My guess, having not played it yet, is that it has something to do with Wishbringer’s status as the second “Introductory” (previously called “Junior”) title, a successor to Seastalker to bring kids in the door and get them hooked on Interactive Fiction. Am I going to find the game too childish for lasting appeal? This is also Brian Moriarty’s first game for Infocom having done a tour of duty as a backend software engineer working on 6502 systems. I wrote a long introduction to his career last week, as part of my review of Adventure in the 5th Dimension. If you skipped that one because you never heard of the game, please check it out. Mr. Moriarty had finally achieved his dream job; that is the story of how he got there.
Festeron again! |
Before I deep dive into the manual, let me tell you my first surprise: Wishbringer is unambiguously a Zork game. I had heard that it was “Zorkian”, perhaps sharing a certain sense of style with the original trilogy, but I had absolutely no idea that it was literally a Zork game. What do I mean by that? This game takes place, or at least purports to, in Festeron in Antharia. This was established in the Zork manuals (which had been recently updated) as being an island province of the Great Underground Empire. That doesn’t tell us when this game takes place and the manual suspiciously only uses two-digit dates, but it’s unambiguous that we’re having an adventure in a new corner of the GUE. I am much more excited than before to see where this is going and how it connects to the other games in the series.
Travel guide to Antharia from Zork II |
The manual further explains that the Wishbringer stone can be used for seven different wishes, but each of them can only be used once. Each also requires you to find and use a special item:
- Rain, when you wish on the stone while standing under an umbrella
- Advice, when you wish and listen into a seashell
- Flight, when you wish while sitting on a broomstick
- Darkness, when you wish after drinking the “Milk of Grue” (ewwww)
- Foresight, when you wish while wearing a pair of glasses
- Luck, when you wish while carrying a horseshoe
- Freedom, when you wish after eating candy
We will see exactly how these will be used in the game. I’m a bit disappointed that you can only use each wish once, but other choices might just have invited too many comparisons to Enchanter and Sorcerer, plus Spellbreaker is just a few months away. The only thing left is to play the game!
Starting the game in a dream? Someone played Sorcerer. |
I head inside and find my boss, the local postman, reading other peoples’ postcards. He says that he has a “Special Delivery” that we have to drop off immediately. The envelope has to make it to the Magick Shoppe by 5:00 PM. It’s just after 3:00 PM now, according to the timer in the corner of the screen, so I don’t have much time. The envelope is one of the feelies from the package and includes the address of the shop:
American-style letters have the return address in the upper-left. |
Heading out of the Post Office, I check the signage. There is a cemetery off to the west of me and the town to the east. I head east first and find a small cottage belonging to the librarian. There’s a poodle outside and he’s pretty much blocking the way. I cannot either enter the house or proceed into the town to the north. The game hints that I may be able to bribe it with something, but I don’t have any items of interest yet. I guess I have to head to the cemetery after all.
Something tells me that poodle is famous... |
Just to the north is a gravedigger. He asks to see the envelope that I am carrying, but I refuse and he eventually leaves. Did I make the right choice? I have no idea, but he looked pretty suspicious to me and a good mailman doesn’t show anyone the wrong mail. Once he’s gone, there’s an open grave that I can climb down into to find a bone. On one hand, I bet this can distract the dog! On the other hand… is this a human bone? Am I going to let a dog munch on a human bone? That is more than a little disturbing. Exploring the rest of the graveyard, I find an umbrella and an iron gate leading out to the north that I cannot unlock. The gravedigger is still wandering around and he warns me against going into the graveyard after dark.
With no way out, I go back the way I came and approach the poodle. Giving him the bone makes him happy (and me a bit unnerved), but it will let me head north now. I still cannot enter the librarian’s house without being blocked, but that’s okay. Just to the north, I find the Librarian, Ms. Voss, locking up the library. She gives me a note that she wants to have delivered to Mr. Crisp, the Postmaster. I cannot read it, but it says “Corky” on the outside. Corky Crisp? How cute. She runs off.
Seeing that the envelope says to go to North Festeron, I cross the town and a bridge. I’m not quite sure that I am going in the right direction. I reach a point where the game tells me that I’m getting in deep and I should probably draw a map and that seems like something I wouldn’t be doing at the very beginning of a kids game. Besides, I’m almost out of time already. I elect to explore the town first.
Town map from the end of this post |
- There’s a rotary in the town center, around which is a police station (containing an officer and an empty cell), a locked theater, a locked library, and an empty church containing just a candle.The center of the rotary has a statue and fountain; inside the fountain is a coin and a fish.
