Saturday, 20 June 2026

Freddi Fish 1 - Sending Out an S.O.S.

Written by Michael

Not unexpectedly, this was a quick game to solve.  But that doesn’t mean it was bad.  I enjoyed the little bit of time I spent in this game world.  Let me share that with you now.



I head a screen west from Luther’s tree, and begin to explore.  As is the case in nearly all the screens, the pathways are marked with posted signs.  Most of the arrow signs are blank, but some have icons, like the one we saw last time with Grandma’s face on it.  This screen has all blank ones.  


I click around all the items on the screen, looking for something I need, but I just get the cute animations.  I’ll be doing this on every screen, even if I don’t mention it, and many of them will give me a smile.  But for now, I’ll keep going west.



I swim over to a ledge overlooking various places.  We came from the mountains in the upper right, there’s a skull to the upper left, and we can go down into the abyss as well.  Also, to the left, which is where I head first.



I find a gate blocking the passageway to a volcano, connected by rope and pulley to a bucket.  There’s also another one of those purple sea urchins.  Picking up the urchin on this screen causes Freddi to throw it directly into the bucket.  It lifts the gate, but just a little.  So, I add the one from my inventory.  The gate lifts a little more, but Freddi still says she can’t pass through.  Looking at the bucket, she tells me that it will need two more.


Guess that’s our first puzzle.  I don’t know why I need to go to the volcano yet, or even if I need to, but now I want to.



Instead, I head over to Monkey Island™.  I can hear a subtle Caribbean motif underneath the background music in this screen, and I doubt it’s a coincidence.  Before I can do anything, however, an electric eel (named Eddie, of course) blocks my way and says he’s going to eat us, because he’s hungry.



Hungry?  I have the solution for that.  I give him the sandwich, which he immediately recognizes as one of Grandma Grouper’s famous Peanut Butter & Jellyfish sandwiches!  He chows down and then lets us have free reign of the skull.


I have three choices, all three end up being dark rooms.  Freddi tells me I need something that glows to be able to see inside the rooms.



Back exploring, I find a path to the dump, but on the way, I find a sleeping math teacher, Mr. Starfish.  By waking him up, I’m engaging him in a lesson, I suppose.  I’m offered my choice of difficulty levels, and I choose “Advanced”, the hardest of five starting with “Easy.”  


From the manual:


Starfish Math begins when you click on Mr. Starfish, the math teacher. Mr. Starfish asks how difficult you want the math problems to be. There are five difficulty levels in Starfish Math:


  • Easy —This level is an exercise in counting and number recognition. Mr. Starfish presents groups of objects (such as seashells or fish). You click on the number at the bottom of the screen that corresponds to the number of items on the board.

  • Medium —Simple addition and subtraction with groups of objects.

  • Hard —Addition and subtraction of single-digit numbers.

  • Very Hard —Addition and subtraction of double-digit numbers.

  • Advanced —Addition and subtraction of double-digit numbers with carrying and borrowing


I, of course, wipe the floor with these problems.  It doesn’t end up unlocking anything, just an optional diversion.



To the junkyard, I find it is guarded by... you guessed it, a guard-dogfish.  Freddi thinks we’ll need a bone to get past him, and I concur.  We’ll have to leave this area for now.


So far, we need a couple more sea urchins, something that glows in the dark, and a bone.



As we handle this, we’re treated to a cut scene.  Two sharks, one smarter than the other, who work for the Mafia boss The Squidfather, are panicking.  It seems that the less intelligent of the two was tasked with hiding the kelp seed treasure, and he left himself hints where to find it, as messages in bottles.  And the first one is missing.  Uh oh!



Meanwhile, as we explore a path to the king’s castle, I come across a crab who can’t sleep because his shell is glowing in the dark.  His name is Herman.  As in, perhaps, hermit crab?


Well, I know I’m going to need his shell, but I’ll have to replace his first.  I promise him I will help.


On to the king.  First, I have to get past the guards...


... who welcome me with open fins...



...through the antechamber...



...to his majesty.  King Crab doesn’t help me in my quest, but instead offers me encouragement.


Oh, yeah -- there was another purple sea urchin near the guards, so I now have the remaining two I need to open the gate to the volcano.  Which, after passing through a beach scene, we land at the entrance to a cabaret show.



Going inside brings us to an emcee, introducing the first act.



After the act, which wasn’t very overwhelming, we can click on the title card on the left to change it, and then click on the stage to cause that act to appear.


None of these acts do anything to advance my progress, but a few are mildly entertaining.  I do somewhat miss the show from the first Leisure Suit Larry game, however.


Going back up to the mainland, if we can call it that, I explore some more passages and come across Ms. Halibut, who is concerned about her daughter Gabby.  But we’ll get to that in the next post.



The post is over when the fat lady sings.


Session Time: 30 minutes

Total Time: 30 minutes


11 comments:

  1. A weird Blogger bug caused this post to be unreadable for most of today, similar to a bug that occurred on the publication of my previous post. Apologies if you tried to read this earlier and were unable.

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    1. Yeah, I found that bug and I was going to write a comment about it in another post, but procrastination won me and I was sure that some of you would fix it soon, and I was right

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  2. "I do somewhat miss the show from the first Leisure Suit Larry game, however."

    Do you mean the "female" dancers from the VGA remake?

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    1. Hmmm, I don't really remember the details of the VGA stage shows, I was just thinking of the rather tame dancers of the AGI original (as well as the grade B comic).

