I’ve had my first go at Conquests of Camelot, and I’m not really sure what to think just yet. It’s interesting for sure, but it also seems a little clunky at times, particularly after the polish of Loom. Before I walk through my experience so far, I need to spend a bit of time describing what occurred in the game’s lengthy introduction. It starts with a view of King Arthur’s castle in Camelot (Arthur is the game’s protagonist in case you hadn’t guessed). The narrator, Merlin the wizard, described the vast kingdom that Arthur has earned through “strength, spirit, skill of sword and quickness of mind”. Not only has he defeated numerous armies on the battlefield, but he also has the beautiful Gwenhyver as his Queen. However, not all is well in Camelot, as Gwenhyver has fallen in love with another man… Sir Launcelot! Launcelot holds a place at the Round Table, along with the likes of Kai, Ector, Gareth, Percival, Gawaine and Galahad. He is such a “chivalrous, brave and true friend”, that King Arthur chooses not to bring harm against him. Merlin informed Arthur that this choice not to put a stop to the love shared by the Queen and Sir Launcelot has brought a curse upon the kingdom, with rotting fruit, diseased grain and foul wells the result. Yet just as all appeared lost, a vision of the Holy Grail covered in a white cloth appeared in the centre of the Round Table. Thus did the search for the Grail begin!
Three knights ventured forth to seek the Grail, being Sir Gawaine, Sir Launcelot and Sir Galahad, yet none have returned. It is now up to Arthur (aka me), to begin his own search. For anyone to find the Grail, they must surpass tests of physical, moral and spiritual strength. The introduction finished with Merlin informing Arthur that he would be with him throughout his journey, if only in spirit (ie. he’s not coming). With all that done, I was given control of Arthur, but found myself with a strange view of proceedings. I could see the layout of Camelot from above, and could move around from room to room using either the arrow keys or the mouse. On entering a room, I was given a brief description of what it was, but what I didn’t realise at first was that clicking on it again would cause me to enter it. I therefore wandered from room to room, finding out what each of the white shapes represented, but not actually seeing anything within it, until I accidentally entered one. It was the Queen’s Bower, and within it I found Gwenhyver seated in front of a dried up fountain. It felt strange to use a parser again, but I quickly discovered I could also get a description of anything onscreen by right clicking on it. Right clicking on the red rose in the foreground revealed that “There is only one rose left in her garden, but I have no doubt she would be glad for you to have it”. I typed “get rose”, and added my first item to my inventory.
As I picked up the rose, Gwenhyver spoke: “Wear it next to your heart. In time of need, it will guide you through danger if you recite the Message of the Rose.” I then typed “look at gwenhyver”, and was told that “If there is any news of Launcelot, Gwenhyver is bound to know it.” That seemed a hint that I should ask her about him, so I did. “Ah… uhmmm… we are just good friends. However, it is true that I was the last person to talk to him before he went seeking the Grail. He said he would seek information from the Lady of the Lake. The watery tart.” This seemed important, so I noted down that Launcelot went to see the Lady of the Lake. Since I now had something in it, I decided to see how the game’s inventory worked. It was basically a list, and selecting an item on it merely showed me a small image of it. To get a detailed description, I would have to type “look at rose”. I couldn’t find anything else to do in the Bower, so I left and made my way to the next room of interest. It was the Treasury, where my coins and other valuables are kept, yet the room’s description made a point of telling me that the “bundles on the right are new, though”.
I was more interested in the chests on the left, which were surely filled with treasure. When I tried to open them though, the buff looking treasurer told me to leave them alone. “Nay, leave it be. Your mission must be kept humble, for safety as well as your soul’s sake.” I got over that disappointment quickly, and wandered over to the bundles to the right of screen. When I tried to open those, the treasurer interjected once again! “It was sealed by Sir Gawaine when he left it here, and he charged me to see that the seal is not broken except by his own hand… unless he is dead.” Hey, isn’t this my kingdom!!!??? *sigh* Well, surely I would be able to wander over to the treasurer and take handfuls of those coins he’s guarding! I tried, but found I was a little bit stuck behind the bundles. I’d walked around the pillar in case there happened to be two different bundles that needed investigation, but didn’t appear to be able to get back out. I tried everything I could, but I was stuck!!!! To make matters worse, I hadn’t saved my game at all, so was forced to restart. This was not a massive deal, as I hadn’t got very far, but it was an annoying sign that Merlin might have been correct when he told me things were going to get rocky in Camelot! I hoped this would be the only bug that I’ll come across.
