tag:blogger.com,1999:blog-3387495443226852794.post8926024197550783695..comments2024-03-29T23:24:51.650+11:00Comments on The Adventurers Guild: The Lost Files of Sherlock Holmes - The Secret of the Old SmockThe Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3387495443226852794.post-34497062042735603832017-12-25T07:28:53.751+11:002017-12-25T07:28:53.751+11:00Yeah I get it, there's tons of "just talk...Yeah I get it, there's tons of "just talk to Watson until he points something out", and more conversations unlock. And yes, the game is very long as it is, but still, a masterpiece for me<br />Alex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-22706646470251469872017-12-24T05:10:18.636+11:002017-12-24T05:10:18.636+11:00The Holmesian dialogue-heavy approach I love too (...The Holmesian dialogue-heavy approach I love too (I disliked some cheesy inventory combination puzzles in the Holmes games by Frogwares), especially when there is actual thinking involved.<br /><br />By "simply have to keep talking", I mean instances such as the first Scotland Yard scene: Duncan doesn't want to call Lestrade. The solution? Talk to the "blind" vendor to unlock the dialogue option to convince Duncan. And if you hadn't done that yet, Watson helpfully points out that talking to the vendor might be useful. No real thinking involved on the player's part, just following basic adventure gaming thoroughness. It's padding, and Duncan should've been able to call Lestrade right away. There are other moments like this but it's among the most egregious ones.<br /><br />To be fair, I am nitpicking, and these non-puzzles are relatively few and harmless.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-20738365012658259392017-12-24T02:02:05.756+11:002017-12-24T02:02:05.756+11:00This is why I love this series so much, instead of...This is why I love this series so much, instead of doing a Monkey Island or King's quest clone, they adapted the puzzles to fit a holmesian setting.<br /><br />You are not building crazy contraptions, or doing plot unrelated fetch quests. You are just investigating, making deductions, talking with people.<br /><br />By the way, this article covers one of the only classical "puzzle heavy" oriented scenes on the entire game, which is the Surrey docks, all that stuff with cleaning the window is like 3 or 4 steps of typical puzzles in a kind of "escape the room" location (you cannot exit it, unless you solve it)Alex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-23575730276562021032017-12-23T18:21:31.386+11:002017-12-23T18:21:31.386+11:00This game's puzzles are an odd mix of good one...This game's puzzles are an odd mix of good ones (understanding clues you've found to pick the correct dialogue choices, distracting the perfume shop owner) and a few mediocre ones (the needless Scotland Yard bureaucracy and other cases where it turns out you simply have to keep talking, and some pixel hunting). But even the occasional bad puzzles never are illogical, just blandly straightforward.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-39317541151263848712017-12-23T18:01:20.930+11:002017-12-23T18:01:20.930+11:00Yes, this game's plot is surprisingly vast, wi...Yes, this game's plot is surprisingly vast, with numerous plot threads yet to uncover. I'd estimate that you're maybe 45% through. The sequel is even bigger, but isn't able to maintain the same level of pacing.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-49266178495846781272017-12-23T01:43:08.684+11:002017-12-23T01:43:08.684+11:00I am having a lot of fun, but it is a shame that I...I am having a lot of fun, but it is a shame that I keep getting stuck on little things like this. I think I have a feel for the way the game thinks so that will help. I am mostly concerned that I am not as far along as I thought I was now that the killer is in jail but he's not the "killer". I have a vague fear I'll be writing about this game until spring!Joe Pranevichhttps://www.blogger.com/profile/12997014242774219758noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-84122387025773804232017-12-23T01:14:54.658+11:002017-12-23T01:14:54.658+11:00if you look at him in jail, he looks kind of monop...if you look at him in jail, he looks kind of monopoly guy, older, with some bad decisions on his shouldersAlex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-4399685859745972892017-12-23T00:38:38.633+11:002017-12-23T00:38:38.633+11:00"He helpfully tells us that his boss has a me..."He helpfully tells us that his boss has a medium build, gray hair, a top hat, and a monocle. Is it the guy from Monopoly?"<br /><br />This made me laugh. :)TBDhttps://www.blogger.com/profile/07010934567583163570noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-6668588400008443352017-12-22T23:53:32.076+11:002017-12-22T23:53:32.076+11:00Great post, you are in the right track !Great post, you are in the right track !Alex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.com