tag:blogger.com,1999:blog-3387495443226852794.post3700662215029868995..comments2024-03-29T05:52:53.051+11:00Comments on The Adventurers Guild: Game 8: Tass Times in Tonetown - Final RatingThe Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-3387495443226852794.post-6237833263482701932012-02-02T15:46:41.398+11:002012-02-02T15:46:41.398+11:00Why don't some dedicated players work out thes...Why don't some dedicated players work out these issues? You could then verify them and write up a post at a later time.Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-36893750622425500612012-01-30T09:10:04.291+11:002012-01-30T09:10:04.291+11:00You could very well be right about Snarl explainin...You could very well be right about Snarl explaining things at the end, although considering he killed me on sight dozens of times throughout the game, I have to admit the last thing I wanted to do when I finally caught up with him was start up a conversation.<br /><br />I think you've hit the nail on the head with your comments about plot revelation. Over the years I think designers got better at making sure the player got all the important information, regardless of their choices, whereas that wasn't the case in the early years of adventure gaming.<br /><br />Given the size of the task ahead of me (playing over 250 games and blogging about it), I don't think I really have time to experiment after a game's completion, in an attempt to find alternative paths and solutions. I feel I should be able to make sense of what's going on no matter how I got to the end of a game and if I can't, then there's either a flaw in the game or I'm lacking in the necessary intelligence to comprehend what occurred. I'll let the readers decide which is reality. ;)The Tricksterhttps://www.blogger.com/profile/01419316208187255801noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-8578151465592164082012-01-29T19:35:57.247+11:002012-01-29T19:35:57.247+11:00As one who started PC gaming right in the middle o...As one who started PC gaming right in the middle of the CGA-age and had no chance of even seeing any Amiga-games, the old purple and cyan feels nostalgic. But I am happy I don't have to endure the PC beeper anymore.<br /><br />As I never have played the game, I cannot verify this, but the Wikipedia entry for Tass times seems to imply that talking to the Snarl at the end would have explained more of the story. And since I've had a bad track record with my comments, I'll better note that this is not meant as a criticism of Trickster's scoring, but merely as a trivia note.<br /><br />Still, it might be interesting to consider generally how much of the plotting should be revealed no matter what the player does and how much should require some active exploration by the player. Personally, I think that some basics at least should be "out there in the open" so that the player doesn't get confused about what's happening, like Trickster did with Tasstown, but that the possibility of finding hidden plot points makes the game feel deeper.Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-11468274637799839882012-01-28T15:32:32.220+11:002012-01-28T15:32:32.220+11:00I have immensely fond memories of my Amiga days. I...I have immensely fond memories of my Amiga days. I spent hours a day playing great games from all genres including Speedball, SWIV, Alien Breed, Xenon 2, Turrican, Eye of the Beholder, Pirates, Populous, Gods, Another World, Syndicate, and of course, a bunch of Sierra and Lucasarts adventure games. The music of many of those games is still floating around in my head twenty years later! Oh the nostalgia!<br /><br />I figure I had an Amiga from 1989 (my first game was Shadow of the Beast) and I didn't get a PC until 1995 (my first game was Stonekeep), so there's at least six years I spent playing solely Amiga games.The Tricksterhttps://www.blogger.com/profile/01419316208187255801noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-80311645013194578902012-01-28T10:07:12.522+11:002012-01-28T10:07:12.522+11:00I loved the Amiga graphics and sounds back then. H...I loved the Amiga graphics and sounds back then. Heck, I still do! Once it got closer to the mid-90's, PC games started to trump the Amiga versions. For this time period, however, it just can't be beat. ;)Amy K.https://www.blogger.com/profile/10892876651484617812noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-34594184506454515772012-01-28T09:25:54.388+11:002012-01-28T09:25:54.388+11:00My dad stuck with Apple II through GS, and then ma...My dad stuck with Apple II through GS, and then made the switch to IBM compatible around the time EGA/VGA hit. I agree about the graphics, and I'm glad to have never been subjected to CGA palette 1. I do remember playing a game that used palette 0 though. I hope you get out of this era soon (looks like Univited uses the same colors).Zenic Reveriehttps://www.blogger.com/profile/16441583549326102945noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-76781661224094767802012-01-28T07:45:23.332+11:002012-01-28T07:45:23.332+11:00The Amiga picture you posted shows why so many peo...The Amiga picture you posted shows why so many people had them back in those days.<br /><br />I was always a PC gamer (with occasional forays into consoles/handhelds), so had to make do with CGA/EGA back then.Andy_Panthrohttps://www.blogger.com/profile/18231815646876343380noreply@blogger.com