Written by Morpheus Kitami
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| Not a popular destination, then. |
We return to where we left off on Innocent Until Caught, freshly arrived on planet Tayte, looking for the nearest bar. First we have to get through airport security, and you can tell this is pre-9/11, because it goes over smoothly. With how aggressive the IRDS is, you'd expect space TSA to perform exploratory surgery, but it goes by so quickly that you might not notice it. Even talking to the guy is optional.
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| Nothing but class from our man Jack. |
Dialog is simple, two portraits, and then dialog happens. The usual dialog tree, albeit one that seems to only happen once. Hopefully you don't miss any information! The guard asks Ladd how he's so clean, because nobody's that good. One of my options is to tell him about the IRDS audit, at which point, the guard proves his own point by pointing us towards a pawnbroker in the Badside. Which sounds like a good lead...assuming I'm not about to send Ladd right back to the same person he just escaped from.
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| Imagine the immaturity you could get up to here... |
So, the interface. We have six buttons, a status screen, a free-floating inventory screen, and a map of the area in front of me. Which sounds unnecessary, but how many times have you played a game that hides an exit at the front of the screen? The six buttons correspond to six commands. Walk, talk, pick up, use, look and scan. The latter two require a bit more explanation. The scan functions as a simpler look command, allowing you to get a closer look at the area at the cursor and giving the usual quick description. Look does a deeper dive of the item for whatever reason. All actions can be cycled through with right click, but because Ladd is a hotspot himself, this requires you to have him get out of the way if he's in front of something.
There's also the status screen. Not quite sure what there is here beyond the usual options. Well, no volume control. That full-screen image of our hero is something I can look all over, which feels like it should be used for something, but so far hasn't, except for performing various rude and amusing things with the cursors.
Back to the game screen, there's just a passport, belonging to someone else. I'll just hold onto this for the erstwhile owner. There's also someone else walking around, but he's waiting for someone. He'll occasionally go to another screen. As in, he has an actual path I can trace. Which I think is cool, but I guarantee I'll be complaining when I have an actual puzzle involving him. Time to go outside.
Outside doesn't really have anything but paths to other rooms. Though a taxi cab occasionally goes by, which I'll probably be able to use when I have money. The two paths are down an alley and down to a subway. Maybe there's something in the subway?
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| To trip up tourists who expect to actually get somewhere? |
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| The last time I played a character who needed a drink that badly, she started hallucinating horrors we don't want to see depicted here. |
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| The pool player is going to spend the next five hours setting up that shot. |
This requires a bit of finessing to take. I can't just take him, the game won't let me. Instead, I have to click precisely on it. I get the point, but unless trying to pick up the barfly causes me to grab his butt or something, this is just mildly annoying. And it's a pawn ticket, so that seems to be the theme of the exercise. Most of the other people here seem to be generic NPCs I can't steal anything from, so I go to the other side of the bar.
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| "Should we take our jar?" "Nah, just leave it in the bar, dear." |
Now that we've cleaned out what we can, we'll try talking to some of the people in here. The suspicious gentlemen near the jukebox either growl at me or tell me to buzz off. I'm surprised Ladd mustered up the courage to do so. I can also talk to the robot waiter, who stops...which implies there's a purpose for that which I don't yet know. The poolshark is similarly unimportant, and the two guys at the bar I can talk to, but can't do anything real with. That leaves the bartender...who I can only ask for a drink from, and I have no money. Well, now what?
Why, go further down the street. My mistake, I didn't realize there was more to the road. There's what appears to be a strip club, with a statue of the president in front of it, so I can't show it to you, guarded by a bouncer, an alleyway, another subway entrance and an unmarked room with a massive light. Let's check that one out first, since the bouncer wants some ID and the last game I went down a suspicious alley in, there was a guy waiting for me with a knife.
