tag:blogger.com,1999:blog-3387495443226852794.post4859811979300759265..comments2024-03-29T05:52:53.051+11:00Comments on The Adventurers Guild: Missed Classic: The Worm in Paradise - Won! (With Final Rating)The Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3387495443226852794.post-25382571228639610242021-10-09T12:27:58.080+11:002021-10-09T12:27:58.080+11:00I seem to recall that the novella that accompanied...I seem to recall that the novella that accompanied the game mentioned the underground tunnels, but it's been a while since I've read it.Natteravnhttps://www.blogger.com/profile/17395024999038452560noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-14996786737827425632018-10-12T09:07:27.574+11:002018-10-12T09:07:27.574+11:00The dystopian IF game "Kaged" has at lea...The dystopian IF game "Kaged" has at least one tragic ending, and one uncertain ending where it's up to interpretation whether you accomplished anything or not. It also has an early game over if you refuse to follow the call, and just continue as a cog in the machine.<br /><br />I imagine a heroic ending in a dystopian setting would be more appropriate for a strategic game: organize the resistance and overthrow the regime, for instance. <br /><br />In an adventure game, you could also have an escape ending if the dystopia is not a world state, something in the vein of the quest being "bribe the guards and swim across the river to China". That's not really a sarcastic or tragic ending, but it's not a heroic ending either, since the dystopian state lives on. It could be turned heroic if the dystopia is very small, e.g. "get out of the cult compound and warn the authorities", but then it's not really a state anymore.Xaviernoreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-20727733131978789802018-10-08T22:08:39.012+11:002018-10-08T22:08:39.012+11:00You are right that the ending here does bear some ...You are right that the ending here does bear some resemblance to 1984, since both works share the pessimistic notion that totalitarianism is just impossible to eradicate. One could say ending of Worm is like a satirical or tragicomic version of 1984. And now that I’ve said it, I am instantly reminded of the other, more humorous Orwellian masterpiece, Animal Farm, in which the supposed revolutionaries (pigs) at the end become just new oppressors.Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-29815400974128365842018-10-08T22:02:20.632+11:002018-10-08T22:02:20.632+11:00Yes, the aimless wondering led me also to finally ...Yes, the aimless wondering led me also to finally use some hints. This lack of purpose has not been that common in Level 9 games – there has usually been loads of puzzles to tinker with and the problem has been more their obtuse nature than anything else. The only other example where I’ve faced this problem with Level 9 was Eric the Viking game. I think in both games the major problem lies in the difficulty to map the game properly. In Eric, the ocean is just too boring to map that you’ll easily miss some landmark, while in Worm, the subterranean parts of the city are just too well concealed. In effect, it’s too easy to not find any of the puzzles that would provide most of the motivation for the player character.Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-5849536200599782622018-10-08T19:55:01.681+11:002018-10-08T19:55:01.681+11:00The ending does feel a lot like 1984 despite the m...The ending does feel a lot like 1984 despite the more "positive" feel, I think it leans a lot in that direction especially with the tone of the rest of the game being so similar. I still like such unexpected endings, most games tend to stick with the tried and tested "Hero wins" scenario you were talking about that gets dull really quickly, it's interesting to see an alternative so early in gaming history.ShaddamIVthhttps://www.blogger.com/profile/02024540172370536692noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-54223482795701504082018-10-08T05:40:16.090+11:002018-10-08T05:40:16.090+11:00Wow, respect! I never really figured out what I sh...Wow, respect! I never really figured out what I should do next so I didn't exactly admit to myself that I'd given up when I really had...I liked the tone of the game and agree with the rating but the lack of purpose rubbed me the wrong way, too - I have to say that although I usually don't mind this it didn't motivate me to stick with it.Will Moczarskihttps://www.blogger.com/profile/07509711497671899834noreply@blogger.com