I started again, and still not realising that I could enter the room that I started on, made my way counter clockwise around Camelot. The first location I found was the Chapel of the Two Gods, which held two thrones side by side. Interestingly, these thrones reflected the “power struggle between an old and new religion”, with the one on the left holding the symbol of Mithras while the one on the right the symbol of Christ. I didn’t know much about Mithras, but further investigation revealed that “The symbol of Mithras has emblazoned many a warrior’s shield, for he has been primarily a soldier’s god.” There were two pads to kneel upon in front of the thrones, along with offering bowls, so I thought I’d try praying at one. I kneeled in front of the symbol of Mithras and typed “pray”. “I suspect that an earthly gift may help your prayers to reach the heavens.” The same thing happened when I tried praying at the symbol of Christ, but since I didn’t have anything in my possession since restarting, I could think of nothing to do. I left the Chapel and continued my way from room to room. The vast majority of them held nothing of interest right now, so I wasn’t able to “enter” them. Eventually I ended up back in the Treasury, and this time I avoided the pillars altogether. I decided to focus on the large man that was defending my treasure, and in doing so discovered that the three barrels in front of him contained (from left to right) copper, silver and gold coins.
When I spoke to the Treasurer, he had the following to say: “My king, if you seek my advice, I say this – take with you coins of all three value: copper, silver and gold. Each has its use.” This seemed like good advice, so I tried to get some copper. “Aye, gladly, if you will but provide me with the purse to fill.” I of course didn’t have a purse, and hadn’t seen one anywhere in Camelot. Perhaps I would find one in the small tower room in the north east section?! Inside I found Merlin, standing amongst a whole variety of beakers, flasks, herbs and other items associated with magic and alchemy. I starting right clicking on everything I could see, not certain which ones might turn out to be useful. Merlin told me that the herbs hanging on the wall were for both medicinal and culinary purposes, and that I should ask him about them if I wanted to know more. The map on the wall was of the Summer Lands (my kingdom), and Merlin suggested I study it in great detail before searching for the Grail. The chest to the right of screen belonged to Merlin, but he seemed happy for me to look inside. There I discovered a lodestone, which he described as “a magical stone that will always show you where true north lies”. He told me to take it, so I did!
I’ve realised while writing this post that I never tried to interact with the dragon skull or the crystal sitting on the shelf behind Merlin. I’ll restore a game and try to do so at the beginning of my next session, although they both appear too large for me to carry. As he’d suggested I should, I asked Merlin about the herbs on the wall. He described the medicinal and culinary uses for each of them, being mint, basil, marjoram, sage and bay. As an example of the level of detail, this is what Merlin had to say about bay. “To the Greeks and Romans it was the laurel and they would crown their victors with laurel wreaths. Young girls have been known to burn leaves to make lovers return to them. Prophets, diviners and the priests of Apollo considered it to have magical properties. The dry leaves make an excellent flavouring in stews.” Whether or not I need this information at some point in the game, I don’t yet know. The fact that Merlin wouldn’t let me take any of the herbs suggests perhaps not. Having checked out all the items in the room, I decided it was time to study the map. Doing so brought up a full screen view of Britannia Australis, with a bunch of green dots representing places of interest. Clicking on each of them gave me a heap of information about its history and what I might find there. There are way too many, with far too much information, for me to describe upfront here, so I’ll insert images that describe each location as I visit them.
