tag:blogger.com,1999:blog-3387495443226852794.post4595719044527365584..comments2024-03-28T18:43:06.423+11:00Comments on The Adventurers Guild: Missed Classic: Stationfall - When Food Dispensers AttackThe Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-3387495443226852794.post-85678897925778522662021-12-22T02:26:12.771+11:002021-12-22T02:26:12.771+11:00"The station plans really are nicely detailed..."The station plans really are nicely detailed"<br /><br />That's perhaps not surprising, given this part of the the author biography in the manual:<br /><br />"Meretzky arrived at the Massachusetts Institute of Technology in September of 1975 to pursue a career in architecture. MIT's Department of Architecture convinced Meretzky that he should pursue a career in Construction Management. Following his unexpected graduation, several construction firms convinced Meretzky that he should pursue a career as a game tester for Infocom."Torbjörn Anderssonhttps://www.blogger.com/profile/04853243855446674115noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-66942469923021917662021-12-21T19:10:38.924+11:002021-12-21T19:10:38.924+11:00Don't worry yet too much about having more que...Don't worry yet too much about having more questions than answers. This game has an intriguing puzzle structure in that by solving one puzzle, which I think you are about to solve soon (bcravat gur jnl gb ivyyntr), you suddenly find lot of new avenues to investigate, and most of them eventually funnel into solving one exact puzzle (oybjvat hc gur fnsr).Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-11450596721812710462021-12-21T16:59:57.451+11:002021-12-21T16:59:57.451+11:00The station plans really are nicely detailed and w...The station plans really are nicely detailed and well thought out, which only makes it worse that some areas are so nondescript and empty feeling. If it hadn't been for the plans I would have imagined the station to be much smaller.ShaddamIVthhttps://www.blogger.com/profile/02024540172370536692noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-67936259762735916262021-12-21T10:55:36.804+11:002021-12-21T10:55:36.804+11:00"We explored empty area after area to gradual..."We explored empty area after area to gradually unlock the clues behind what had happened"<br /><br />To be fair, this "Woah, wtf happened here?" premise describes a lot of games. I think that a lot of the modern ones inherited it through System Shock 2, but Looking Glass didn't come up with that story framework on their own.Rowan Lipkovitshttps://www.blogger.com/profile/08691096685515251681noreply@blogger.com