybbx sbe lbh naq tbrf gb fyrrc, nyybjvat lbh gb gnxr gur purfg. Abg bayl vf guvf n zber crnprshy fbyhgvba, vg tvirf zber cbvagf.

    Of course, both that and the method you used are for pathetic, cowardly people. No, THIS is what REAL adventurers do: https://www.youtube.com/watch?v=ZIilujxuht8

    >despite Sir Graham appearing to be well within the stalks outer edge at all times

    Maybe what makes it confusing is that the collision detection is based on his hands, not feet, in these screens.

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    1. I was about to say, did he just straight up murder that poor, innocent giant for his money? This dude isn't a hero, he is a robber and a ruffian! That is a much better solution.

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    2. Wow! I had no idea that you could do that! It appears the player isn't the only one that suffers movement issues in the game.

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    3. That's the KQ remake over for me! Just took a few minutes to traverse the beanstalk, which is far better than my average in the old version. V zhfg nqzvg, gubhtu, gung V ershfrq gb cynl gur cnpvsvfg. Guvf vf Tenunz'f arj Xvatqbz! Jul yrnir jvgpurf, tvnagf naq qentbaf ylvat nebhaq whfg orpnhfr vg tvirf lbh zber cbvagf? Gung tvnag tbg n jryy qrfreirq ebpx gb gur abttva va zl cynl guebhtu!

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    4. Under Aperama Daventry shall be a NEW kind of kingdom! One soaked in BLOOD, where traitors HANG like they should, and vial witches are BURNED AT THE STAKE! No longer will people tremble in fear of things that go bump in the night, they will tremble in fear from the INQUISITION and the wrath of their king!

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    5. Hey, if you kill them now, you can't invite them to your wedding in KQ2!

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    6. You drown a troll and nobody complains. Smack a giant who's out to kill you with a rock and everyone whines! Dragons aren't nice things to have in your kingdom! They eat livestock and burninate the country side! Witches who lure in little kids (clearly she's from the Hansel and Gretel school of thought) are to be vilified! I just see it as the Ned Stark version of ruling. Judge, jury and executioner Graham!

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    7. Just pointing out that that went REALLY well for the Starks. I only read the first book, but at the rate they were going the entire world would be depopulated of interesting characters by book 3.

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    8. Actually, anybody who lures in kids to their homes, witch or not, are automatically vilified. Anyway, in case this is a constitutional monarchy, I'd totally vote for Aperama to be King. Because I have absolutely no idea how a constitutional monarchy works.

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    9. I can see why you’d want to kill the witch, but what bad have the dragon and the giant done? One is hiding in a cave and the other up in the clouds – they don’t go rampaging in the countryside, but only defend their home against unwanted burglars and robbers. No need to vilify them.

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    10. The player and the giant are not the only ones with movement problems, either. Here, I uploaded another video.

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    11. First, the dragon clearly has no natural manner of feeding itself (the cave gives it plentiful water and nothing else) which to me says that my vassals will have their livestock pillaged. Ilmari, I put it to you that this is a sincere issue in a kingdom whose livestock consists of one goat. As for the giant? He's living up on the clouds, and he's a narcoleptic. Eventually, the clouds will part. He'll probably be asleep when it happens, and then... I estimate he'd be over 200 kilos if we assume that Graham is of an average height, and with him being up in the clouds? I'll leave it to Canageek to tell us what sort of damage a 200 kilo mass would do falling from the sky. (Probably onto my freshly obtained castle.)

      At least if all that's left when it happens is bones, I've got a shot of not being left with a leaky castle with a fat giant shaped skylight.

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    12. (Just to be clear, I don't perceive either of these as being 'evil' - but nature means that I'd not leave a tiger running the streets, either. That dragon isn't exactly going to be easy to restrain!)

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    13. Aperama is not a properly evil king unless he killed the goat too. (Yes, you can actually stab the goat to death.)

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    14. See that wouldn't have occurred to me. Mostly because... Why would I kill the only animal in the entire Kingdom that doesn't exist just to kill or harass me?

      Delete
  3. You haven't heard the tale of three goats and a troll? One day the goats decided to go cross a bridge, because the grass was greener on the other side. They went one by one, starting from the smallest. The troll living under the bridge always threatened to eat the one walking on the bridge, but then each goat told the troll should wait for the even bigger and tastier brother coming afterwards. Finally, when the biggest goat was crossing the bridge, the troll finally wanted to have his supper - and was promptly pushed to river by the largest goat. The end.