At this point I visited Gwenhyver to get the rose (as I hadn’t since restarting), and the only extra thing I managed to do on this occasion was kiss her (which didn’t appear to achieve anything). It was also at this point that I noticed the game has a unique scoring system. I was going through the menu when I discovered an option to Show Score. My score was split into three distinct headings, being Skill Points, Wisdom Points and Soul Points. I’m not clear on what actions might be allocated to each set of points, but so far I’d only gained 4 out of 368 Skill Points, 3 out of 293 Wisdom Points and 0 out of 358 Soul Points. After leaving the Queen’s Bower, I finally figured out that the starting square was actually my own room, and that I could enter it! *facepalm* It turned out to be incredibly important too, as inside I found my mail tunic, my sword and shield, and my purse! My quest for the Grail would likely end pretty quickly without this stuff, so I went about picking it all up. At first I wasn’t able to get the armour: “You cannot wear armour over your court clothes. Your travelling clothes are in the south corner of your room.” I had to stand out of site down the bottom left corner of the screen and type “get clothes” to change into my travelling clothes, and only then would Arthur put the tunic on.
As you would expect (if you know anything about the King Arthur story), the sword was Excalibur, given by the Lady in the Lake. The shield was described as the Red Dragon, “in token of your surname, Pendragon, which comes from the Welsh words meaning supreme war chief”. I was particularly excited about having the purse, as now I would be able to get the coins from the Treasurer. I quickly made my way to the Treasury, gave the purse to the man, and then asked for copper, silver and gold coins. The man obliged, and once he’d filled the purse, I made my way to the chapel to see if I could donate a couple of coins for blessings. I forgot to get the purse back off the Treasurer before going to the chapel the first time, which was a bit stupid! Once I did have my coins on me, I found I could choose which type of coin and how many I would like to put in the bowl. Trial and error led to me figuring out that the correct choice for both shrines was a single silver coin. When I placed a silver beneath both symbols, a message stated that “The sacred flame is lit. You and your mission have been blessed.” I felt like I was ready to depart Camelot at this stage, but there were a couple of things I wanted to try beforehand. Firstly, I refilled my purse with coins, negating the two silvers I’d just given away. Secondly, Merlin had told me to see him once I’d finished my preparations.
I made my way back to the magician, and he had the following message for me: “The search for the Grail will be long and difficult. Though I will not physically travel with you, my spirit will be with you to guide and advise as I am able. Choose carefully where your search will take you, for once you leave Camelot, you may not return.” This speech wasn’t as inspiring as I’d hoped, and didn’t give me any clue as to where I might travel to first. I knew from Gwenhyver that Sir Launcelot had gone to visit the Lady of the Lake, but I didn’t know where Galahad and Gawaine had gone. I asked Merlin about Galahad, and he responded with: “He is very popular among your guards and they would be first to hear rumour of him.” That was good to know, but I hadn’t actually come across any of my guards just yet. Perhaps I would later. I asked him about Gawaine, and was told the following: “I believe the Treasurer is a good friend of Sir Gawaine and would have the latest news, if any.” Of course! Gawaine had left a bundle with the Treasurer, but I’d not asked him any questions. I raced over to the Treasury and asked. “I was the last to see Sir Gawaine. He made sure to take copper coins along with silver and gold. He told me he planned to search for the Grail in the ruins of Glastonbury Tor. That is the last that I, or any man, had heard of him.”
Well at least now I knew where two of the three knights had gone. With nothing else to do, it was time to exit Camelot into the outer courtyard. On arrival, I found a mule and a horse awaiting me, alongside four guardsmen. I immediately wondered whether these guards could tell me where Galahad had gone! I approached the first one and typed “ask about galahad”: “I have no news of him, m’lord.” Well that was disappointing! The second and third guards gave me the exact same response, which didn’t give me much confidence that the fourth and final one would have the answer. “His horse was sent back to our care by the Harbourmaster of Southampton, along with a message from the Harbourmaster that Sir Galahad took ship to the Far East.” There it was! I had all the items and information I needed to head off in search of the Holy Grail! I hopped on my horse, and trotted out through the gate, with my mule slowly following behind. As I’d assumed I would, I was shortly afterwards confronted with a map of the surrounding landscape, able to click on my first destination. Alas, since this has already been a very lengthy post, I shall cease typing for now. I think I’m actually more excited to get back to the game after writing this post than I was prior. The aforementioned bug got me off on the wrong foot, and I needed to get accustomed to the big drop in visuals after just completing Loom, but there’s no doubt a lot of effort was put into building the world I’ll be spending the next days / weeks adventuring in. My search for the Grail begins now…
And so the adventure begins!