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| That seems ominous... |
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| Note the shifting coloration of Jack as he goes under light to darkness. |
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| Do you eat Eats or do Eats eat you? |
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| Jack also shifts in size depending on where he's in on the screen. It's not that good an effect, because he looks smushed rather than small. |
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| Looks like business is booming, if there are only two rooms and five people are waiting around... |
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| Operating a brothel in a place that seems to have about 20 people who are mostly low income does seem like it's not the wisest financial decision... |
Unfortunately, I have nothing I can do with the vase. I can take it perfectly well, but if I try to use it on the guy or talk to him, he either says he doesn't want to buy it or does his normal dialog. If I try to go out with it, he stops me and takes it back. I can't sell anything to him, so that's out of the question. I'll need to figure something out later.
Wandering back to the bikers, I notice that I can actually speak to one of them, and I can ask him to "borrow" one of the jackets that one of his fellows is wearing. Because it's made of half credit coins. Examining the bikers does not reveal this little tidbit, by the way. Only, in order to do so, I need to do him a favor. The ornament on his bike, the "Silver Streak" was taken by the madam for "services", and he'd like it back. Which means I need to do a chain of deals type situation, once I figure out what to do to get the vase.
Something to note at this point, the mechanics of using items is strange. Some, like the perfume and the oil, are used with the pointer finger, at which point I get a special cursor. Others I have to pick up, and because the point of these cursors isn't obvious, I don't hit the right thing. Which in this game, means I drop the item somewhere. Hopefully that'll be useful and not just a measure to save inventory space. So, time to wander around and try to find something.
I spend some time in the bar hoping that Jack constantly saying how much he'd like a drink is a clue rather than him whining. If it is, I couldn't find anything. He won't drink the Newt Bru I picked up, because it's that bad. Probably the future version of poor quality malt liquor. I wander back to the pawn shop, trying some more things futilely. I mess around, until I start trying to combine the vase with other objects, and successfully combine it with the bag. Okay, this isn't going to work...and it does. What?
This allows me to continue the chain along. The madam is eager to get rid of the hood ornament, and I can "borrow" the waist coat from the biker now. I have a bag of money. Now the world is my oyster, but I should be careful not to spend it on anything wasteful. So I go to the bar to get a beer for Jack. It's too small a denomination for his till for him to give me a drink. How much does a beer cost? The robot server, nothing. Everyone else I try and fail to use it on. Even the vagrants.
By now, I'm eager to just call this session over and make a request for assistance, but then I finally make some progress. The camera, in addition to having no film, has no charge. There's a charging port on the meal truck, because it gets power from a nearby lamp. With that, what can I think of that I can use the flash from a camera on?
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| Next time, watch as Jack steals an old lady's IRA account and engages in phone scams! |
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| If this were a Superman adventure game, I'd still doubt that was a wise thing to say. |
...and Jack won't get on the subway. It'll open, I'll click a bunch of places, and nothing happens. Except the train eventually leaves, and I wait around for the next one. It happens again, and again. So I go back to the opening entry, glad that wasn't as long ago as I thought it was. (Even if it was longer than I should have left it) Ilmari gave a link to a fix and offered his own, fiddling around with the cycles. I try that first, and nothing happens. Okay, what's the link?
It's a set of instructions in which I mess around with a serious file on my Windows folder in order to run the game in Windows without sound to get past the section as needed, without sound, then return to DOS once I'm past that. There are two issues with that. First, and I want you to imagine this in the most stereotypical nerd voice possible, I'm on Ubuntu, not Windows. I cannot edit the same files because for Windows programs, I use WINE. Also, when I use WINE on DOS programs, WINE notices this and initiates some form of DOSbox, I don't know which, I've always quit it when it starts.
I'm not entirely out of options, I'll just go to the other subway station. Where the same thing happens. Okay, that's not going to happen, well, before we fiddle around with other versions of DOSbox, let's check that Amiga version.
It's ten floppies. I'm not opposed to swapping disks, but the most recent comment on Lemon Amiga at the time of this writing is telling me there are a million disk swaps before you get to the game, and I'm not dealing with that. WHDload requires more knowledge on the system than I have, so that's also out, leaving fiddling as my only option.
