tag:blogger.com,1999:blog-3387495443226852794.post1919272335269957785..comments2024-03-29T23:24:51.650+11:00Comments on The Adventurers Guild: Legend of Kyrandia - WON!The Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-3387495443226852794.post-42148997153723304952022-04-09T17:22:05.864+10:002022-04-09T17:22:05.864+10:00Even in the MUD that this game was inspired by, th...Even in the MUD that this game was inspired by, the gemstone is randomized!Radianthttps://www.blogger.com/profile/03866535042372152723noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-77480712450762517452017-08-03T15:44:42.239+10:002017-08-03T15:44:42.239+10:00>him saying "I'm still missing somethi...>him saying "I'm still missing something" when you try to use the potion<br /><br />Come on, that'd be lazy. There was a discussion in the AGS forums a long time ago on ways to efficiently fix dead ends, and the "PC refuses to continue without necessary items" was strongly argued against as lazy and immersion-breaking. It's better to allow backtracking or provide the items after the point of no return. You could also make it so that you have the items because they were required in an earlier puzzle or simply given to you in an unavoidable scene, but that doesn't work in Kyrandia because you can drop items.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-79287100945872375512017-08-03T07:41:10.620+10:002017-08-03T07:41:10.620+10:00Yeah that, or just giving Brandon clearer objectiv...Yeah that, or just giving Brandon clearer objectives and him saying "I'm still missing something" when you try to use the potionAlex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-54709057919463614892017-08-02T14:07:45.172+10:002017-08-02T14:07:45.172+10:00I like that scale. If I was in charge of an Advent...I like that scale. If I was in charge of an Adventure Game Development company I'd demand nothing above 'Polite'. I specifically remember a dead-end I encountered in Martian Memorandum that required me to repeat two posts worth of adventuring!<br /><br />So due probably to my dislike of the feature, I'd be more inclined to call this dead-end 'Cruel' as there is no indication that you need to have a flower before drinking the potion.<br /><br />Ooh. And I just thought of one way to avoid this particular dead-end entirely - have the orange potion only sipped before turning us into a pegasus. Then we could travel back and forth at will by sipping the potion on either pegasus platform indefinitely. Problem solved - Westwood, how about a patch?TBDhttps://www.blogger.com/profile/07010934567583163570noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-89227266796629025252017-08-02T08:32:26.600+10:002017-08-02T08:32:26.600+10:00At least they're pretty straightforward about ...At least they're pretty straightforward about this...Alfred n the Fettuchttps://www.blogger.com/profile/15586336731691674651noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-31645174737516896582017-08-02T08:31:30.416+10:002017-08-02T08:31:30.416+10:00Ooh that's a nice one.Ooh that's a nice one.Alfred n the Fettuchttps://www.blogger.com/profile/15586336731691674651noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-19260901689194088622017-08-02T07:47:23.512+10:002017-08-02T07:47:23.512+10:00Ok, I have the answer to one of the mysteries. The...Ok, I have the answer to one of the mysteries. The fish (or fish bones) you find in the castle, are according to Brandon a "Piscata Rosea". Which literally means Red Herring.Alex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-56235398146921881292017-08-02T04:57:53.916+10:002017-08-02T04:57:53.916+10:00Guess what's written on the side of the Kyrand...<a href="http://i.imgur.com/vbrPabI.jpg" rel="nofollow">Guess what's written on the side of the Kyrandia box...</a>Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-76298134305797402542017-08-02T03:10:44.698+10:002017-08-02T03:10:44.698+10:00Any zombie situation, is bad design. Theres no way...Any zombie situation, is bad design. Theres no way to justify it, and the evidence is that no modern adventure games have them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-21460185277492220862017-08-02T02:55:26.112+10:002017-08-02T02:55:26.112+10:00Other similarities: Brandon is technically a king ...Other similarities: Brandon is technically a king on a quest, the bad guy has a grudge against the family, using magic to solve puzzles, multiple mazes, a talking tree, and an elderly wizard with a hearing problem (and a talking animal sidekick) help him on his journey.Andy_Panthrohttps://www.blogger.com/profile/18231815646876343380noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-45109980130919803072017-08-01T22:38:16.373+10:002017-08-01T22:38:16.373+10:00There's a cruelty scale originating from the i...There's a <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/UnwinnableByDesign" rel="nofollow">cruelty scale</a> originating from the interactive fiction community, describing the harshness of dead ends in adventure games. Kyrandia 1 classifies IMO as "tough" (unless you don't think saving before drinking potions is worthwhile, in which case it's "nasty"). "Tough" is the kind of tolerable rating I was talking about, and anything crueler than that should be unacceptable design.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-17527616750056079122017-08-01T21:59:23.546+10:002017-08-01T21:59:23.546+10:00Having being caught on dead-ends multiple times, e...Having being caught on dead-ends multiple times, even ones that are minor in retrospect annoy me.<br /><br />You're right in that you only have to reload to a short section ago, but that's only if you know exactly what you need to do, in which case the dead-end becomes trivial almost no matter where the reload point has to be.<br /><br />The biggest problem with dead-ends is that you DON'T know where you screwed up, or even IF you're dead-ended. Maybe I missed something in the very first section that I need to go back to... maybe there's some pixel hunting to do in the fireberry cave... maybe I used up an item I need again for some reason... maybe I have everything I need and am too stupid to try the obviously correct thing... etc.