Written by Michael
Last time, I had just settled into day 3, by waking up, stumbling out of my studio apartment, and behaving like a caveman in front of my amazingly dedicated employee, Grace. Now, it’s time to caffeinate and begin our day.
Daily routine items: First, check with Grace to see if I have any messages. It seems that Mosely called, inviting me to an interrogation of a suspect. Also, that Wolfgang Ritter guy called again, claiming to be a relative now, and still wants to talk. This time, Grace got his number.
Next on the routine: Read the paper. It’s now June 20th, there’s no big news items on the front page, but deep inside there’s a lecture Gabe is interested in at Tulane University. It’s about “African Religions”.
Say, isn’t Voodoo based largely on African religious practices? Guess we’d better go.
The horoscope, as usual, isn’t very promising for me: “An evil eye is upon you. Change course before it’s too late.”
I slip back into my apartment, and dial the number, but Gabriel stops me. “I still don’t know who this guy really is.” Well, the guy claims to be a relative of mine? Maybe we could ask Grandma. But first, we have some more pressing things to do.
From the last post, I planned on going back to the artist in the park, and buying the crocodile mask. Now, I’ll add some to-do list items of visiting the police, calling Ritter, and attending a lecture. So, let’s start with the interrogation.
Heading to the police station, I again walk right past the useless staff into the back and enter Mosely’s office. He confronts me right away about having swiped his badge, and I return it. I hope I don’t need it again, that there’s something I should have done before this, because even if there’s no dead-ends, I don’t want to do the extra work of getting it again.
Our contrition aside, Mosely invites me to watch an interrogation because it will “give you a feel for how I am in action, handling suspects, that sort of thing.” Remember, he still thinks he’s going to be the star of the book we’re writing.
The suspect is a small-time drug dealer named Crash who serves as an informant for pimps and dealers trying to get started in town here. When Mosely starts to interrogate him however, this time he’s not helpful at all, but rather, he’s really scared that some people will know that he’s talking to the cops. He gives us nothing, so Mosely throws him back into a holding cell. He can only be held for 24 hours, though, so he’ll have to be let go tomorrow morning. I wonder if I’ll have to find something to hold him.
Once the extras leave the room, and it’s just me and Mosely, I talk with him and check up on the topics that may have changed. I ask about the status of the investigation, and while it’s not going great, he tells me about the info being found out about the victims, “they’re not exactly upstanding citizens.”
That’s probably all I can do here, so I head to the park.
![]() |
And if you look at it from a different angle, it’s a sailboat. |
![]() |
Actually, it reminds me of either the symbols in Zak McKracken, or the decorations on an Amish barn. |
We ask the artist for the completed symbol, and while he’s really creeped out by it for some reason, he finished the job and had it ready for us. We also think it’s creepy. Still, we carry on. I check out the rest of the park, and I come across a fortune teller named Madame Lorelei wearing a snake.
Really, people, wearing animals is cruel. I’m surprised we haven’t seen any activists throwing paint on these ladies yet.
Reading the sign on her booth, there’s prices for palm readings, crystal ball gazing, and birth charts. I still plan on spending the $100 I have on a crocodile mask, so I’ll skip that for now. But as I walk towards the kiosk, she suddenly likes the song the nearby performers are playing, and gets up and starts to dance. I watch the show, and she thanks the performers when they finish and she sits down again.
![]() |
“You are an obsession, you're my obsession; Who do you want me to be to make you sleep with me?” |
As I walk through the screen again, this repeats itself. Guess that’s a subtle hint to do something. I notice that I get control of my mouse cursor back during the dance, so I try stealing stuff from the booth, which he won’t do. Did he suddenly develop a moral code? Hopefully not, we have an adventure game to finish here.
But clicking the look icon on the dancing Madame gives a hint: “Gabriel leers at the dancer, but she seems to want a more overt demonstration of his appreciation.” Clicking the hand on her brings him closer, and she gets into it, removing her veil as part of a limited strip tease act and using it provocatively. She forgets to pick it up when she’s done, so I grab it.
Yes, Gabriel is still himself.
Looking at it in my inventory, I’m told it’s covered with lots of tiny little sequins. The word tiny is a hint to use the magnifying glass, I suspect.