ReplyDeleteFor fun times, type "HAM AND JAM AND SPAM A LOT" in the treasury. ;-)
Wait, what? But the whole point was that Lancealot and Arthur's inability to reconcile was what doomed Avalon. IN THE VERY FIRST POST THEY MISS THE WHOLE POINT.
ReplyDeleteAlso: These should help increase your soul points: http://www.youtube.com/watch?v=qXbP4JBf8To and http://www.youtube.com/watch?v=AsVyPAVBzRQ
There's a lot of missing the whole point in this game, otherwise you'd be playing as Sir Percival. In fact, you'd be best to completely forget Arthurian lore as it doesn't play much part of this game. Monty Python I believe are closer.
DeleteI have to admit that I only vaguely know Arthurian lore, so I'm not certain what's been changed and hasn't. At least I'll be surprised either way!
DeleteI was most bothered by the inclusion of Mithraism, which was a hoot in the Roman legions, but by years 500-700 (approximately when Arthur was supposed to live) was a forgotten thing - if they wanted to go for a historical accuracy, they could at least make it, well, historically accurate. If they wanted to present a clash between two religions, Celtic Druidism would have sufficed.
DeleteThat may be true, but Druidism does not require (and most probably hates) having ritual conducted indoors where the spirits of nature have difficulty reaching.
DeleteAlso, I believe THIS version of Arthurian folklore is based on to rather conflicting versions of historical theories; 1) Uther Pendragon was already in Britannia prior to the birth of Arthur, and have already accepted Catholicism as the national religion. 2) Arturius; aka Arthur, was a Roman Legionnaire who would have Mithras as his patron deity back when Christians were branded as cultists.
Anyway, even historians an folklorists could not have a single collective opinion. Let's just see this legend as that, a legend (wait for it... dary) and enjoy the show. And the book (http://www.kingarthurlegend.com/arturius-extract.html). And the game.
Drat, Kenny beat me to it.
DeleteI guess I am just spoiled by the Mists of Avalon -retelling of the legends. And yeah, sure the Druids wouldn't come into the castle, but surely there could have been a sacred grove near the castle.
DeleteI, myself, am spoilt by "The Once & Future King". Totally hilarious.
DeletePerhaps Christy might have wanted to do the grove thing but it would have taken at least 1 additional screen worth of art and coding.
Also, if she did that, the impact of having the dichotomy between Polytheism (the old ways)/Monotheism (the new age) will be lessened. Having them side by side directly contrasts the two religions and makes you think how a King had to subject himself to greater powers by his own belief and his people's, no matter how mighty he is.
Merlin just looks so hypoxically evil. He reminds me of Mananan (doo doo do do doo) from King's Quest V. I just can't say his name without that song going through my head.
ReplyDeleteMahna mahna, do doo do do, mahna mahna do doo do do do, do do doo do do do do do do do do do doo.
DeleteDamn you! Now it's in there!!!!
DeleteLet me help you remove it from your mind.
DeleteEveryone loves Magical Trevor,
The tricks that he does are ever so clever....
You can fill in the rest.
That sounds like the Muppet song? http://www.youtube.com/watch?v=GxJBni2VpFI
DeleteAm I right?
I've got this version bookmarked, much higher quality: http://www.youtube.com/watch?v=8N_tupPBtWQ
DeleteAnd yes. It was my ringtone for a while, a few years back. :p
Canageek: Yes it was the Muppet song. "Magical Trevor" if you don't know it should be googled immediately. You will never get it out of your head. Ignore the sequels though.
DeleteJeezus! What in the name of all that is holy are you guys doing?! Aarrghh! I need a lobotomy!