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    1. Maybe he was trying to be sarcastic or something, as he quoted the Three Billy Goats Gruff (the name of the fairytale in English) in the previous caption.

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    2. Obviously I heard it at some stage as a kid, because I do recall the Billy Goats Gruff line. The rest of it seems completely new to me though, so either I was told a different version or my memory is partially failing me (most likely the latter).

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  4. I feel this is a very relevant comic for today's post:

    http://www.smbc-comics.com/comics/20140330.png

    (via the excellent Saturday Morning Breakfast Cereal webcomic: http://www.smbc-comics.com)

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    1. Wouldn't the merchant who supplied the magic beans to Jack in the first place be THE penultimate ruler of the world? Or, is he the shadowy master puppeteer type, controlling every political force in the world from the background as he peddles his beanie warheads to the highest bidder?

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    2. Well Kenny, as you well know, some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned, or negotiated with. Some men just want to watch the world burn.

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    3. Yeah, I guess. Goddamn white-collared psychopaths in their fancy tuxes.

      http://www.youtube.com/watch?v=bMrcLt9zV-M

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  5. BloodNet is 60% off on GoG right now: http://www.gog.com/game/bloodnet

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  6. I've spent some time tracking down the release dates of all the Accepted 1992 games on the list (for reasons that shall be revealed shortly). I think I've got things about right, although I've had to guesstimate a couple (Monkey Island 2 and Martian Memorandum). I've added a column to the game list to cover the release dates.

    Interestingly, my research tells me that Gobliiins was first released in the U.S. in September 1992. I'm not certain whether the earlier 1991 release was in English or not. Given that Coktel are a French company, perhaps there was only a French version prior to 1992?

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  7. I'll hand out CAPs to anyone that can find any sort of release date for Elvira II, Free D.C.! and Sherlock Holmes: Consulting Detective.

    All the game files I can find our from CDs, meaning the date stamp is 1996. I may have to revert to review dates if the games do get added to the list (they're all Disregarded at this stage).

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    1. I'm looking over. I've got an inkling that Elvira 2 should have been released in 1991 (it's in the packaging) but the reviews are all around April/May, so I might call it an average of early May (reviews are usually put out by such time as the games can be purchased, right?)

      http://www.trademarkia.com/free-dc-74242208.html suggests that a similar deal might befall Free D.C.! as I doubt they'd release pre trademark, and the reviews that pop up on Mobygames are April, May and June respectively.

      Sherlock Holmes gives no such clues, though. I guess it comes down to whether or not we're willing to guess moreso than just take the notably unreliable 'release date'.

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    2. For Sherlock Holmes I'm getting dates between May 15 1991 for the MS-DOS version to July 26 1991 for the TurboGrafx one. None of them confirmed though. ISBN numbers on my manual suggests either 1992 or 1989, which might be different versions or pressings.

      Delete
  8. If you're wondering why Fascination has been pushed down to 1992, it's because the English version was released in August 1992 (similar to Gobliiins as far as I can tell).

    If anyone finds any information to dispute what I've entered, please speak up.

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    1. So are we getting one of those 'bid your caps now' posts soon?

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    2. No. That only arrives when there are three games left in the current year.

      Delete
  9. Looking into it; Timequest, while an adventure game doesn't look like it fits your definition of an adventure game.

    Why is Spellcasting 201: The Sorcerer's Appliance disregarded when 101 is accepted? It is on the Wikipedia list, so it should be at least borderline.

    Who listed Castle of Dr. Brain as an adventure game? It sure doesn't look like one.

    Maupiti Island is borderline due to a lack of votes on Mobygames. I'm just saying, if some of you have played it, you could go rate it. you could go and rate it and force Trick to play it without us having to dump CAPs into it.

    Elvira II: The Jaws of Cerberus is on the Wikipedia list, so it should be boarderline, not disregarded.

    Sherlock Holmes: Consulting Detective is on the Wikipedia list, so it should be boarderline, not disregarded.

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    1. Playing Spellcasting 201 without playing 101 is like trying to have sex without foreplay. Rough, dry and painful.

