Okay. Time to see what I've been up to lately in the land of Spielburg...
Martak the Magic-User Journal Entry #3: I finally met a wizard whose skills rivalled my own, and beat him at his own game on only my second attempt (as far as he knows). I also made a deal with a Frost Giant and a witch, who I now have a plan for dealing with permanently. I just need to deal with those pesky bandits...
I left off last week with a to do list for each character. One of the things my magic-user needed to do was get a spirea seed, which I thought I'd need a Fetch spell for. I still couldn't afford a Fetch spell, having avoided fights with my mage, but trying my rarely useable Open spell on that screen told me I didn't need the Fetch spell for this puzzle.
Much more satisfying than the usual response of “The spell has no effect.” |
Rather than practice the spell until I ran out of spell points, sleep and repeat (which I tried but got killed in my sleep) I decided to pay a visit to the castle instead. Being faced with a closed portcullis I found the perfect opportunity to practice using my Open spell
Sigh |
The solution was simply to click on the portcullis, which has the guard, Karl, open the door for me. Karl also tells me the familiar information on the Baron's children disappearing and Baba Yaga's curse.
Inside the castle I can talk to a weapon master who won't train me because I'm not a fighter, and find the stables, which I can clean.
Computer game hero, ladies and gentlemen |
Um... the only horse here is the exact opposite of black, pal. |
I can also check out the barracks to the west, and when I touch the guard, I get dragged into the dungeon.
That's a harsh penalty for trying to get someone's attention, but okay. |
I leave the castle area and do some plant gathering in order to make some money, selling my plants to the healer. She buys my fairy-ring mushrooms and my Erana's peace flowers, giving me enough cash to buy another spell.
Fetch spell here I come.... |
I see this message a lot. I seem to be constantly short on Magic Points or Stamina. |
This is the sleep screen. This time I went for the 60 minutes option. |
Fetch spell in action. Now to learn Sit, Beg and Roll Over. |
I then go back to the spitting spirea plants and cast my open spell again, which is now at 34 points of expertise. This turns out to be enough to open the plants, which has them spit the seed onto the ground.
I am now one with the woods! |
I also get the meep fur, which my thief got last week, and the meep gives me a Detect Spell scroll that my fighter and thief was unable to get.
Time to visit the 'ermit! Using my trusty hand-drawn map, I return to the waterfall and cast my new Detect Spell spell near the hermit's cave. I'm not sure I would have thought of doing this if my thief hadn't been told that there was an invisible magic ladder on the cliff-face, so I'll take it as an advantage of playing with all three characters. Thanks, Trevor the Thief!
The ladder should be there even if I can't see it. Why couldn't I feel it? Adventure game puzzles I suppose - required to make the game fun - ah, fair enough. |
Before the ghosts kill me at the cemetery, I rub the unguent on my body, which makes the ghosts ignore me, then take the mandrake root.
You're going to make me time this perfectly aren't you, game? |
I take a 60 minute rest, but the night is still young. Annoyingly, the game won't let me rest twice in a row.
And not allowing me to pass time until I get to do something fun is supposed to make me LESS impatient? |
I go to the troll cave (which I find out is actually an ogre cave) that I went to last time and cast Calm on the ogre so I can get past him. He's easy enough to walk past, but I figure it never hurts to get spell experience. I cast my spell again to calm the bear and get into the kobold section of the cave. Armed with my Fetch spell I use it to try to get the key from the sleeping kobold. It unfortunately wakes him so not only do I not get the key but I have to dodge his lightning bolts. After doing so for a while hoping he'll run out of magic points, I die.
Reloading, I cast my Detect Spell spell in the kobold section, which notes the magical key, as well as an invisible chest at the south of the cavern. The chest is trapped, which I can avoid by casting a Fetch spell, but not without waking the kobold. I leave to come back later.
I go back to the hermit's cave and use the empty flask that I somehow acquired to get flying falls water and once again attempt to enter the hermit's cave. I try various things to get the hermit to notice me after magically opening the door and run out of magic points in my attempts before the obvious solution hits me...