DeleteEven drastic maligned surgery can't carve Magical Trevor from the mind.
DeleteWait, you can right click on objects do get information about them? And here I was going to complain about the room descriptions not mentioning items.
ReplyDelete(...do I really really need the lodestone?)
I learnt this lesson after Codename: ICEMAN (I think that was the game). It was only after I finished that someone told me I could right click on things. It makes it a lot easier, since I don't have to figure out what things are by sight (which is not always clear).
DeleteWhat? Right click does what?? *sinks face in palm*
DeleteBut about that lodestone. I don't really need that lodestone, right guys?
Delete...guys?
Turn back now Lars-Erik
Delete@Lars-Erik: I would heed Draconius' advice I'm afraid. :-(
DeleteIt is a beautiful day in Jerusalem. The sky is blue and the morning trade is brisk. The smell of falafel hangs in the air, competing with the shouts of the different shopkeepers trying to attract new sales. Suddenly a cry is heard over the rooftops, spurring the pigeons to flight: "%¤#&%!". Followed a second later by "€@£%& #¤¤@£&#!!".
DeleteThose closest to the outburst turn around to see a man falling to his knees, tears flowing down his cheeks in defeat. Then, with a *pop*, he is gone, no traces left behind except for three salty tears on the ground quickly drying in the heat.
Thousands of kilometers away he blinks into existence again, still on his knees with the dust from the streets of Jerusalem clinging to his clothes. Through his blurry vision he can see his chambers, just as he left them. Ripping off his dirty travel clothes he leaves them in a pile, thinking that Gwenhyver can deal with them when she can pull herself away from her garden.
Totally naked he grabs a bottle of whisky, dragging himself out on the balcony. He turns to the west, his rage boiling over, shouting out his fury while shaking his fist in the general direction of Sierra Headquarters. Hours later, feeling as empty inside as the bottle lying by his feet, he drags himself into bed.
As he wakes up he recalls what has happened. All his struggles, all his travels, the injuries he has taken on his quest, all for naught. Tears flowing from his despair, he bows his head, hands trembling. Taking in a deep breath, steely resolve forming anew, he grabs a new shift of clothes.
"I. Will. Not. Surrender!" he bellows. As he leaves to rethread his earlier journey, the last thought running through his mind is, "I wish this was a LucasArts game".
Priceless stuff :D I feel your pain Lars-Erik, but all I can say is: I warned there would be dead ends lurking out there.
DeleteThat's awesome Lars-Erik. As a consolation, think of how bad it would have been had you actually got to the section where you need it, with no clue of what you were missing (you're actually given none).
DeleteTo prevent another potential dead end: qvq lbh trg nal pbapergr vasbezngvba sebz gur jvfr byq zna va Tnmn?
OK, I've finally managed to get back to where I was (with the lodestone this time). Currently looking at mummies. I've found that dying in these games are not actually what I hate most. In fact, comparing the threat of instant death to the threat of dead ending and having to restart is no contest.
Delete@Charles, I can't even imagine. *shudder*
"I asked Merlin about Galahad, and he responded with: “He is very popular among your guards and they would be first to hear rumour of him.”"
ReplyDeleteI don't know if there's a big debate about Galahad's sexuality among scholars of Arthurian legends, but I guess now we know that Christy Marx falls on the Monty Python side.
Aww... come on. I'm a huge fan of his. As far as I could find out from his accounts, he's supposed to be a virgin knight (both penile and anal; geez... never thought I'd write this stuff about him down ANYWHERE!) and the only one qualified to be an actual Paladin to recover the Holy Grail.
DeleteI've always liked better the versions where the Grail Knight is the raised-in-wilderness, not-so-bright and not-so-chaste Perceval/Parzifal.
DeleteThere's another version? I thought Percival was the best candidate because he was the closest to what Adam (the first one modeled after God's likeness) should have been and sharing many of the same traits. Wait... did Percival engage in bestiality?