- To the west is a lakeshore and the locked northern entrance to the cemetery. There’s a pile of leaves there and a “Do Not Disturb” sign. If I search the leaves, the wind picks up and they fly away revealing a pit in the sand. It was a trap! But for what? My score goes down by ten points for not following the sign so I restore.
- In the northwest of the map, you can climb up to “Lookout Hill” where we can see a tree stump and a horseshoe.
- In the northeast of the map, I find a tiny lighthouse, a pelican, and a conch shell hidden in a tide pool. I have no idea why anyone built a scale model of a lighthouse on a beach, but it’s not sillier than anything else in this game.
- On the eastern edge is a “Pleasure Wharf” with a video arcade and a mailbox. There’s also a seahorse that I can rescue by throwing it back in the water. I’m reminded a bit of the arcade in Sorcerer, but I suppose how many different kinds of arcades can there be?
And unfortunately, that is it: there is no magick shop in town so I’m going to have to explore north after all. At least I have found ingredients for three of the wishes: a horseshoe, an umbrella, and a seashell. I’ll have to be on the lookout for the rest. It says that the postal code for outside the grid is 23-51-1 which is exactly what is on the envelope. Oh well.
The path up the mountain is simple enough. There’s a not-quite-maze that you have to pass through, but it is easy to map as the exits are listed and distinct. It’s only a couple of rooms anyway. At the top is the magic shop, a quaint little establishment. When you go in, a little bell rings. You know the type. Inside is an assortment of magical things but we’re there on business so we hand the envelope over to the proprietress. She has misplaced her glasses and asks us to open and read the letter to her.
He took her cat! That is evil! |
Outside, it’s practically a new world. As the sun sets, fog rolls in across the island. Things are… different. The post office where I started is somehow replaced by a large tower! What is going on? Is the Evil One attacking? I’ll have to find out next time!
Time played: 1 hr 40 min
Inventory: metal can, gold coin, violet note, umbrella (plus the stuff I saw but didn’t pick up yet)
Score: 24
It’s time to guess the score! While this is Moriarty’s first Infocom game, he is not new to our blog. We recently looked at Adventure in the 5th Dimension, his first published game, and that one scored only 13 points. In contrast, Loom managed to score 65 and is still one of our top games of all time. Moriarty also played much smaller roles in the development of Indiana Jones and the Last Crusade (65 points) and Fate of Atlantis (82). That is an incredibly wide spread so I cannot possible provide any meaningful score guidance this time. If you absolutely insist, I’d say that the average of the two games (that we have played so far) where he was the sole creator is 39. Is that a good guess? I have no idea.
One final programming note: Fooblitzky has been moved to this Infocom year and I will look at at after A Mind Forever Voyaging. This game was released in stores in 1986, but it was initially sold as a mail-order exclusive in 1985. I’m still not sure how I will cover this non-adventure game, but I will figure it out when I get there and see what it is like.
Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, it's an opportunity for readers to bet 10 CAPs (only if they already have them) that I won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 50 CAPs in return. It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw.
I'm going to take your mathematical advice and guess 39.
ReplyDeleteAh, one of my favorites. Looking forward to seeing how it holds up.
ReplyDelete"We recently looked at Adventure in the 5th Dimension, his first published game"
ReplyDeleteAny chance anyone here will be looking at "Crash Dive", his only other credited title between 5th Dimension and Wishbringer?
(I documented both of the early games at Mobygames and like to see them bubble back out of total obscurity from time to time 8)
DeleteI am planning to review it before playing Trinity, if I can.
DeleteI'm gonna guess 40 for the score.
ReplyDeleteI remember having a copy of Fooblitzky but I think I could never figure it out (I was very young and it was the sort of copy where I didn't have access to the box or manual, if you know what I mean)
Guessing 34.
ReplyDeleteI‘ll say 40.
ReplyDeleteI'll guess 42...because it's the answer to everything. :)
ReplyDeleteOh, Andy guessed 40 already. I‘ll be bold and guess 44, then. I‘ll try to play along, too, as it‘s short and sweet, iirc.
ReplyDeleteI'll go lower for 35. Before your bio on Moriarty I never knew it was a real life second name, I had always assumed it was something made up by Doyle for the Holmes series.
ReplyDelete45
ReplyDeleteReally I never seen it before 42
ReplyDeleteNever played it unfortunately, but hey, why not throw a dart at the board blindfolded. Let's say 43.
ReplyDeleteThere’s even a suitor that tried to get the Coconut of Quendor which I vaguely recall being mentioned in a later game, although I do not remember if it was Zork Zero or Beyond Zork.