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  3. This is fun and cute, I really like the art style Humongous used.

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  4. I like fish sticks, I like putting fish sticks in my mouth.

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  5. Fiddlesticks! I sat down with my son for what I hoped would be the first of a few enjoyable evenings of Freddi Fish only to find 40 minutes later, that while it was still enjoyable, and it was still the first.... It was also the last.

    Wow, that sounded far more dramatic than I intended it to sound. He finished the game. The game is over. Zip. Zap. Done. I'll match the progress of the blog so as to not spoil anything (I guess).

    After watching my son (8) for the first couple of screens, I armed him with the only piece of advice he needed to succeed in any point and click adventure: click on everything, and try all your inventory items with anything and anyone that isn't "ephemera". This game is *crammed* with the latter. Cute little things that ding, and twitter and change shape/colour with a click. Thankfully, my son grew up playing The Manhole, and having finished Putt Putt Saves the Zoo at half his current age, was well attuned to this sort of "distraction first" adventure game.

    What can I say?! He started by exploring every room in more or less the manner described. It became apparent early on that the urchins were required to fill the bucket, and the guy with the glowing shell needed less garfish, I mean, garish attire. He missed Eddie the Eel saying he was hungry, but the cardinal rule saw him trying the sandwich on him anyhow. The story progressed pretty rapidly as he collected Messages in A Bo.... Oh! Now I see why the post is called Sending out an SOS! *facepalm* Nice.

    He played a side game or two during this portion and neither captured his attention for more than 5 minutes. Once he got to 11 right in the maths one, we both concluded "This could go forever and don't think it's key to completing the game".

    One thing I will say - the graphics and voice acting are fantastic. This is such a step up from King's Quest 7 in terms of feeling like an interactive cartoon... which is saying something - as that wasn't a slouch on this front by any means!

    Anyhoo - I'll hold our final thoughts for the what I expect to be the next "Won" post. I mean, hopefully. It'd take a brave sole, errr, soul to wager any CAPS that the end-game here has anything to challenge or hold-up such an experienced Adventure Game blogger ;)

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    1. Yes, the next post will definitely be the "Won!" post. I had just too much fun writing about the game to stick it in one post. Short doesn't necessarily mean bad.

      I think part of the difference in the art quality, between this game and KQ7, has to do with size. If they had made the art this quality in KQ, it would have taken ages and spanned additional discs. Also, since they designed the game for both DOS and Windows (most likely DOS first, but we're almost at the end of that era), they had to program the graphical system at a base level to ensure compatibility. Freddi was designed directly for Windows, which meant that the OS was doing a little of that work for them (although not quite at the level it would be later in Win95+ and standards like DirectDraw).

      Having never played this game before the blog, however, I will say that the next post has one of my favorite adventure game songs that we didn't already cover in a past discussion. I glaze over it a little in the next post, but go into detail in the scoring post.

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  6. Morpheus Kitami26 June 2026 at 10:06

    I mostly did things based on what is probably the proper order for my playthrough of the game. That is, with the sandwich, I didn't give it to the eel until I had a bottle telling me to head to the caves. Fun fact, there's a deleted animation where Freddie feeds Luthor to the Eel. I can't imagine why someone at Humongous disliked him! I also never saw the theater, which is a bit of a shame, since the ones in later titles are pretty cool. Mostly, I'll just give general observations.

    Even though this game isn't that bit, I think there could have been slightly better signposting. I actually appreciate them, since some games often unintentionally have unobvious exits, but given the age range, there probably should have been an indication of where they lead. Since we get those messages, we should know where we're supposed to go.

    This game is oddly dark for a children's game. The whole palette has a subtle unpleasantness to it, a whole bunch of monsters which could kill our heroes. Oh, and the fact that the game outright says that if you don't find the kelp seeds, everyone is going to die. These things were supposed to be subtle.

    On the math thing, yeah, it could be easy for you as an adult, but that isn't guaranteed. In Dr. Brain's IQ Adventure (the second one from Knowledge Adventure) there's this make a path puzzle with flowers. Each one has, a number, a shape and a color of these flowers. On earlier difficulties, this is about what you'd think, figure out how these link to the end. On the hardest difficulty, well, the last time around I had no idea what it was I was doing, because it wasn't any obvious connection.

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    1. Hmmm. I'd argue the signposting felt just about right. Some of the signs had icons on them, like a crown on the one headed to the king, but most didn't, so it caused the player to do a little bit of exploring. Remember the target age group -- they wanted the player to go to every single screen and click on every object imaginable. That's the most fun path, at least.

      As for dark, I don't think it's much darker than Disney fare like The Brave Little Toaster... hmm...

      Agree about Luthor, though. He is not an annoying sidekick, he's just... kinda dumb. So, I imagine the animation was done probably as an internal joke or meant to be an easter egg of some kind, for the fun of the designers.

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    2. "I don't think it's much darker than Disney fare like The Brave Little Toaster"

      The only things I know about TBLT I learned from CRPG Addict's blog, so I don't know from personal experience how dark it really is.

      In any case, as far as Disney movies go, The Black Cauldron (which Trickster covered here in game form) might be darker: the villain raises an army of reanimated skeletons which get stopped when Gurgi kills himself by jumping into the titular cauldron. Sure, the witches make it re-Gurgi-tate him back to life almost immediately, but still.

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