I knock on the door.
It works.
I feel very very stupid.
I talk to 'Enry the 'Ermit with the only difference to my thief's conversation being that I can learn the 'Trigger' spell.
I go back to the healer's with all the items she needs apart from the fairy dust, which I can only get at night.
I then spend a bit more time flower collecting to raise money and casting various spells before resting to increase my skills.
In my travels I meet a fox who's stuck in a bear trap. I can rescue it with either my hands or my open spell and it gives me some extremely useless information...
And now you know what the fox says! |
I was hoping I'd be able to take the bear trap, but I can't do anything with it, so I explore more and attempt to deal with the Frost Giant.
As has become my habit, I cast all my spells on any screen of interest, largely to get spell practice. My Detect Spell spell detects magic from the glowing gem on the Frost Giant's belt. When I try to cast a spell in order to win a fight with him, such as a Calm spell, my character stupidly runs right up to him before attempting to cast the spell.
Anyway, I continue to explore and visit the mage Erasmus' castle.
It's only a model |
Any fan of the excellent Monty Python and the Holy Grail can guess the first two questions I'm asked. The third seems to be random and usually another pop culture reference, which I enjoyed.
If I answer honestly, I'm invited in. I start off in a room full of magical items. If I try the wrong thing, such as touching a glowing orb, it annoys the dragon head.
I was very tempted to go with the Guybrush Threepwood line, but after already tiring myself by walking here twice I go with the first option instead. |
My guess: Me! |
My guess: a dispel magic potion on the bandit minotaur |
My guess: a dispel magic potion on the bandit wizard |
My guess: get rid of Baba Yaga |
That gives me another nice list of things I need to do. I like having a clear purpose in adventure games. Onward!
After talking to Erasmus for a while he offers to play a game with me and if I win he'll teach me the spell “Dazzle”. To play I need to already know Fetch, Open, Flame Dart and Trigger. The only one I don't know is Flame Dart and I still can't afford it yet.. Apparently the “Dazzle” spell will cause anyone looking at it to be blinded for awhile - sounds useful.
I try to stand up and Erasmus gets upset and sends me back to the beginning of the path. Which is fine with me because I was ready to leave anyway.
I decide to visit the antwerp, who looks like it might be made of water. I try the 'Open' spell, thinking maybe if I open it its insides might spill out. But I'm surprised by what happens instead.
I found a camoflaged door I hadn't noticed. |
At the entrance to the town, I find a thief throwing his knife in the air. He offers information for money, so I save my game and give him some money.
I buy the Flame Dart spell, leaving me with a coin pouch full of nothing.
Who needs money when I have a full spellbook? |
I had only a few magic points when I started this game – not a good idea |
Disappointment rose in me as my character walked right next to the giant before casting the spell.
I was all the way to the left of screen when I pressed the Cast Flame Dart spell button and directed it at the Frost Giant. |
After reading this I still wasn't sure what I was supposed to be doing. |
I'm still confused |
What I eventually worked out was that finishing the game consists of getting to the bottom right of the screen. (Come on, that wasn't too hard to explain, game manual!)
I think the game is making a joke, guessing that most players will save the game at the start of the maze and actually make many attempts before succeeding – like I did. |
Now that I have the Dazzle spell, and have earned some more money, I go to town and but a lot of fruit and vegetables in an effort to buy the glowing gem from Brauggi the Frost Giant. I give him my 50 apples, and he seems content.
I put the gem into his eye socket, and as promised he opens the gate. I then talk to the hut and say the rhyme, “Hut of Brown, Now Sit Down.”
The hut sits and I enter, then watch as the witch turns me into a frog. She offers not to cook me in exchange for a mandrake root.
Technically, I already have a mandrake root, but along with my clothes you must have turned it into part of a frog. |
As a reward, she doesn't kill me but threatens to do so if I return - she really knows how to make a guy feel appreciated. I guess that I'll need the magic mirror that the bandits have in order to reflect her spell back at her, but go back in after saving just to see what happens.