Looking a little closer, it seems that a chunk of snake scale was passing itself off as a sequin. Using the tweezers, I extract it. Using the magnifying glass, I check it out, and it seems it is not a match to the one at the crime scene.
Damn. We’ve cleared another suspect.
Trying to not go to hell for all eternity, I decide to return the veil to the fortuneteller. In return for my honest gesture, she does a free palm reading. She starts to look at my future, with a dark and beautiful woman in it, and a fork in the road of life...
And then she gets really spooked. “The blood drains from Madame Lorelei’s face in an instant. Sweat beads on her upper lip.” Soon after, she screams, “Oh, God! Beware! Beware!” and then runs out of the park. Gabe notices he has that effect on women lately. Oh well. We’ve gained a snake scale for our trouble.
If only the clerk was playing this game as I am, he’d see Gabriel striking out at every at-bat.
So, I head over to the university for that lecture on African religions. I can’t help but get some Fate of Atlantis vibes, where I suddenly want to hit some buttons and send a bedsheet ghost onto the stage.
The professor giving the lecture drones on. First impression: the voice actor was emulating a newsman from a nighttime TV broadcast. The game decides to tell me that the lecture is being recorded; I guess that’s going to be the extra tape I was wondering about in my first post.
Without transcribing the entire lecture for you (it’s pretty long), I’ll summarize a little. Voudoun is a blanket term for African tribal religions, which have a common thread of polytheism as opposed to other mainstream religions. Battles between tribes caused parts of the different offshoots of Voudoun to be adapted and modified by the tribes, causing there to be “innumerable offshoots.”
Definitions:
Loa = Spirits, and they often are spirits of people important to a tribe’s past, like a highly-regarded warrior or politician.
Hounfour = Voudoun temple
Houngan or Bokor = Voudoun Priest
Mamaloa = Voudoun priestess
Poteau-mitan = ritual circle in the hounfour marked by a center pole
Vévé = Pattern of symbols added to the circle, which identifies the Loa
Asson = ritual gourd
Ku-bha-sah = ritual knife, which looks very much like the ones from my dreams
Fwet kash = ritual whip (...hey, wait, let me go back a post or two... didn’t a message translate to that word?)
Sekey madoulé = ritual coffin
In Voudoun, the mamaloa is the most powerful figure, and the male bokor is second fiddle. “Voudoun is a truly matriarchal system.”
Soon after this revelation, I fall asleep, and dream about someone trying to hide me in a sekey madoulé. I wake up, and the lesson had just ended.
Alone in the lecture hall, I read the bulletin board.
![]() |
“Unfortunately, it’s weeks away. By that time, Gabriel will have to have learned on his own!” |
None of the messages seem relevant, but they’re fun to read.
A door in the back of the lecture hall leads to the professor’s office. I ask him about a lot of topics.
For example, St. John’s Eve is coming up in a few days, on June 23rd. Want to bet that’s going to be an important day in this game? He talks about the old practice of ancient sun worshippers rolling a flaming wheel down a hill at sundown in celebration of St. John. I wonder if we’ll see that.
We learn what “cabrit sans cor’” means. Literally, the Haitian translation is “a goat without horns”. But figuratively, it refers to a human sacrifice.
![]() |
Don’t believe everything you read. |
I show him the pattern drawn by the park artist, and he makes a copy to study. When I tell him that it came from the crime scenes of the Voodoo Murders, he suddenly believes that the newspapers were lying and that there really IS real Voodoo involved. He says he’ll call when he has more information on the vévé for me. Just to double check, I also show him the crime scene photo, and it says it reminds him of certain “black Voudoun” practices.
I go back to interrogation mode, and ask about this new topic. He likens it a parallel to Christianity and Santanism; every religion could be used for either good or bad outcomes. He tells me of some tribal practices involving necromancy and human sacrifice.
I head over to Grandma’s house next, intending to ask about Wolfgang, but I see an additional topic or two to talk about. One of them is Heinz Ritter, the name I saw on the paper inside of the clock. Turns out that was Grandpa! He changed his name after coming over to the states. He changed Heinz to Harrison, Ritter to Knight. All legal and above board. When Grandma discovered his old passport in a drawer one day, she asked him about it. He wouldn’t talk about his life before America. “I’m sure it wasn’t trouble with the law. Your granddad was the best man I ever knew.”