<br /><br />Just knowing that dead-ends might exist puts those thoughts in your mind, which is why the Monkey Island policy of no-dead-ends is something I got behind fully and get frustrated with any game that insists on including them after Lucasarts showed that they aren't necessary.<br /><br />I do make exceptions though for dead-ends that make it obvious that you've done something wrong. In this case, a message on the cemetery screen saying something like "I wish I had a flower to pay my respects" would make this bearable.TBDhttps://www.blogger.com/profile/07010934567583163570noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-19390440129095546142017-08-01T15:30:10.289+10:002017-08-01T15:30:10.289+10:00The flower-on-grave dead end isn't one I'd...The flower-on-grave dead end isn't one I'd call huge. The explorable area in the island is only 5 screens large, with almost nothing to do, so you won't waste much time progressing without necessary items. There are at least 3 types of flowers that work and can bring with you: rose, tulip, orchid. You only need to reload just before transforming into a pegasus. The backtracking required for the iron key is at most slightly more (exploring the cave), as you're also limited to those same 5 screens before opening the gate. The chalice one on the other hand could be huge, as you don't need it until the opening of the kyravault, but the mother explicitly tells you need it. So I find the dead ends described here reasonable.<br /><br />I think small-scale dead ends like this are sometimes fine. Gabriel Knight 1 has a situation near the end where ragrevat gur ebbz jurer Tenpr vf orvat uryq va gur ibbqbb ubhasbhe jvgubhg gur cebcre cercnengvbaf (npdhvevat qvfthvfrf sbe obgu lbh naq Zbfryl, naq yrnivat gur fanxr ebq naq genpxvat qrivpr va gur ryringbe) results in a dead end shortly thereafter.Laukkuhttps://www.blogger.com/profile/16258625692586860655noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-78914650289336513622017-08-01T04:35:17.585+10:002017-08-01T04:35:17.585+10:00I guess they all imitate Sauron:
http://lotr.wiki...I guess they all imitate Sauron:<br /><br />http://lotr.wikia.com/wiki/Two_WatchersIlmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-18664567319348210452017-08-01T01:10:45.721+10:002017-08-01T01:10:45.721+10:00Also, thanks for including my favorite screen on t...Also, thanks for including my favorite screen on the game =DAlex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-2253621408877479562017-08-01T01:09:05.918+10:002017-08-01T01:09:05.918+10:00Ok here again to fill in the information.
The bel...Ok here again to fill in the information.<br /><br />The bell puzzle is always the same notes, but they have to be brute forced, there are no clues whatsoever.<br /><br />Same goes with the order of the royal items, it's always the same, but no clues.<br /><br />You were correct, missing a flower (there's one next to the pegasus platform where you drink the orange potion), the castle key, or the royal chalice, equals dead end ! The only ones from the whole game (not sure if throwing items in the well, makes them respawn or not).<br /><br />That thing about making sandals the official footwear is a throwback line. You can click on Brandon 3 times to get a different comment, and when you change areas, these lines change and you get new ones. There's one persistent comment on how he hates his shoes, more and more, that's why he makes that comment at the end of the game.<br /><br />The items in the royal palace (the fish, ankh, etc), are red herrings. No use to them and no idea why they were included in the first place.<br /><br />Fun trivia: as far as I know, the only item in the whole game that needs to be used twice, is the ice scroll. All other items have only one use, or none at all.Alex Romanovhttps://www.blogger.com/profile/12339996270681716245noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-14542144381956467272017-08-01T00:22:07.079+10:002017-08-01T00:22:07.079+10:00Hmmm. A bad guy's castle with two stone creatu...Hmmm. A bad guy's castle with two stone creatures with light-up eyes that stop you if they see you walk past.<br /><br />Seems... somehow... familiar...<br /><br />https://advgamer.blogspot.com.au/2015/04/game-52-kings-quest-v-time-to-let-cat.html<br /><br />It seems all evil wizards shop at the same security store.TBDhttps://www.blogger.com/profile/07010934567583163570noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-24105337948508821112017-08-01T00:02:44.467+10:002017-08-01T00:02:44.467+10:00Gemstone puzzle requires brute force, potions puzz...Gemstone puzzle requires brute force, potions puzzle is slightly better but requires a lot of trial and error, and then this one.<br /><br />Lots of useless items too, although some of them can be used as alternatives (any flower can be placed on your mother's grave for example).Andy_Panthrohttps://www.blogger.com/profile/18231815646876343380noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-82170626837241779402017-08-01T00:01:26.877+10:002017-08-01T00:01:26.877+10:00I think the ankh is from Eye Of The Beholder (also...I think the ankh is from Eye Of The Beholder (also by Westwood), see here: http://www.mobygames.com/game/fmtowns/eye-of-the-beholder-ii-the-legend-of-darkmoon/screenshots/gameShotId,580957/Andy_Panthrohttps://www.blogger.com/profile/18231815646876343380noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-30084889556085569372017-07-31T23:31:54.495+10:002017-07-31T23:31:54.495+10:00I've never played this myself, but all of the ...I've never played this myself, but all of the other walkthroughs/playthroughs I can find online indicate that there are no hints to the bell puzzle. They all complain that you just have to keep trying different orders until you hit the one that succeeds. Voltglosshttps://www.blogger.com/profile/07893726442063421240noreply@blogger.com