The 'who will I play as' poll is complete. And you voted to have me play as all three characters in the game. So be it. I wouldn't go to the extra effort for just anyone, but for you Adventure Gamer Blog Readers, I'll do it!
ALL THAT I CAN BE - 38%
MAGIC-USER 28%
THIEF – 23%
FIGHTER – 9%
Deep breath - okay. I'm ready to be all that I can be! |
We'll start by meeting our three protagonists in a future adventure I like to call “Stuck In A Dungeon”
We have Frodo the Fighter, Martak the Magic User and Trevor (pronounced Treevore because fantasy characters pronounce their names weirdly) the Thief
Frodo followed his companions into the abandoned castle. Distracted by a shiny glint at the far end of the room, he noticed neither his companions screaming something at him nor the door slamming ominously shut behind him.
MARTAK – What part of 'hold the door' don't you understand?
FRODO – I'm sorry. I didn't hear you properly
MARTAK – Between the two of us we must have screamed 'hold the door' at least twenty times and you just stood there like a giant fool.
FRODO – You were drowning each other out. I missed the whole middle of your sentence
MARTAK – But that still doesn't...
TREVOR – Do you guys know the only other exit to this room is completely blocked?
FRODO – This door won't open either. It's too strong.
MARTAK – Great.
FRODO – Well, if we're going to be stuck here for a while...
TREVOR - ...forever...
FRODO - ...maybe we should trade stories. I could tell you all about the time I became Hero of Spielburg
MARTAK – Wait, I'm the Hero of Spielburg
TREVOR – Yeah, who isn't. I think they hand those things out like free Garlic Bread with a Pizza
FRODO – I'm sure I'm the real Hero...
MARTAK – Just tell your story, Frodo. I'm too tired to argue.
TREVOR – I'll see if there's another way out.
FRODO – Well, it all started when I arrived at the town gates after an arduous journey...
FIGHTER
Frodo the Fighter Journal Entry #1: I went to Spielburg to become a hero. I started my heroic quest by talking... a lot!
I increased Strength, Agility, Vitality, Weapon Use and Parry. This guy's a fighter and nothing else. |
Not a lot happened during this first part of the game, as I largely just explored the town and randomly wandered the wilderness. I got a LOT of exposition though. I suspect the correct way to play the game, and the way the game originally played when using the parser is to explore early and ask people information after you know you need it. With the new point-and-click interface, I can get seemingly all the information from the beginning. It's possible there'll be more information I can get later after finding more out about the world, but I suspect not, or at least not much. We'll find out later.
The start of the game has us entering the town of Spielburg and being greeted by the Sheriff
Note my score is 1 before I get to do anything – ACHIEVEMENT! |
The sheriff tells me that the town could use a hero due to all the monsters and brigands.
The big dumb assistant, called Otto Von Goon is from an Ogre-like race called Goons and he is also a goon! Never let it be said the game is being too subtle |
Clicking on any of these, apart from the last one, has the sheriff tell me about the subject. Some also then give me another similar 'Ask about' menu with more options. |
I get a lot of info about the land I'll be adventuring in,. I won't get into the details until they become relevant, but he mentiones the places I should visit in town: the GuildHall, the Magic Shop and the Inn. I don't particularly care what places he suggests I visit, because I know I'll be visiting everything that's visitable anyway.
There are three doors in the first screen. Two of them are locked, and the door to the left is the inn.
HERO TALE INN
I enter the inn, and find a cat-man inkeeper.
I picked up another point somewhere. I'm on a roll! 498 to go! |
Mmmmm. Free coffee.... |
- I can sleep here (and dream – relevant?) for 5 silvers
- Coffee (1 silver) will bring me to full alertness
- There is a guest staying here, a merchant called Abdulla, who has recently been robbed. He should be back around suppertime
GUILD HALL
This guy fell asleep while polishing his sword... I hope. |
The bulletin board has six quests on it
- Return Baronet Barnard von Spielburg – reward 50 gold
- Spell components needed – inquire at the Healer's
- Provide proof of Brigand Leader's identity – 60 gold and title 'Hero of the Realm'
- Capture or Kill Brigand Warlock – 30 gold
- Return lost ring – inquire at the Healer's
- Safe Return of Elsa von Spielburg – reward 50 gold
From this bulletin board we can conclude that Baron von Spielburg's children are worth 50 gold apiece and the Healer refuses to agree on a price before delivery
Wolfgang the Guild Master, when we wake him up and talk to him, has something to say about all the monsters, but where I was hoping to get useful information on how to fight the different creatures, he didn't seem to have much helpful information to impart
Okay, so beware of something coming out of nowhere? Thanks for the help. I'll use that information wisely |
Wolfgang also gives me a clue for one of the bulletin board quests.