I ask my grandmother about Wolfgang, and she’s not sure, but thinks maybe there’s a connection to a brother my grandfather had back in Germany.
I’ve finished most of my personal to-do list for the day, except for calling Wolfgang. So I’ll pop in and check a bunch of locations before I head back to the bookstore.
In the outer part of town, I check the crime scene again, but see nothing new. So I head back to the quarter, and visit the cemetery. I ask the groundskeeper about anything I didn’t ask him before, but no luck. I head over to my family tomb, to see if my knowledge about Grandpa’s old name changes anything for me, but no luck. I then go to the back of the cemetery, and run into Malia leaving her family’s crypt.
Gabriel basically throws himself at her, trying to make a soul connection with her, but she shoots him down and leaves in a direction we can’t follow. I still can’t break into her family crypt, so I wonder when I’ll be stealing her keys.
I visit Magentia Moonbeam again, and ask her about black Voodoo. Her response? It’s old, it’s bad, you’re better off not knowing. That’s about all I get from her.
Then I go to Dr. John’s museum. He claims not to know much about a vévé (“I think they are Haitian”) and won’t bear to entertain a conversation about black Voodoo, claiming he wants no part of it or the people who practice it. I get a solid vibe of "thou doth protest too much" every time I talk to him.
So, one more stop for my gaming session. I visit the saloon. Talking to the barkeeper, he’s not much help with the voodoo stuff, until I ask him about the patrons. He points out a chess player named Sam who’s currently having a losing streak against a current opponent. And he happens to be into the voodoo scene, with talking about spells and gris gris all the time. It seems he used a gris gris to get the girl he would marry, placing the spell bag under her front porch and letting it do its magic. “Now she’s his wife, poor guy.”
I try talking to Sam and his opponent, but they’re too engrossed in the game right now.
I’m going to pause here, and again lay out my plans for next time. I have to call Wolfgang, and also in my inventory is a page torn from a phone book with the local Cazaunoux listings. I don’t remember Grace giving it to me, but it did answer yesterday’s research request. I probably clicked past where she gave it to me. Also, I think I should think about showing the crocodile mask to the university professor, but that can wait until I go back for his results.
Score: 131/342
Session Time: 1 hour 15 minutes
Total Time: 6 hours 0 minutes
I think I already said it in my previous posts, as much as I find Freddy Pharkas a great game because of the western setting, I think Gabriel Knight is the best Sierra game of all.
ReplyDeleteThe atmosphere, and constant sensation that things are happening around and behind Gabriel, all over the town, is unmatched. Reminds me a bit of the Secret of Monkey Island, when it's not being silly, you are always alone, things are happening and moving without you noticing.
Great game.
You may be right. While my favorite game from Sierra is still LSL3, I don't claim it's the best game. :)
DeleteThe adventure game that gave me the strongest feeling that lots of things were going on around me all the time was probably The Last Express.
DeleteIn Sierra, so far on the blog, the best effort might be from a surprising candidate: Gold Rush. From other companies, they made a fair effort in my later favorite, Sanitarium, but you can easily see the patterns in the NPC activity. The Longest Journey, sometimes they tried as well, with the matching park to go with Jackson Square here in GK.
DeleteI'm having trouble thinking of a lot of others --- early games, it would have been too taxing on the CPU. Later games, maybe the expense of animations and possibly even sounds deterred them?
Lure of the Temptress is an early example of a failed attempt at NPC schedules. The company implemented it in a more limited but enjoyable fashion in Beneath a Steel Sky. Then, in Beyond a Steel Sky, they were able to take it to another level because of 3D environments where you can easily see large portions of the environments and so quickly find wandering NPCs.
DeleteYeah, ones that spring to mind here for me are Secret of Monkey Island, Conquests of the Longbow (the market, Watling street - and whilst not truly independent, I liked the way you'd just bump into your Merry Men at different points of interest), The Colonel's Bequest (beyond Gertie (??) stumbling around the grounds, just that sense that things were happening around you, albeit deterministically, gave me the first sense in a Sierra adventure that things happened independently of the ego).
DeleteSlightly less impactful too were the patrons of the bazaars in both Quest for Glory 2 and Conquests of Camelot.
Cruise for a Corpse tried to have a living world around you
Delete"He can only be held for 24 hours, though, so he’ll have to be let go tomorrow morning. I wonder if I’ll have to find something to hold him."