Fiddling, unfortunately, seems to do nothing. It's not the sound system, because that changes nothing except that there's no sound. (An error with the game that is hardly important) It's not the crak I've been using, though I discovered that it did break the option to start with a save. My current DOSbox install is 0.74-3, and that does nothing. The official DOSbox website is more concerned with getting sound to work and the only thing I found on the subway glitch was a link to a fork of DOSbox which was last updated 11 years ago. A specific page on said fork's website which I could try to find out what it was with the Wayback Machine, but at this point I feel like I'm wasting my time with DOS.
At this point, it seems to me that there might just not be an option for me to finish the game. DOSbox doesn't seem to want to work, and the Amiga version would be incredibly frustrating. I can do the Amiga version, of course, but only if nobody has any suggestions for making it through the DOS version and people want to see more. Theoretically I could finish this now and rate it, even if I'm missing a good chunk of the game.
Inventory: Camera (no film), Giant Egg, Passport (someone else's), Cane, Tax Recipe, Oil Can, Newt Bru, Newspaper, Perfume, Gum Wrapper, Jar, Bag of Money (Half Credits), Lid, Length of Hosepipe, Ring, Hat, Radio Cassette Player, Fake Subway Token, Screwdriver
This Session: 2 hours 40 minutes
Total Time: 2 hours 45 minutes
















"Imagine the immaturity you could get up to here..."
ReplyDeleteEspecially true as the move button looks like a naked guy trying to hide behind a very big arrow he picked up somewhere. Maybe also a case of "pick it up if it's not nailed down, it will come in handy later".
That move button reminds me of the old Wrigley's Spearmint gum commercials with the people carrying those big gum packs around with them.
DeleteApparently started in the US in the 70s,, but was also done similarly e.g. in Germany in the 80s.
Now that you mention it I see it too! I know the ad solely because Mad Magazine did at least one article on it, may have been more but one of them stuck in my head.
DeleteWhich now all this is making me think of Austin Powers...
DeleteI wonder if there's a common ancestor to both, since if that ad campaign was only here and in Germany, a UK-based dev might not know of it. Still an interesting thought.
DeleteGood to see you back continuing this game, even though in the end you had that bug problem.
ReplyDeleteAccording to relatively recent posts here and here, the solution should be to simply increase the DOSBox cycles to 6000 either permanently (config) or manually -before- you run the game.
For ease of reference, I'll just copy the whole paragraph from the second source here:
"The Subway Glitch
If you're playing the game using DOSBox, you might encounter this issue on Planet Tayte, when you try to enter the train in any of the subways. This is related to the amount of cycles you're using to run the game. To avoid this glitch increase the cycles to at least 6000 BEFORE you run the game exe in DOSBox. To be sure, you can even set the default DOSBox cycles in the configuration file found in Start>Programs>DOSBox x.xx>Configuration>Edit Configuration, using the "cycles=6000" (example) function in the [CPU] section of the file. To manually increase the cycles before running the game executable use Ctrl+F12. You can decrease them using Ctrl+F11. The glitch will still happen if you increase the cycles manually while in-game."
dont do any of that. Just use exoDOS, it gets preconfigured optimally to account for all these buggy behaviour. That should fix all problems
DeleteMaybe. I haven't used exoDOS yet, just wonder if getting, installing and running it on a Linux machine without prior experience with it really is that much simpler than typing Ctrl+F12 a couple times (done it myself often enough for other games to adapt the cycles) after starting DOSBox and prior to running the game program.
DeleteIf this is the only bug, I'd say no. Of course, if there are other problems ahead and exoDOS takes care of all of them as well (or could help with future games, too), it might indeed be worth it.
I've actually already tested it and it works fine. TBH, unless the ExoDOS version has support for Roland MT-32, it's a bit of a downgrade. Note, I had to change it to it exactly rather fiddle around. I suspect this is part of how Ilmari got it back in the day, older versions of DOSbox changed cycles more precisely going up, so you could go to 6000, whereas the ones I'm using are all less precise, so it's never hit that target exactly.
Delete