This pun confirms my suspicions. So I know to come back after dealing with the bandits. |
Inside the cave is a troll. I'm immediately put into a fight, and knowing my troll lore from other games or legends I try to kill it with fire.
Fire does absolutely NO damage to this troll. This is going to be a problem. |
Now I attempt to vist the other place I haven't solved yet in this game – the bandit area. I attempt to cast a spell, but the game won't let me.
This message annoyed me more than it should have. |
One thing I tried due to the death message was moving around before casting a spell. That didn't work though. I got particularly annoyed that the game made fun of me for stopping for so long before attempting to cast a spell when it was the game itself that refused to allow me to act while the archers slowly appeared and drew their bows at me.
Anyway, I reloaded and went back to the antwerp screen with a new plan. Here's my thought process...
- The antwerp moves away from me whenever I get close to it.
- On that screen I have an open door that leads to a troll cave.
- I cannot damage the troll.
- Perhaps the antwerp could kill the troll for me.
Despite my recent failures, I feel I achieved a lot this time. And rather than go into detail on what my Thief and Fighter have been up to and making this post too long I'll deal with their adventures next time.
Here's our updated to do list after this section
Magic-User:
Get spirea seed (I suspect after buying a fetch/telekinesis spell)Get Healer's ring (Again, I feel telekinesis is the answer)Find a way into the hermit's cave- Get Fairy Dust from mushroom ring without dancing to death
Get flying water (after buying an empty flask from the provisioner)Get mandrake root (after buying Undead potion from healer)- Do something about the antwerp – it's not bothering anyone, but I hate that it exists and want it dead!
Get better at fighting (magic)
- Deal with troll cave (real troll cave this time – I thought the creature outside the bear/kobold cave was originally a troll, but now know it's an ogre
- Deal with Ogre/Bear/Kobold cave
- Deal with Bandits
- Get even better at magic
Here's my magic-user's current stats, including his expertise in each spell. Most of his skills are much higher than last time, which makes me feel like I've achieved something - ACHIEVEMENT! INCREASED SKILLS.
Open: 50
Detect Spell: 26
Trigger: 14
Dazzle: 10
Zap: 20
Calm: 18
Flame Dart: 12
Fetch: 28
MARTAK: And that's my story. A lot of action, fun, spell casting, winning a battle of wits against the area's eminent wizard.TREVOR: But what about our story? We don't have time for you to hear about my time in the Thieves' Guild headquarters...FRODO: Or how I managed to cleverly get to the hermit's cave without either spell or climbing ability...TREVOR: You probably just threw stones at it until he opened it in annoyanceFRODO: Fine, but I'm going first next time.MARTAK: Fine with me.TREVOR: I can't wait. Just be sure to wake me when you finish.
My guess: get rid of Baba Yaga
ReplyDeleteIn the original EGA version of this game that might have been the only interpretation, but in this mouse-interface one, we always liked to joke at this point that the remake had already "driven out the curser" in its change of interface.
A pun worthy of Erasmus himself!
DeleteOk, now I have to know: What DO you get when a Tyrannosaurus running 25 mph eastward meets another Tyrannosaurus running 15 mph westward?
ReplyDeleteGood and funny write-up. I caught myself chuckling more than once.
I see you sometimes apply adventure game logic to situations where rpg logic would be more suitable. As your spell skills increase, the effectiveness of some spells will increase too.
Glenaabfnhehf Jerpxf!
DeleteThanks, and hmm, something to keep in mind.
*groan*
DeleteIn the EGA version it amused me that you could hide in the castle gatehouse and ask to be let in. They'll refuse the first time saying "Not without showing your face!". The second time they'll let you in fine. I loved the sneak animation, muahaha...!
ReplyDeleteI was always curious whether Erasmus would say something different if the player actually took more than 500 tries to win, though admittedly, not curious enough to put i the effort to find out.
ReplyDeleteI always worked the cursor keys during the game hoping the somehow managed to motivate the bug in one way or another. I remember it being mostly luck.
Delete