Laura Journal Entry #4 "Ok, ok. I have to get out of this museum. People are dropping like flies. First Dr. Carter, and then everyone else. I am starting to believe I am the murderer as I seem to be the only living soul around here. But I will soldier on and see the end of these murderers or I am not called Laura Bow!”
Who would have thought? It really seems like Yvette cared for Ernie. We start this chapter at her office trying to comfort her. She repeats the bit about Ernie being chased by Icepick, a loan shark, but that’s something we already knew. What surprised me in that conversation is that Laura reprimands Yvette for spending too much time with her Steve. I mean, we have seen her with Ernie, O’Riley, Tut, Najeer… basically the entire male cast but for Steve. I really must have missed something along the way…
And immediately after leaving her to her woes, we find the thought but sensitive stevedore-by-day artist-by-night Steve at The Thinker, talking with Dr. Myklos. He comments that the paintings in the gallery are all fake, but Laura doesn’t want to have any of it and presses on about all the women he has been with tonight. And just when Laura is about to get really mad at him, Yvette comes rushing to cry on his shoulder, taking him inside. That’s a short mourning period. Obviously, I couldn’t let the french blonde to get away with our Steve, so I used the old glass on the door trick™ to listen to them. Well…
Mon dieu! Let’s shout some more easily misinterpreted things so we can provoke a hilarious situation! |
Curiously, that IS the same face she used when looking at a dead corpse. Maybe we will find Steve’s soon and we will be pretty sure of who did that |
Yes, I will leave you alone so you can keep grasping her neck with your hands. It is not as if there have been several murders this night and Steve hasn’t been seen in a while... |
After that I went to the gallery and realized that all of the descriptions explicitly say how fresh the paint looks. So maybe the countess was smuggling the real pictures with the help of Ziggy and the fake Carrington, but then.. why would she want to marry him for his fortune? The reasoning took me nowhere and I was at a loss about what to do next. So I went to do some wandering but after a while I got bored and decided it was as good a time as any other to translate the Egyptian texts in Dr. Myklos:
I.PAY.HOMAGE.TO.THEE.YE.L ORDS.OF.ETERNITY.RA.ST RONG.IS.THY.SAIL.IN.THE.WI ND.AS.THE.LAKE.OF.FIR E.IN.THE.UNDERWORLD.BE HOLD.SHU.THE.MOTHER.C REATNIG.THE.GODS |
IN.SILENCE.FROM.HER.WO MB.QUICKER.THAN.GREYH OUNDS.AND.FLEETER.T HAN.LIGHT.LET.ME.NOT BE.BUNRT.LET.ME.NOT.BE CONSUMED.LET.ME.NOT PERISH.AS.MY.MUMMY.LIES.P ROSTRATE.IN.MY.TOMB |
I knew she was not a natural blonde! |
I went to explore but it didn’t take me too long to notice a new addition to the picture gallery: a plastered figure of a woman. Suspecting foul play, I decided to make use of the old, literally, glass breaker of a bone I’ve been carrying around and uncover the ugly truth under the plaster.
A girl is dead. Delacroix. Yvette Delacroix. She is covered in plaster. White plaster. |
And here I had some problems with saves that I don’t fully understand, but I will try to explain. I went to the medieval exhibit and found one of Steve’s boots, suggesting he has probably gone the way of the dodo too. Na, don’t think so, he has writer’s immunity. In any case, going back to The Thinker's shows a cutscene where we can see the countess going completely blue on top of Dr. Myklos’s desk, and the aforementioned doctor interrogating her about what are her needs. At some point I started to think I had fallen asleep and woken up in the middle of a Looney Toons cartoon.
