tag:blogger.com,1999:blog-3387495443226852794.post4271754295391030454..comments2024-03-19T14:24:29.910+11:00Comments on The Adventurers Guild: Indiana Jones and the Fate of Atlantis - By Balloon to the SaharaThe Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-3387495443226852794.post-14558434422875049492018-02-10T12:03:16.042+11:002018-02-10T12:03:16.042+11:00Man, this looks like a great game. Man, this looks like a great game. Alexhttps://www.blogger.com/profile/16946742995687817751noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-18802157093303170852018-02-08T04:34:57.212+11:002018-02-08T04:34:57.212+11:00Huh, don't think I ever noticed that.Huh, don't think I ever noticed that.Adamanthttps://www.blogger.com/profile/12424537596238450467noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-78894956326249861582018-02-08T02:20:39.957+11:002018-02-08T02:20:39.957+11:00You're right, but there's another differen...You're right, but there's another difference. It's in the finale, so I encoded:<br /><br />Va gur qvfx irefvba, Xreare'f svany genafsbezngvba vf qvssreragyl navzngrq guna gur PQ irefvba. Gurl obgu raq va gur fnzr, ohg gur cebprff vf qvssrerag, va bar bs gurz gurl vapyhqrq uvf anmv pybgurf juvyr gur bgure vf zber navznyvfgvpAlex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-17809999150190376412018-02-08T00:15:06.243+11:002018-02-08T00:15:06.243+11:00Speaking of subtitles, here's a really bizarre...Speaking of subtitles, here's a really bizarre bit. Remember near the start of the game where Kerner calls "Fritz"(according to the subtitles)/"Dr. Ubermann" (according to the dialogue) and tells him he's "found the treasure they seek"?<br />Well, in the original disk version, there's a third variant, where he calls "Herr Bauer" and tells him to "cable Dr. Ubermann in Berlin".<br />I have no idea what's up with that, it's the only difference between these versions I'm aware of.Adamanthttps://www.blogger.com/profile/12424537596238450467noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-14460993307406376332018-02-07T17:30:16.682+11:002018-02-07T17:30:16.682+11:00More excellent details. Thanks.
I think I was luc...More excellent details. Thanks.<br /><br />I think I was lucky with Sophia and PUSHed her at the right time without realising there was a possible wrong time.<br /><br />Yeah, I noticed that with the subtitles. It's like they wanted to have her sound muffled but didn't have the technology to make it sound good so they left her speaking clearly.<br /><br />The manual does explain wind speed and direction - good catch Adamant.TBDhttps://www.blogger.com/profile/07010934567583163570noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-59902057071409054092018-02-07T05:57:25.693+11:002018-02-07T05:57:25.693+11:00I didnt know that ! I love how games back then, ha...I didnt know that ! I love how games back then, had all the controls in the manual, spoiling part of the game instead of having a tutorial or the controls just ingame and ruin the inmersionAlex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-57198275554160877352018-02-07T03:09:47.455+11:002018-02-07T03:09:47.455+11:00I seem to recall the manual explains that the wind...I seem to recall the manual explains that the wind blows in different speeds and directions at different elevations, which is why these things change as you drop ballast/vent air.<br /><br />What makes less sense is how much ballast that balloon has to contain for you to be able to go up and down as much as you end up doing in this bit.<br />Adamanthttps://www.blogger.com/profile/12424537596238450467noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-32776847551640382672018-02-07T00:37:13.830+11:002018-02-07T00:37:13.830+11:00Woohoo!
And yep, that's exactly right about t...Woohoo!<br /><br />And yep, that's exactly right about the 172 IQ points.TBDhttps://www.blogger.com/profile/13815382857422719383noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-33991898220792314932018-02-07T00:32:12.601+11:002018-02-07T00:32:12.601+11:00My thoughts on this part:
Right, finding trottier...My thoughts on this part:<br /><br />Right, finding trottier is fun but makes no sense at all. Still, the hectic music from the streets, the blueish light of the background, and having 5 or 6 npcs almost running the street seems like a Benny Hill sketch for some reason.<br /><br />The motives of Trottier are randomized, as well as the answer to the how many fingers Im holding. That was probably a poor design choice in retrospective. I would have love if the game hinted it a little more. The only way to win that, is to actually save your game mid dialog, and spam the answer until you guess. Yes, its a meta puzzle. Your psychic powers are so strong that you can actually manipulate the timeline in order to find the correct one (at least, that-s the only way it makes sense in a LucasArts game).<br /><br />Take note of how the difficulty adjusted a little, now you have more rooms to explore, in 2 different locations (plus dig site), with a little more difficult puzzles. The push sophia into the knives was impossible for me to deduce back in the day (being a 8 year old, with no english skills). You have to do it exactly when Sophia looks the other way to say something like "I don't trust him", not just after finishing the conversation in a normal way.<br /><br />The darkness gets adjusted, is one great detail, is this the first game in history that did it ?<br /><br />Also, lots of pixel hunting in the dark with the generator, to be fair, the descriptions for touching stuff are fun (feels like a serpent, for touching the hose).<br /><br />One of the things that could have been a little better, is the balloon controls. Droping ballast and venting air, controls your direction, your speed and your height, which of course make no sense. Maybe they did it this way to have it working with 2 mouse buttons, instead of having something more complex.<br /><br />A little trivia, you can actually land on the dig site if you know exactly where it is, without getting the X on it first.<br /><br />One extra detail, when Sophia is in the pit, you can talk to the pit. Now there's something weird, the voice is clearly saying things like "get me out of here indy", but the subtitles are "#@#$@#", like cursing you. Fun that they implemented it differently.<br /><br />Crete is probably one of my favorite locations, especially it's main music.<br /><br />As always keep enjoying the best game ever madeAlex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-80183019244424744452018-02-07T00:03:27.654+11:002018-02-07T00:03:27.654+11:00You got every IQ point! The Team path is actually ...You got every IQ point! The Team path is actually very lacking in puzzles With alternate solutions. For the record, you get more IQ Points for using the Indy-playing-ghost solution over the Sophia solution (which, as a kid, I never managed to realize was even possible, thinking being able to play the seance as Sophia was just a red herring and that the ghost solution was the only one).<br /><br />Just so we're on the same page, the 172 IQ Points you have is from you starting the Team path with the 76 points you initially ended the intro With and then solving the Trottier puzzle as Indy, right?Adamanthttps://www.blogger.com/profile/12424537596238450467noreply@blogger.com