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    2. Castle of Dr. Brain isn't much of one. You progress through a series of rooms solving logic problems. Program a robot to navigate a maze. Do a sliding puzzle. Things like that. It's not "adventure game" puzzle solving, but there's plenty of puzzle solving to be had.

      Having said that, I enjoyed the game quite a bit and played it multiple times. It's pretty short, so I don't see any harm in playing it. It "feels" like any other Sierra game of its time.

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    3. I thought Spellcasting 101 was Accepted?

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    4. Looks like it was funded by Ilmari. http://advgamer.blogspot.com/2013/04/the-year-ahead-1990.html

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    5. It was a shameless bid by Trix to force us to expend them precious, yet useless, CAPs to play games that should be within consideration. Big pansy.

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    6. Trickster and his sly scheme to keep our interest vested by awarding points, points that are only useful for getting him to play the games we want. It's a vicious cycle. You will play those Dr. Brain games Trickster, my CAPs say so. ;)

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  10. Remember Canageek that a game has to fulfill all three criteria to be Accepted, two of the criteria to be Borderline, and at least one of the criteria to be Disregarded. The criteria are that it must be on the Wikipedia Notable List, have at least 20 votes on Moby Games, and be undeniably an adventure game.

    I've just gone through and updated my spreadsheet to include recent additions to Wikipedia Notable List and increased Moby Games votes. The only game that has changed is Hugo II, which not only has a Wiki entry now, it also has 20 votes. Hugo II has gone from Disregarded to Accepted!

    As for the games you mention above:

    Timequest seems to be an adventure to me and is on the Wiki list. It's Borderline because it only ha 17 votes though.

    Spellcasting 201 is on the Wiki list, but it's questionable as to whether it should be considered a Graphical Adventure Game and it only has 15 votes. It's therefore Disregarded.

    Castle of Dr. Brain has 33 votes and is apparently an adventure game. Plus Corey Cole made it, so I would like to play it. It's not on the Wiki list though, so is currently Borderline.

    Maupiti Island: Please don't do that. ;)

    Sherlock Holmes: It is on the Wiki list, but it has only 14 votes and it's questionable as to whether or not it should be considered a Graphical Adventure Game. Therefore it is Disregarded.

    I hope that clears things up.

    ReplyDelete
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    1. Hmmm... Timequest and Spellcasting 201 have the exactly same interface (they are both made by Legend), so either they are both adventure games or not. I guess both should fall to "questionable adventure games" category and should both be Disregarded (which means I'll have to spend 400 instead of 250 CAPs to get them on playlist... oh, well).

      Delete
    2. Disregarded it is then. Just remember you only have yourself to blame! ;)

      Delete
    3. Thing is, the low votes on Moby SHOULD be the prime reason in playing it. Simply because not many people has played them before. I thought we would be doing those overlooked games a favor by unearthing them to show the world what gems they could have been had they received more marketing love.

      "The Scoop", for example. Yes, I'm still sore about that. XD

      Delete
  11. Tesla Effect: A Tex Murphy Adventure is now available for pre-order on GoG: http://www.gog.com/game/tesla_effect_a_tex_murphy_adventure

    If you pre-order you get the soundtrack and a free copy of one of the earlier Tex Murphy games.

    It'll also be available here: http://store.steampowered.com/app/261510/?snr=1_4_4__105_1 when Steam gets its finger out.

    ReplyDelete
  12. Hey, Gray Matter is finally on Steam! http://store.steampowered.com/app/260570/

    ReplyDelete
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    1. Thanks! Hey Tricky, can you transfer 5 CAPs from me to Laukku as a finders fee since I ended up buying it?

      Delete
  13. Not sure if I get CAPs for this, though it does give Steam keys, so I guess it counts as a Steam sale? But Humble Bundle 9 includes Broken Sword 2: The Smoking Mirror for well, anything. It also has other games, but well, they are free with the adventure game.

    ReplyDelete
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    1. Shite! I was about to say (or type) that. Dangit!

      Delete

Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of the reviewer requiring one. Please...try not to spoil any part of the game...unless they really obviously need the help...or they specifically request assistance.

If this is a game introduction post: This is your opportunity for readers to bet 10 CAPs (only if they already have them) that the reviewer won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return.
It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All score votes and puzzle bets must be placed before the next gameplay post appears. The winner will be awarded 10 CAPs.