DeletePercival's actually the original hero in the first unfinished Grail story by de Troyes. In several early versions he becomes the guardian of the Grail after Fisher King's death (von Eschenbach's Parzifal is probably the most famous of this line). In some of these tales he also has a wife and I don't think they just held hands. He is often presented as an innocent person, ignorant of the complexities of civilized life, and especially his arrival to the court of Arthur is ridiculed - in the first Grail story his mother told him to serve ladies, when he arrived at court, and indeed he did, thanking a maiden "your kisses are far better, than those of my mother's chambermaids, your mouth is not bitter" (translation of the original courtesy of this site: http://www.mcelhearn.com/perceval-or-the-story-of-the-grail-by-chretien-de-troyes/ ). All in all, rather hilarious character.
DeleteGalahad was added later to the story, probably because someone thought a holier protagonist was needed. And then this version was canonized by Malory - pity, I say.
The version I read had Galahad, Percival and Gawaine as the 3 Grail Knights. Gawaine died during the trials and Galahad was the first to reach the Holy Grail but died of ecstasy due to the overwhelming joy he experienced upon touching the artifact.
DeletePercival was left to guard the Grail, since the only person (Galahad) among the 3 who could actually touch and carry the Grail around is dead from the first orgasm he ever had.
I've not played this game but Christy Marx have definitely put in a lot of effort in researching on (at least one official and definitive) source on Arthurian mythology/history.
ReplyDeleteEven the part where Arthur had to sleep in the antechamber when Gwenhyvar/Guinevere is having that time of the month.
By the way, Trix, was there anything said about the scabbard? It's supposed to be more important than Excalibur itself.
DeleteNo, I didn't see anything. I didn't specifically look at it though. I will when next I play.
DeleteBy the way, did you get my email? I offered you the King's Quest Collection since Joseph Curwen already has it.
The scabbard would stop Arthur from bleeding when he was wounded, however it was a boring normal looking scabbard while Excalibur was beautiful to behold, so Arthur loved the sword but wasn't interested in the scabbard. Morgana le Fey (or whichever version of that name you prefer) was able to steal the scabbard due to Arthur's indifference and threw it in a lake.
DeleteNo, the scabbard doesn't seem to be mentioned at all (so far) in the game. When I try to examine it I just get a message stating that "You don't see anything that could help you in your quest" or something similar.
DeleteYeah, Trix. I already replied to you. Exchanging games. XD
DeleteIt's pretty strange that (or maybe not, since Arthur was blatantly indifferent about it) the game; or Merlin at the very least, did not mention a little about it.
Steam:
ReplyDeleteThe Last Express Gold Edition: http://store.steampowered.com/app/252710/
The Mysterious Cities of Gold: http://store.steampowered.com/app/261940
The Inner World: http://store.steampowered.com/app/251430
The Mysterious Cities of Gold seems to be more of a puzzle platformer than an adventure game. Has anybody tried it?
DeleteI haven't run into any platforming in it yet (No jumping or climbing thus far), but it has been more of an action puzzler to my mind. So far there's be a lot of standing on switches to open doors, or using each character's specific 'ability' to open paths, a bit of sneaking around enemies, switching between characters to advance one to the next switch to open the way for the others, etc.Of course I've only played through 3 levels thus far, but it seems unlikely to change much.
DeleteGevpxfgre bayl fnpevsvprq fvyire ng gur nygnef. Tvivat tbyq jbhyq'ir tvira ivfvbaf bs gur zvffvat xavtugf naq n (yrff hfrshy) ivfvba bs gur tenvy. Vg qbrfa'g rira ernyyl pbfg nal rkgen orpnhfr lbh pna ersvyy ng gur gernfhel naljnl orsber lbh yrnir Pnzrybg. Qbrfa'g yrnq gb n qrnq raq NSNVX, fb vg'f abg vzcbegnag.
ReplyDeleteBxnl, vg'f orra n _ybat_ gvzr fvapr V cynlrq guvf, ohg pna'g lbh cenl nsgre bssrevat zbarl ng rnpu bs gur nygref, naq trg ivfvbaf?
ReplyDelete"Lodestone" is magnetic. Hence, it makes a compass.
ReplyDelete