May I remind you that this is the same death and violence obsessed doctor that has been talking about death all night? |
Lucky for us, Laura is an expert of finding lost prone-to-kill objects! |
Well, not the death man’s head I was looking for, I should probably leave it alone… |
Well, back to trying to fight the snake. We have been carrying a complete “catch-the-snake”™ kit so it is not that difficult. You have to use the snake oil on her first to scare her and then use the snake-catcher to put her back into her cell, but it took me several tries as you have to use the oil until the bottle is depleted. In any case, now there are no poisonous reptiles (by the way, the reptiles are now winning the death pool by 2 to 1 over everything else) we can try to help the countess…
She looks younger now. Maybe I should try that lifting technique… |
Leaving the room now begins Act 5, which teleports Laura to the mammoth room where we found Ernie with a hooded maniac chasing her with a spiked cub. So if you are like me and right now are asking yourself how on earth did we reach this point from leaving Myklos’s office I have only one thing to say. I have no idea. No, really. This is beyond rushed. Why make this jump? Why teleport Laura this way? Does it serve a purpose other than having a chase scene? It is totally disorienting starting the act in a completely different room, with the music running wild and then seeing the hooded figure approach Laura. Not to mention, you are not allowed to save at this moment, and I was allowed in Myklos’ office. So every time I died I had to restart from before dealing with the snake, investigate the countess’ body, and try a new thing to avoid being killed by the murderer. And believe me, it took me too long to realize what I had to do.
The thing is, the murderer chases Laura into the dinosaur exhibit where Ziggy’s body was found, and taking any exit from this room leads to death. It took me a while to realize that, like in Lure of the Temptress, the solution is obvious. Well, a little less obvious than in Temptress, but the same solution nonetheless. Close the door, and tie the knobs together with the wire from the pterodactyl that you can cut with the wire cutters from Ernie’s office. Simple, but not a permanent solution. Although the silver lining is that now we can save. The next room is the medieval exhibit, but what to do here was more straightforward, as the first time I entered this room I noticed the door can be barred. Not that it matters, as Laura seems to be chased by a cybernetical system coming from the future that has no respect for blocked doors.
You always lose at hide-and-seek, don’t you? |
So I went back to that door and now it was open. I guess the killer thought Laura had sneaked through the transom and broke in to see if she was there, and then left south when he found nothing. In any case, inside the room there is a crane and several boxes. Operating the crane puts a box against the now broken door. I don’t think that will do too much, as you can clearly still go under it, but it is something. A for effort. Behind another box at the far right side there is a hidden door, leading to a lift that takes us to the basement where the museum stores its sarcophaguses. Yes, that right, there is a room full of sarcophaguses in the museum.
But the awesomeness of PU II, the mummy of a teddy bear will make this moment more bearable |
Now, I know I have said this a lot in this game but this time is for real… can I join in? |
Of course, you have to answer using the hieroglyphs. I admit that I didn’t solve the first one by myself, as I had some help from my wife. But once the first one was solved, the second one is pretty obvious and stays on the subject. So with the riddle solved, Najeer let us leave after Laura promises not to tell anyone about the crazy Egyptian cult making sacrifices under the museum in a secret chamber. Thinking about it, kind of makes senses she makes the promise. It is not as if someone is going to believe that...
I knew it wasn’t you!! And even in spite of your complete lack of personality I will always love you!! |
In any case, with the two of them now capable of working together, they move the mural and discover a hole in the wall. Going inside the darkness surprisingly does not kill you. Not immediately at least, because the tunnel is full of cobras. And not of the kai variety. Laura still keeps some oil, so this one is easy. It is the next screen that proves to be more difficult. The next part of the tunnel is the end, but the tunnel is blocked by a pack of rats. Even more pressing, there are some gunshot noises coming from behind, which proves that you can’t send a cult of Ra to do the work of a reporter. We still keep the cheese from the mousetrap in Wolf’s office, but using it with the rats leads to another glorious death. Did I mention that after entering the boiler room you can’t save? How I hate this game…
Thank you captain obvious. What tipped you? The gunshots? I bet it was the gunshots! |
I think there is something in your teeth… |
And I would have gotten away with it too if it weren’t for you meddling kids and your stupid giant talking reptile! |
The coroner first asks about all of the murderers and although I think I have the killer figured out, he also asks for the motive behind each killing. So my best bet is jealousy for the males and Yvette and to cover another crime for the countess. Then we are asked about the skeleton in the trunk, which is easy as he is definitely the true Dr. Carrington. When asked about his killer, there was only a name I didn’t recognize in the list: Watney Little. So that’s one thing for sure I totally missed, but that has to be Dr. Carrington’s killer as shown in the introduction.
