Sunday, 18 January 2026

Goblins Quest 3 – Up the nostril and into the ear

By Ilmari

So there I was flying…
What was that?

Oh fu…

Despite the fall, Blount was not reduced to a puddle of guts. No, it was time to begin a new level.
 Blount calls them islands, but since we are still above clouds, they are more likely mountain tops



Checking my surroundings, I found a meteorologist (the frog) and Ooya, the old magician we met when playing as Wynnona. Ooya had been flown here in the meteorologist’s hot air balloon, but unfortunately, the tide had risen (I’ll leave it to the readers to explain what this means in an aerial setting) and stranded Ooya to a tiny island.

My first task was to set Ooya free. The meteorologist had an inflator, which I could use to blow up small balloons. Ooya could travel by means of the balloons to another island, but not yet to all of them. Luckily, I had a giant to help me.
You can see the giant’s tuft of hair in an earlier picture
The giant had cold feet and pricking the cloud above the big head made the giant sneeze. If Ooya was hanging from the balloon at the right moment and if the goat at the front was incapacitated with a ballast dropped on it, the sneeze would blow Ooya to the rock formations on the right.
I'm just floating around, over the ground, wondering where I will drip

Next thing in my bucket list was to free Bizoo, a frozen bug in the icy island. The trick was to get Ooya to Bizoo, where magic was enough for freeing the bug. The first step was pretty easy, since manipulating the geysers made Ooya float to the island with the meteorologist. There Ooya could access the hot air balloon, the position of which could be manipulated by Blount removing or adding ballasts.

Thankful Bizoo added itself to my inventory for a while. With nothing more to do here at the moment, I moved to the next room in the level.



At last, I had arrived at the land of Foliander, where Blount had been travelling since the beginning of the game. I also found out what had happened to Blount’s ship during the intro. Apparently queen Xina, one of the monarchs ruling Foliander, had instructed her henchman, Colossus, to catapult rocks to any approaching vessel. Colossus was lying on a hammock, and he had already captured Fourbalus, the thief who had stolen the keys to the labyrinth in Foliander.

My first task was to get Colossus to take off his helmet. Checking the telescope at the right side made Blount check and see a ship flying, which made Colossus activate the catapult on the left that then threw a rock toward the ship. Now, I could twiddle the settings of the machinery, making it change the position of the catapult. With a little bit of experimenting, I was able to make the rock, launched by Colossus, hit the man himself. This was enough to remove the helmet from his head. Colossus now being bareheaded, I could put my newly found insectoid friend to use.
See that hair sticking in his nose?

Yes, you can pull it.


I don’t know what your stance on making fun of the grossness of the human (or goblin) body is, but here’s a room full of just that kind of humour. The grossest is by far the beard, which is occupied by a whole family of bugs that you have to hit with a toothpick found within the teeth.
My first task as Bizoo was to pick up a grain of sand in the left eye of Colossus (ouch!). I could access his eyes from his ear (don’t try this at home), but the left eye (the right eye from our perspective) was closed, so I had to first keep it up with the toothpick (a classic cartoon joke). With the grain removed, I still had to get it to Blount. When I pulled the nose hair, Colossus shed a tear that could be used to slide the grain down to his neck, where Bizoo could just kick the grain to the ground.

The grain of sand was now lying under the hammock of Colossus, who was not letting me anywhere near him. It was time for another plan. I had earlier found a fishing cane in the cloudy area and I tried to scoop the grain with it, but to no avail. I eventually did manage to find a worm in the room so perhaps I was meant to fish somewhere? The cloud room had a suspicious hole in the clouds, and indeed, I could catch a sawfish from it (I'll leave it undecided whether the fishing line was just so long that it reached some body of water on the ground or whether the sawfish was flying).

Knowing that this was a game relishing in cartoon logic, I was sure I had to use the sawfish to literally saw something. The obvious choice was the column holding the hammock up. Unfortunately, Colossus didn’t like the idea and pushed a button that dropped a cage on Blount. With not many options, I tried using Ooya to release Blount with his magic. He didn’t do exactly that.
He just released Blount’s shadow
“I’m staggered”, Blount said. “Okay, I’m bowing”, the shadow answered. This sounded like a joke, but about what? Was it perhaps a really bad pun on Mick Jagger and David Bowie, famous for their satellite-enabled duet across continents? Or an equally obscure reference to staggered bowing, a special technique for string bowing? Whatever the case, shadow-Blount was more than capable of picking the grain of sand without Colossus noting.