ReplyDeleteOr maybe something to do with / get information from him before he's released? (Just guessing, I have no idea.)
As I recall them, the symbols in Zak McKracken were much more basic, but it's been a while.
"Fwet kash" to me sounds like your money got soaked in rain or so.
Or maybe something to do with / get information from him before he's released? (Just guessing, I have no idea.)
DeleteWould make sense, but I haven't seen a jail or a jail cell yet.
"He changed his name after coming over to the states. He changed Heinz to Harrison, Ritter to Knight. All legal and above board."
ReplyDeleteMakes me wonder how much leeway immigrants coming to the US had in changing their names. Were they restricted to translations and 'americanizations' of their original names or could they choose freely and go for something new and completely different?
Also, at least since the late 19th century, "Heinz" was a name familiar to any ketchup lover in the United States ;-) (yes, I know it's the surname there).
I have a German immigrant ancestor whose name Ellenbogen was Anglicized to Elbow, which is just a translation. I never really thought about whether they went with that voluntarily (or semi-voluntarily, like it was suggested and they agreed) or whether they were forced into a specific choice...
DeleteIt's good that the game gives you just enough leads to know roughly what you need to do without handholding too much. I found that my main objectives each day were fairly clear. Without wishing to give spoilers, there's more you can do today, but I suspect it will become clear when you continue the leads you intend to pursue.
ReplyDeleteYes, I'm not done with the day, just keeping my sessions down to a manageable time. I am also going to be taking a promotion at work that will, oddly enough, allow me to work less hours, so I'll be able to devote a little more time going forward.
DeleteCongratulations!
DeleteI really liked the lecture scene... It's typically something I'd skip right through, but I was fascinated by the Voodoo lore - I remember thinking "Don't you sleep through this you bastard, I'm learning here!!!"
ReplyDeletePer @bigfluffylemon, I agree that the lead ramping is spot on in GK, culminating in me feeling smart when I solved some of the later puzzles, without an ounce of frustration that they either made it too obvious, or illogically hard.
The game isn't perfect though, and given it's surprisingly quiet on these posts (given the popularity of the game), I'm going to throw some of my CAPS on the line. I'll ROT13 it as it doesn't mention specifics, but if you know about it, you'll be on the lookout for it:
Tvira gurer ner frcnengr pbagebyf sbe bcra/pybfr, zbir naq bcrengr, V'z gvccvat lbh'yy trg fghpx fbzrjurer guvaxvat lbh'ir gevrq rirelguvat, bayl gb svaq lbh bcrengrq vafgrnq bs zbirq, be zbirq vafgrnq bs bcrarq. Guvf vf zl bar ovttrfg tevcr va gur tnzr - gurfr 3 pbzznaqf fubhyq unir orra n fvatyr npgvba pbzznaq yvxr genqvgvbany Fvreen cbvag naq pyvpxf. V pna'g erzrzore rknpgyl jung zl vffhr jnf, ohg V erzrzore gelvat gb "bcrengr" fbzrguvat jura V fubhyq unir orra "zbivat" vg naq raqrq hc fcbvyvat zl uvag serr eha ba fbzrguvat V oynzr ba gur vagresnpr. Oynu!
Obviously, I won't be reading this for a while, but it'll be nice to see how we square up.
DeleteIn my next session, that I'm still playing, there's at least one puzzle I've solved using what I don't think is meant as the primary clue, but rather what feels like a secondary one, so I'll be curious to see how others solved it.
I DID IT! I finally caught up and it only took me a couple months (I got distracted by rereading all of Discworld in Discworld chronological order for a couple weeks in there).
ReplyDeleteThis blog's awesome; you guys are doing a great job. Makes me want to go back and play some of the old adventure games I remember fondly, except that I no longer own them (lost almost everything I owned a few years back).
I do have a discussion question idea if you'd like one... What game would you suggest for an introduction to the genre?
Interesting question! Brought up on Sierra games, I used to see Lucasarts as the enemy (it was the Playstation vs Xbox of the day), but as I got older, rational and more impartial I acknowledge how instrumental they were in bringing adventure gaming to the mainstream. It wasn't until Gabriel Knight that I feel Sierra finally got it. That said, I still wouldn't use this as an introduction to the genre.