ReplyDeleteIt might be mentioned in Zork Zero, I don't remember, but it definitely figures in Beyond Zork.
used for seven different wishes, but each of them can only be used once
The manual says so, you mean? Weird. The ones that require something consumable (like freedom and darkness) I can see being limited, but I thought you could wish for advice and foresight, at least, multiple times.
Lbh bayl jvfu sbe nqivpr bapr, ohg nsgre univat qbar fb vg'f n creznaragyl npgvir rssrpg gung crevbqvpnyyl bssref uvagf.
DeleteJvfuvat sbe sberfvtug vf fvatyr-hfr naq tvirf bar fcrpvsvp ivfvba.
Ah. Since abar bs gurz ner arrqrq gb jva gur tnzr, I don't have a lot of experience actually using the wishes other than saving, seeing what the response looked like, and then restoring.
DeleteI've already finished the game, it was much shorter than I'd
ReplyDeleteanticipated. I may have remembered some puzzles from an earlier
playthrough but it was not that hard anyway, to be honest. I really
enjoyed it - to avoid spoilers for me, I have refrained from reading
your introductory post (but will do it now) and to avoid spoilers for
any of the readers here, I'll rot13 the rest.
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orsber lbh ragre gur zvav-znmr yrnqvat hc gb gur zntvpx fubccr. V ybir
gur jevgvat va guvf tnzr fhpu nf gur "Qnex" jurer lbh pna "nyzbfg urne
gur pncvgny Q". Pynffvp Zbevnegl, vaqrrq.
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Gur jubyr cynglchf xvat frdhrapr jnf qbjaevtug penml. V'q sbetbggra nyy
nobhg jung unccrarq nsgre erfphvat uvz naq jnf trahvaryl fhecevfrq jura
V ragrerq gur guebar ebbz nyzbfg ol nppvqrag. Nyfb, gur tehr'f arfg jnf
harkcrpgrq - V unq nyy ohg sbetbggra nobhg Mbex yber va "Jvfuoevatre".
Trggvat onpx gb gur juvgr ubhfr jvgu gur obneqrq sebag qbbe jnf rira
zber bs n fubpx. V ernyyl ynhturq jura gur qbbe bs gur yvoenel fynzzrq
fuhg gur fnzr jnl gur bevtvany gencqbbe va "Mbex" qvq. Gur tnzr ernyyl
orsvgf obgu lbhe znengubaf - gur bevtvany Mbex znenguba nf jryy nf gur
rkcnaqrq Vasbpbz bar - nsgre nyy.
Zl zntvp jbeq jnf gur anzr bs bar bs zl snibhevgr jevgref sbe gur gryyl
naq guhf rnfl gb zrzbevfr: FBEXVA. Vf vg enaqbzyl trarengrq? V'yy xabj
zber nsgre ernqvat lbhe cbfgf, V nffhzr.
V jnf jbaqrevat jurgure gur fghzc wbxr va "Zbaxrl Vfynaq" ersreerq gb
gur frperg cnffntr urer, rfcrpvnyyl nf gung tnzr ortvaf ba n ybbxbhg
uvyy naq gur fghzc cnffntr raqf ng bar.
Vg gbbx zr n juvyr gb chg ba gur 3Q tynffrf va gur oyheel gbjre; gur
jubyr gbjre frdhrapr sryg yvxr V'q orra qebccrq vagb "Rapunagre" jvgubhg gur fcryyf ohg V jnf xvaq bs fhecevfrq jura vg jnf abg gur svanyr. Vg'f n avpr gbhpu gung lbh unir gb ybfr Jvfuoevatre gb erivir gur byq jbzna'f png. V qvqa'g arrq nal jvfurf nf nyy bs gur chmmyrf jrer ernyyl fgenvtugsbejneq; nyfb, V qvqa'g svther bhg ubj gur flfgrz jbexf. Znlor V'yy svaq bhg ol ernqvat lbhe cbfgf - abj gurer jvyy or ab zber fcbvyref jnvgvat naq V'z ybbxvat sbejneq gb frrvat ubj lbh anivtngrq gur tnzr.
Zl zntvp jbeq jnf gur anzr bs bar bs zl snibhevgr jevgref sbe gur gryyl naq guhf rnfl gb zrzbevfr: FBEXVA. Vf vg enaqbzyl trarengrq?
DeleteV guvax gurer'f n srj cbffvovyvgvrf sebz juvpu gur tnzr enaqbzyl fryrpgf bar.