I'll probably find Barnard or his body near the nest of a clawed creature – perhaps the aformentioned second dragon |
Space Quest reference |
Abdulla Doo? Any relation to Scooby and Scrappy? |
The wizard has capsicum spray? |
- The leader's voice was high pitched. A woman, perhaps?
- The wizard was short and giggled a lot – perhaps the bandits are children who obtained access to some powerful magic. Seems far fetched so I'm confident I'm wrong here.
- Abdulla had a Magic Carpet among the stolen goods. I'm sure I could find a use for that item!
Exploring to the north of the sheriff's office, I find a market with a teenage centaur called Hilde manning a vegetable stand.
She gives me some potentially useful food-based information that is likely just flavour text (get it?) so I won't detail it now and will bring it up if it becomes useful later.
She does tell me that the robbers ran away to the southwest after attacking her father, so now I have an approximate direction to find the bandits who've been bothering everyone in town.
I buy 10 apples for a silver coin and move on.
Next to her stall is the dry goods stall, run by Kaspar.
Well, that's not promising |
I don't buy any of these yet but take note in case they'll be helpful later. |
And Abdulla told me that one of the brigands was a minotaur – hmmm |
Yeah, I know. '...until he took and arrow to the knee' |
You can't tell from the screenshot, but the small alley has a glow coming out of it. Seems inviting. |
"Looks safe to me. I'd go ahead" |
A trap! What a surprise! |
TIP: I skimmed through the manual again and found nothing about how to deal with thieves |
There's a note on the floor. I pick it up and read it.
I have no idea what this means, or who B is, or who B is. |
I try to talk to the goon, Crusher, a few times, but he doesn't like that and throws me out.
I feel it's time to go to sleep. I go back to the inn and pay my 5 silvers for a bed.
MARTAK: Well, that was a boring story. You just talked to people all day.
FRODO: But I got killed
MARTAK: …
FRODO: I got better. What do you think Trevor? A good start to an adventure?
TREVOR: I don't know. I stopped listening half an hour ago.
FRODO: I've only been talking for 20 minutes!
Trevor had been attempting to get the door open and has managed to wedge various items in the small crack including pebbles, multiple daggers and a small smooth piece of wood with intricate runes carved on it.
MARTAK: Is that my wand?
TREVOR: We're stuck here – possibly forever. Is now really the time to argue about personal property?
MARTAK: Yes. It's mine and I want it back. We may need it later.
TREVOR: Okay, but if we never get out of here we know who to blame.
Martak takes the wand and puts it back in his backpack that still looked like it hadn't been opened.
MARTAK: Nice work, thief.
TREVOR: I AM a professional.
MARTAK: Anyway, I had a similar experience in Spielburg, but you missed the best parts. Let me tell how my adventure began...
MAGIC USER
Martak the Magic User Journal Entry #1: I spoke to a large number of people who are beneath my notice, and one of the faery folk who ran the local magic shop. I learned my first spell – the first of many I'm sure...
I increased Intelligence and Magic, and also put points in Luck and Vitality to hopefully keep me alive longer |
Magic Shop
The Magic Shop contains a gargoyle like creature and many of the kind of items you expect to see in a magic shop, such as scrolls and potions. As I approach the counter, the gargoyle awakens and Zara, the proprietor, appears. She makes a point of saying that the items in this shop are designed for those skilled in the use of magic. The gargoyle-like creature is her familiar, Damiano. Zara is part human and part Faery Folk.
And when you can take the pebble from my hand, then it will be time for you to leave |
- Zara mentions that there is a place in the distant south that I must journey to after I become a hero here.
