tag:blogger.com,1999:blog-3387495443226852794.post2975612764240026851..comments2024-03-29T05:52:53.051+11:00Comments on The Adventurers Guild: Missed Classic: Sorcerer - Going Underground The Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3387495443226852794.post-77584118836691606602022-05-14T05:37:26.975+10:002022-05-14T05:37:26.975+10:00That's an encoded message of a spoiler. You ca...That's an encoded message of a spoiler. You can decode it here: https://rot13.com/Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-22920923033665060542022-05-14T01:55:20.997+10:002022-05-14T01:55:20.997+10:00What does this mean? ur snyyf nfyrrc ntnva nsgre ...What does this mean? ur snyyf nfyrrc ntnva nsgre lbh cnl uvz; lbh whfg arrq gb frnepu uvz gb lbh trg lbhe pbva onpxAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-31813525630990512382020-04-23T18:53:29.218+10:002020-04-23T18:53:29.218+10:00I believe so. I remember reading from someone who...I believe so. I remember reading from someone who'd disassembled the game files that in later versions the Implementors had introduced something to prevent the game from getting into dead-man-walking states quite as easily. Nathanaelnoreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-83265488077036109112020-04-23T18:51:45.905+10:002020-04-23T18:51:45.905+10:00In Sorcerer there's always a "sure thing&...In Sorcerer there's always a "sure thing" option and the probability options are always *alternate* solutions -- an interesting approach, and clearly deliberate.Nathanaelnoreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-58636827499097682712017-10-20T11:24:31.245+11:002017-10-20T11:24:31.245+11:00I did see the pile of identical scrolls, but that ...I did see the pile of identical scrolls, but that didn't tip me off nearly as fast as it should have. It did not occur to me that there would be other useful things in the Infotator other than the copy protection.<br /><br />Strange that this game goes back to probabilities in actions. That was something I hated about Zork I. Maybe it's another homage?Joe Pranevichhttps://www.blogger.com/profile/12997014242774219758noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-80383815433743452952017-10-20T07:57:55.711+11:002017-10-20T07:57:55.711+11:00As far as the books are concerned, I planned to do...As far as the books are concerned, I planned to do the same right before "Suspended"-- I even purchased three of Mike Berlyn's books with the plan to read them. Unfortunately, timing didn't work out. Maybe I'll read one of them before "Cutthroats". <br /><br /><br /><br />Joe Pranevichhttps://www.blogger.com/profile/12997014242774219758noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-87000851445612778452017-10-19T23:36:42.586+11:002017-10-19T23:36:42.586+11:00Also, I forgot to mention previously that I tested...Also, I forgot to mention previously that I tested your "can't open the trunk too quickly" issue in the Guildhall. In my version of Sorcerer, even if you beeline as fast as possible to getting the journal (for the day's code) and using the code to open the trunk, the trunk still opens. I have no idea what's happening in your version... maybe they added some kind of subtle blocking to prevent the player from leaving the Guildhall too soon (such as before the mailman arrives) or without essential inventory/spells? I'm just spitballing here.Voltglosshttps://www.blogger.com/profile/07893726442063421240noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-37039019387059052062017-10-19T23:30:23.126+11:002017-10-19T23:30:23.126+11:00Excellent progress. Some fun facts on today's...Excellent progress. Some fun facts on today's encounters:<br /><br />- According to the game's hintbook, the slot machine has a 3/64 chance of coughing up a zorkmid coin every time you use it. It also has a 1/64 chance of you hitting the jackpot. This buries you in a tremendous pile of zorkmid coins, which is fatal.<br /><br />- It's possible to pay both tolls no matter which one you pay first. If you pay the amusement park gnome first, you need to use the slot machine. If you pay the toll gate gnome first... ur snyyf nfyrrc ntnva nsgre lbh cnl uvz; lbh whfg arrq gb frnepu uvz gb lbh trg lbhe pbva onpx.<br /><br />- If you look into the cannon before dealing with the yipple problem, you'll see a pile of identical scrolls - further clue that yipples are present, as they'll cluster around a single item and all mimic it as a group (per the Infotater).<br /><br />- The chasm apparently CAN be jumped... but it only works 20% of the time. Flying is of course much safer.<br /><br />- On spell names: "Fweep" is the sound made by the bat in Zork I. "Malyon" is a corruption of the mythical Pygmalion, whose statue came to life after he fell in love with it. "Yonk" refers to a certain someone's birthplace.<br />Voltglosshttps://www.blogger.com/profile/07893726442063421240noreply@blogger.com