Monday, 30 October 2017

Quest for Glory I - The Hero of Information Dump Central

Written by TBD.

The 'who will I play as' poll is complete. And you voted to have me play as all three characters in the game. So be it. I wouldn't go to the extra effort for just anyone, but for you Adventure Gamer Blog Readers, I'll do it!

Final results:
ALL THAT I CAN BE - 38%
MAGIC-USER 28%
THIEF – 23%
FIGHTER – 9%
Deep breath - okay. I'm ready to be all that I can be!

I'll play it similarly to how I played three characters in Leather Goddesses of Phobos 2. I'll start a post as one character, then play the same section with the others and note the differences. But as the Quest for Glory characters have no pre-defined personality I decided to give them rudimentary RPG-style personalities. Is this a waste of my time? Most likely, but it helps me keep them separate in my mind rather than just being 'me solving puzzles slightly differently'.

We'll start by meeting our three protagonists in a future adventure I like to call “Stuck In A Dungeon”

Thursday, 26 October 2017

Game 92: The Lost Files of Sherlock Holmes - Introduction (1992)

Written by Joe Pranevich



Greetings, friends! It’s time for me to brush off my mouse skills and play a game that requires clicking: The Lost Files of Sherlock Holmes. Despite being released at the height of my youthful game playing, this one is completely unknown to me. I really was a Sierra-snob growing up, but I got better. I reviewed the first game in the Consulting Detective series almost a year ago and I am looking forward to seeing another approach to adapting the characters.

Like so many of these licensed games, the developers do not have a strong adventure game pedigree. This is the first adventure to be developed by Mythos Software, a studio only two years old and thus far dedicated to arcade-style games. It was founded in Arizona by James Ferguson in 1990. James’s team was joined by Electronic Arts team members R. J. Berg and Eric Lindstrom, for game design and story respectively. Mr. Berg and Mr. Lindstrom were both new to their careers with their highest profile work in narrative games being documentation for FairyTale Adventure and Keef the Thief. One potentially shining light on the team was Christopher Erhardt, the producer. We haven’t come across him yet, but he was a former Infocom employee who was brought in to help the company adapt to graphical games. He also produced the Infocom release of Quarterstaff. It’s a new team, but I have high hopes!

Tuesday, 24 October 2017

Lure of the Temptress: Final Rating

by Alex



Strap yourselves in, ladies and gentlemen, and prepare for a tale of squandered opportunity. Deep down, I think that Lure of the Temptress and its game engine had the potential to be great. Not just good, but fantastic. Sadly, a case of the first-time yips might have gotten ahold of the developers at Revolution Software, and what we ended up with was a group of guys that didn’t yet know quite what to do with the shiny new toy they had created.


I LOVE that Diermot getting punched was used on the back of the game box.
If you’ve been reading my posts, you’d think I absolutely hated this game. I did not. I was more disappointed than anything because it showed flashes of brilliance. I will say that certain aspects of the puzzle design made it very cumbersome to play at times, which certainly diminished my enjoyment.

According to Adventure Gamer comments, Revolution’s later game, Beneath a Steel Sky, is fantastic and is regarded as a classic for a reason. I’m glad to hear that. Obviously, Revolution had great success going forward for a reason—hell, the studio still exists—but it’s heartening to know that its later games lived up to the wasted potential of Lure of the Temptress. I mean, they also produced the insanely popular Broken Sword series.

With that said, let’s get PISSED!

Saturday, 21 October 2017

Game 90: Quest for Glory I: So You Want To Be A Hero (VGA Remake, 1992) - Introduction

Written by TBD.

Quest for Glory I: So You Want To Be A Hero is a remake of the 1989 game Hero's Quest: So You Want To Be A Hero. If you want to know why the name was changed to Quest for Glory, check out The Trickster's introduction post for the original Hero's Quest.

STAB DRAGON IN THIGH?

Unlike many fans of old Adventure Games, I'm not a fan of the Quest for Glory series. Don't get me wrong, I'm not NOT a fan either. I've just never actually played them. I own them since I bought them a few years ago, but haven't yet given them a go. I originally thought I'd tried this game once, but seeing as Steam's telling me I've played a total of 18 minutes of the series, and that was after I loaded it up to take some screenshots for this Introduction and download the manual, I was probably mistaken.

I likely first heard about the series once I got access to the internet in the mid-late 90s and I know I heard good things, but I was in the mindset of not going out of my way to find Sierra games, having played some of them and not thinking them any better than 'okay games'. If digital distribution were around then, I might have given them a go earlier, but here we are now – a Quest for Glory newbie wading into the waters with the VGA remake of the first Quest For Glory – it seems appropriate, or interesting, or apt, or... something.

Thursday, 19 October 2017

Missed Classic: Sorcerer - Going Underground

Written by Joe Pranevich



Last week, we made our first real trip back into the Great Underground Empire with Sorcerer. After learning that the demon Jeearr had taken control of the guildmaster, it was up to me to teleport to his location and rescue him… because everyone else went on a picnic. Using a handy Infotator that we nicked from the guildmaster’s room (and included in the game packaging), we cracked the code to a trunk in the guild basement which contained an “aimfiz” scroll, a teleporter. Moments later, we were halfway around the world and near the entrance to the sprawling Great Underground Empire. In a few minutes of exploring, I managed to find an underground amusement park and a quick death at the bottom of a chasm. It’s time to explore.

I want to pause before we get started because, as some of you know, Seastalker is the next game in the series. Written by Stu Galley and Jim Lawrence, it is Infocom’s first juvenile adventure game. Mr. Lawrence was an accomplished master of juvenile fiction, having written more than fifty books before the 1980s, not to mention comics and radio plays. He loved to write adventure fiction and contributed books to Hardy Boys, Nancy Drew, Tom Swift, James Bond, Buck Rogers, and other series… none of which I read as a kid. To help me get into the spirit of his work before starting into Seastalker, I am reading a few of those books, starting with 1957’s The Ghost of Skeleton Rock, a Hardy Boys adventure. I have put up a bonus post including my thoughts on that book and may do one or two more depending on timing and my ability to juggle the interactive and traditional varieties of fiction.

I don’t want to get too far ahead of myself. There’s a Great Underground Empire to explore, after all.