- Erasmus is a Wizard who lives in a tower northeast of town
- I can buy a Power Potion that restores my magical energy for 75 silver, a Healing Potion for 50 or a Vigor (Stamina) Potion for 25.
- Importantly, she tells me that there is an Aura protecting this town from danger and there can be no act of violence or cruel magic within most of its walls – why she specifies most, I can surmise due to my fighter's experience in the dark alley.
- Baba Yaga is a powerful and wicked Hag who cursed Baron von Spielburg and all his family
- I need to know the rhyme to enter Baba Yaga's hut, but Zara doesn't know it.
I'm not sure what this means, but it might become clear later |
These are the spells I can buy |
- Perhaps importantly, her description of the Open spell tells me that it unfastens locks and knots. I suspect it will be used to undo a knot in a rope at some point.
- She also mentions that I can also find another spell if I can learn the secret of Erana's Peace. There is supposed to be a gift there for clever Magic Users. Sounds like a place I should find.
Let's move on.
I attempt to buy the Fire Dart spell, but don't have enough money. I'm guessing 10 silver pieces makes one gold piece, but then my inventory specifies 4 gold and 10 silver so I'm not completely sure. I can buy the open spell so I do so, hoping ot open some of the locked doors I found in town with my fighter. I now know my first spell, but only have 1 gold and 10 silver pieces left. I assume I'll be able to get more by solving some adventurer's guild quests so I'm not too concerned.
Now, armed with my new spell I go to one of the locked doors in town.
Bugger. |
I go to the dark alley again, expecting a similar result, and this is when I realise something I hadn't noticed before - it had been night-time when I got here with my fighter.
This time there's no glow that I could see from outside the alley, and a new character instead of the killer thieves.
Alms for an ex-leper |
Actually he does tell me I can get a job cleaning the Castle's stable which is good to build up muscles or have a space to spend the night. Free bed and extra strength – sounds useful – maybe I shouldn't reload to save money.
One of many modern-day Earth references/jokes in the game |
I go to the tavern, and this time I don't talk to Crusher the Goon and therefore don't get thrown out. I do notice that he's standing on a trapdoor. I wonder what would happen if I cast my 'Open' spell on the trapdoor while he's standing there.
Bugger |
TREVOR: So... that's it. The only thing you did differently to Frodo was buy a magic spell.
MARTAK: I... I also met a beggar.
FRODO: And I'm so disappointed I missed that riveting conversation.
TREVOR: Well it seems I'm the only one of us who walked out of town with more money than I came in with.
MARTAK: Oh, do tell us how the noble thief saved the poor people of Spielburg.
TREVOR: If you insist. Like your stories, it starts with me talking to everyone in town, but really gets interesting once the sun goes down...
This time I upped, Luck, Agility and Vitality, Dodge, Stealth, Pick Locks, Throwing and Climbing. |
I did have the option to ask some people in the tavern about the 'Thieves' Guild', but didn't get much in response. The bartender told me he was an honest establishment but Crusher the Goon has something to say.
Boidbath? |
Perhaps if I break into a house I might get their attention. If I attempt to use my lockpick on one of the locked doors during the day the game admonishes me for attempting to break in in broad daylight. That's fair, so I wander randomly until nightfall.
After nightfall, I attempt to enter some of the locked buildings. Some are barred from the other side, so I can't get in, but the game tells me my lockpicking skill increases for trying anyway. After many failures I eventually succeed in lockpicking a door.
This small bit of text made me very happy. I'd achieved something! |
There's a bit of randomization in the lockpicking mechanism – the first time I attempted to open the safe, I failed multiple times and eventually the noise woke the sheriff up.
Being intelligent and quieter will consist of getting some good luck with the randomizer and opening the safe earlier. |
I'm rich! |
For some stupid reason instead of taking the box, my thief decides to open the box, and what happens when one opens a music box?
A goon with a teddy bear turns it off without noticing the caped invader standing directly in front of him in a heroic pose |
I didn't see anything else I can take, and if I use the hand icon on any of the doors the occupant finds me and I go to jail. My favourite is when the sheriff's wife hits me with a pillow, knocking me over the bannister before Otto bursts through his door.