Putting the grain in the rock throwing machine and turning it on made the whole thing break down. I could now pick a gear from the machine, which I could insert in the robot at the top of the screen. After that, the robot managed to do nothing else, but to open its mouth a little, but that was enough for getting a piece of pollen within it. I knew Colossus was allergic, so all I had to do was let Bizoo insert a piece of pollen in his nostril (through his ear, because why not). The result was a big sneeze.
Although it looks more like a yawn here
The sneeze was so huge that it blew the whole Colossus away. With him no longer guarding the way, Blount was free to travel to his next destination, Queen Xina’s castle. But that’s a story for the next time.

Session time: 1 h 50 min
Total time: 9 h 35 min

6 comments:

  1. My thoughts as always.

    The colossus close up is a great setpiece, I love this specific part of the game, it's very memorable. Blount Shadow is also another quirk and companion I guess.

    So here's a real story: The game box has the exact Colossus screen capture in the back, you know those little 3 or 4 screenshots to show what the game was about. Turns out, that when I reached this screen, I tried using that little screenshot to see if I could get a glimpse or hint. Turns out, that little screen shows all items in wrong places. At that time, I thought that Coktel Vision put fake images on purpose to avoid spoilers on the solutions. I'm not so sure now if they belong to older beta versions or what's going on. I think the same happens in the other Goblins PC boxes.

    The flying screen seemed like a good place to start the "second" half of the game. Like, from now on things will get crazier. Specially after all those mixing potion puzzles from before. I am not a super fan of the Ooya wizard character, but at least they managed to make the gameplay varied.

    The next section is quite cool too, only 2 screens with similar Gobliins 2 vibes. See you then.

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  2. "The cloud room had a suspicious hole in the clouds, and indeed, I could catch a sawfish from it."

    I wonder how many players saw fish coming.

    [Sorry, I'll see myself out ;-).]

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  3. I think it's about here or shortly after when the game lost me with its logic, yet still absolutely kept me captivated with its humor and art style.

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  4. I've caught up!!! I mentioned how much I was enjoying playing this in my comment on the last post and, well, I entered each new scene promising to just "click on a couple of things to work out what's what before saving and going to bed" and ended up playing well into the wee hours of the morning (spoiler: I'm probably past the *next* post now too!).

    Slightly mixed feelings here. REALLY loved the bits with Bizoo, but for some reason I had in my head that I had to help the giant too before sawing down Colussus's hammock support to progress. In hindsight, it may have said I need to help free Bizoo from the ice first, but Bizoo hadn't been introduced to me yet (he was still a smudge on the ice), so maybe I assumed the giant's name was Bizoo and his feet were cold because they were stuck in the ice?? So I was stuck trying to use the sun with *something* to warm the giant. Thinking I'd come back to it later, I ended up trying to saw down the hammock support anyway and was successful, so I remained confused, but pleased. I'm still not sure I *don't* have to go back and help the giant to be honest, but I'm many rooms past this now, so doubt I'll be back-tracking that far.

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    Replies
    1. the giant is just another random character that has no relevance, it's flavour. You never go back once you solve all screens in an area

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    2. Yeah, you're right - constant progression. I went back to my save as I wanted to know why it threw me so... and it did say "Before I do this dangerous thing, I must free Bizoo". At that stage though, I hadn't acquired the spyglass, so Bizoo was still just a "smudge" on the ice, and "The Sun" was a clickable object, with most clickable objects up to this point being pertinent in some shape or form to a puzzle solution - ultimately, I just assumed which made an ass out of me :)

      To be fair, it's not the only horse-before-the-cart scenario in the game i.e. where it references something before you're introduced to it. Sierra and Lucasarts (in particular) went to great lengths to ensure this sort of continuity issue was a rarity, but to be fair, Coktel Vision have built a Puzzle Game first with Adventure/Story elements, not the other way around. It's a credit to them that I expected better, as most non "AAA" adventure titles were game-breakingly rife with this kind of stuff.

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