DeleteIf I had to go with something it'd be Curse of Monkey Island - a) the graphics, derided at the time, still look great to this day, b) the puzzles are challenging without being ridiculous (at least in "Normal" mode) and c) the music and voice acting are brilliant. It culminates in something that I presume a rookie to the genre wouldn't cringe at, and I'm not sure I can say that about many other adventure games.
Full Throttle or Day of the Tentacle are probably the most rewarding, frustration free, best adventure games from the 90s. I recommend you try one of those.
DeleteIf you are up for a little more difficulty, my recommendation is Fate of Atlantis or Monkey Island 2
I think to a certain degree it depends on how old the person you're introducing to the genre is. If they're children, you can't go wrong with a Humongous Entertainment game. Simple enough for a child to beat them, but with enough entertaining stuff going on to not just be some low effort cheapo kids game.
DeleteFor someone older, that gets more difficult. Day of the Tentacle and the Monkey Island games are good, but they each have something about them that can be a bad introduction if you're just starting out in the genre. (supported by how many people I've seen mentioning them before talking about how they bounced off the genre) Won't comment about Curse or Full Throttle specifically, but I do know that the latter has some combat that many have distaste for. My recommendation would be one of the Nancy Drew games, The Haunted Carousel is a pretty good introduction in my opinion. The first one is weird and some of the other early ones have badly aged 3D, but around that one they ironed out most of the gameplay weaknesses and most of the awkward 3D. (I'd say Scarlet Hand is the first one that truly did this, but I think the theme might be a little off-putting there)
Full Throttle has a couple of action sequences that can be quite frustrating, so maybe don't start with that one.
DeleteI also was going to suggest DOTT or Monkey Island, but perhaps even a later title might be a good start. Syberia seems like a good choice also.
DeleteExcept for DOTT, I don't really think starting in the middle of a series is a great idea, for example with MI there's a lot of character development in the first and second games that help make some of the jokes (and even some puzzles) easier in Curse or Escape.
Curse does happen to have been a lot of people's first, though, for various reasons.
DeleteI agree with Anon that Full Throttle is pretty frustrating in some spots and I don't think I'd suggest it for someone completely new to the genre/time.
I'd also like to suggest, not.a single game, but a short series to introduce the genre - Quest for Glory.
ReplyDelete1. Shortish games, very highly regarded. Two of them are top-10 here!
2. Not completely a traditional adventure game, you have the RPG aspects which add a bit of frenzy to the more stolid adventure rhythm.
3. The series starts with the EGA parser and ends with the SVGA point and click, so you can see how the technology matures as you go from game to game.
I'd quickly disagree, unless you are introducing an RPG player to the adventure genre, QFG might scare them away. And we want to keep them.
DeleteNo disrespect to Corey -- they are great games, but they have too much RPG elements to be a good introduction to a non-RPG genre.
I think the first Monkey Island is the best option to a newbie to the genre. If you don't like the pixelated graphics, you can play the special edition. DotT is a great game, but I think it would be a little difficult for a begginer. And if you like it, you van continue withLe Chuck"s revenge, whuch is also great but a little more difficult. Although if you start with those two, the games that would come after may seem not so good because those two are surely top ten material in the history of the genre
DeleteRemember, LeChuck has a lite mode (which may make it too easy, but still...)
DeleteAn afterthought: the Telltale episodic games might not be such a bad intro as well, they have most of the elements and are shorter, so they'll get quicker satisfaction from it.
Yeah, the Telltale episodes were pretty good in my opinion, but I thank a series like Monkey Island should be played in order to enjoy even more the recurring characters and the jokes and nodes to previous games. I thinhk the first one has a near perfect game design that will be friendly to any gamer, with or whithout experience on the genre
DeleteMI2 lite mode is really nice. It still managed to have me stuck for years when I was a kid, in Dinky Island. At the time, I didn't understand how that island maze worked, and the easier puzzles stopped at chapter 3 I think. They left 4 with no changes in lite.
DeleteI was curious to check that out, and found a good but old blog post about the differences. (Obviously, lots of spoilers for anyone who hasn't played yet)
DeleteOr you could just have searched this blog to find https://advgamer.blogspot.com/2016/05/monkey-island-2-interlude-monkey-2-lite.html
DeleteI forgot we did it! Usually our blog shows up higher in the Google results, it didn't this time.
Delete