On writing this I thought of something else I could try here, which is to attempt to put my guy into sneak mode, but I'll try that later and if it works discuss it in a future installment.
The only other house I found I could enter was the one next to the adventurer's guild that earlier had a sleeping old lady outside. I break in, and ransack the house while her kitty-cat looks on.
I get 20 silvers from a purse, a single silver in a drawer, some candlesticks, and a string of pearls from a knitting bag. I open an inviting chest, but it contains nothing of value.
There's a covered birdcage that, if uncovered wakes the sleeping woman who just tells her cat to stop bothering the bird.
At some point I step on the wrong spot and the cat gets annoyed. It transforms into a panther and jumps on me, surprisingly not killing me.
Nice kitty??? |
MARTAK: Yes, a much better story than mine. You end up in jail... at least five times!And that's it for our first foray into the land of Spielburg. Tune in next time when we'll climb a tree, fight a bandit and maybe even cast a spell! And yes, we'll talk to some new people as well.
TREVOR: That was just me embellishing the story for effect. That's what would have happened if I wasn't as skilled at lockpicking and being stealthy as I clearly am.
FRODO: Speaking of lockpicking, do you think you can do something about the door we're stuck behind.
TREVOR: I'll keep working on it. You two are welcome to come up with some ideas yourself you know.
FRODO: Actually I'm tired.
MARTAK: Yes, let's have a rest. Next time I'll tell you about what happened outside the town. That's where most of the excitement took place.
TREVOR: Maybe the great magic user will actually cast a spell next time. Or the fighter might actually fight something. I'm the only one who's used one of his skills so far. But yes, let's stop for now.
FRODO Inventory:
- 4 gold, 9 silver
- 4 food rations
- 1 broadsword
- 1 leather jerkin
- 1 shield
- 10 small apples
- 1 paper piece
- I dagger
- 1 leather jerkin
- 4 food rations
- 1 gold piece, 5 silver pieces
- 1 paper piece
- *10 gold 59 silver
- 4 food rations
- 1 leather jerkin
- 1 dagger
- 1 lock pick
- *5 small rocks
- *2 healing potions
- 1 fine porcelain vase
- 1 candelabra
- 1 music box
- 1 paper piece
Time played: 2 hours 40 minutes
Total time: 2 hours 40 minutes
Glad to see that you started into this game, although I suspect that your plan of playing all three won't keep working as well as you head through. Perhaps pick one viewpoint for each post? There are several major quests in this game which will have different solutions for the classes. I'm not sure the best way, honestly.
ReplyDeletePlaying as all three definitely made it more time consuming to play, and much more difficult to write, but I am enjoying trying to come up with different ways to solve the same puzzle. It's a case of trying to find with the best way to describe it in these posts without it getting too disjointed, which I'm still working on
DeleteMooooorrreeeeeeee!!!!
ReplyDeleteI agree some points will be unwieldy, but you can edit pretty heavily to get around that, perhaps.
One has to question the level of heroism involved in burglarizing old ladies, but this was nevertheless a fun read. Looking forward to the next post.
ReplyDeleteI agree that it is hard to see the "Thief" as the hero. I'm really looking forward to what the Coles do with this in their new game which will be thief-focused.
DeleteSince the thief was always my primary character, I always considered him... Pragmatic. Ultimately he's saving the community, but in the moment he might have to bend a few rules to gather the resources he needs to do it. I also greatly appreciated the opportunity to operate outside the normal boundaries; it can be very tiresome to be bound to a sword or a wand.
DeleteI don't think it's even that uncommon to find thief-heroes in fiction. Just take Harry Harrison's Stainless Steel Rat - always ready to rob a bank, while in the middle of saving the world.
DeleteFrom memory Garrett in the Thief series always seems to accidentally get in a position where he has to save the world while just trying to make money stealing.
DeleteI kind of see this character doing the same - he's trying to get rich, and the best way to do it at this point is help the city and claim the rewards while stealing whatever he can on the way
Or a different kind of pragmatic, becoming known as a hero and liked by the baron might be a good way for someone just arrived in town to divert suspicion from a recent string of burglaries that happened to coincide with their arrival in the small, isolated town.
ReplyDeleteNice, nobody suspects the hero!
Delete