The coroner keeps asking questions, but the only one that produced a result was answering the countess when asked about a scheme to steal paintings from the museum. However, when asked about her male associate, I answered Ziggy and got chastised, saying that he was not in fact her collaborator and that I should have confronted her in the medieval exhibit with proof that her partner had been killed. So I guess the answer to that is to show her the watch or something else from fake Carrington and she will spill the beans about this Watney Little character.
In any case, apparently I failed miserably, as the coroner told me to not ever interfere again with a police investigation and got kicked from the newspaper too. The ending here is a bit dark, to be honest, describing Wolf taking his life for his failure, Myklos taking to solitude, Dr. Carter’s ghost chasing Laura for not recovering the dagger (a lie!!) nor his murder, Tut committing suicide also… Oh, and one night a dark figure enters Laura’s room and guns her down. And this one is actually animated, so you can reflect further on your failures
So… any other suicide that could be attributed to Laura? |
Session Time: 1h54m
Total Time: 8h30m
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, I've not made any requests for assistance. Thanks!
At least the coroner made pretty clear what was the important piece you missed? That's assuming of course that the countess-collaborator question was the only one triggering your bad end.
ReplyDeleteHe only offered me three clues:
DeleteThe first one is the one about the countess.
The second one is about Najeer, as I was asked about the leader of the RA cult and the first time I did the quizz somehow I thought the leader was the hooded figure next to him. The clues the coroner gave me made it clear it had to be Najeer and when I reloaded and answered Najeer he didn't say anything.
The third one is a question regarding who has a side job fencing items from the museum. I answered that Ernie, but the coroner said something about Ernie repairing a fence in his home, so I assume that is incorrect too.
However, there were no clues regarding who murdered who or why. That second part is the one I find more troubling and open to interpretation but we shall see...
About the third one - I think that's just a bad pun, Ernie is the correct answer for that.
DeleteThat chase sequence is the worst. I had to do it like three times because I missed something (first I used up all my snake oil, then I had to get the boot from the gallery). And the first time is tedious due to all the trial and error involved. This is the bad kind of dead end situations.
ReplyDeleteYes, it reminds me a lot of the hall at the bandits camp in Quest for Glory. AT least there they allowed you to save more often but here you have to try and repeat a lot before reaching the point where you can save your game again...
DeleteLooking at the picture, did the snake bite Laura where I THINK it bit her?
ReplyDeleteIn the left leg? :D You can clearly see two red points in her leg in the image. On the other hand, she has no right leg so either the snake had an appetizer or she is doing some yoga postures
Delete:)
DeleteI originally read this on my phone so didn't notice the red marks at first. But thanks for pointing out that the snake also ate her entire other leg. That picture looks more amusing than I at first thought.
Deimar, this game seems even more annoying that The Colonel's Bequest, which I enjoyed . . . even though it was annoying.
ReplyDeleteSeriously, reading your description of these puzzles makes me a) wonder who, if anyone, playtested this, and b) not want to play this game.
That revelation of there existing a secret cult beneath the museum was also the moment the story jumped the shark for me. Especially as is seems unrelated to the rest of the story. It's like the writers threw whatever they felt was interesting into the game.
ReplyDeleteYo! I’m new to your blog and I must say that I find it really interesting!! The (non)sense in some games and the accompanying images are just gold! Laughed like a hyena on these jokes xD
ReplyDelete