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Wednesday, 18 February 2026

Game 162: King’s Quest VII: The Princeless Bride (1994) - Introduction

Written by Michael



The story of Roberta Williams and King’s Quest is a well-known one.  Over more than a decade, King Graham and his family have entertained many a gamer.  The series started out academic, with plots and characters ripped from classic literature, and an awful puzzle involving the spelling of one of their names.  While the references to the classics never went away, more modern sensibilities made their way into the games.  With new people helping steer the boat, the references started getting a little more modern.  Alice in WonderlandBeauty and the Beast.


But it’s, um, inconceivable that the title of the seventh game references the works of William Goldman and the (recently taken from us, too soon) Rob Reiner. 


Perhaps it’s because Roberta started to share the top role.  Both to be a mentor, and also for possible selfish reasons (like, say, working less or having more time for other projects), Roberta started letting other writers and producers take charge.  In King’s Quest VI, for example, former Hewlett-Packard employee Jane Jensen co-designed the game, bringing a fresh breath of air and a lot of positive reviews, especially after the venomous reviews they sometimes received for the fifth game in the franchise.  


After a few small writing stints, and the success of King’s Quest VI, she was let loose on her own game.  I recently played through it on the blog, where it also did rather well.  So, Roberta needed a new protegee.


Sadly, the creator of Jem and the Holograms had already left the company, so enter a horror writer who, although she hadn’t published anything noteworthy yet, showed a lot of promise.  That would be Lorelei Shannon.


This picture MUST have been ripped from her MySpace profile.


Sierra, and the wonderful ladies at the helm of this game, suddenly saw users with more powerful computers and more impressive graphics cards.  No more pixelated blocks for them!  In the style of their long-ago former publishing partners, Disney, they went with animation for the newest installment in the franchise.  While the first six games had a somewhat formal and proper presentation, this game had a new, bright energy in the advertisements and the art direction.



Where’s stodgy old King Graham?  


No, this is the long-awaited return of Princess Rosella.  You remember her, right?


This was BEFORE Roberta was willing to share the director’s chair.

From the back of the box:


Unfolding in book-like chapters, The Princeless Bride begins when Princess Rosella is lured into a magical pool and the enchanted world beyond. Her mother Queen Valanice plunges in after her, and they find themselves in a land beyond dreams.


The Realm of Eldritch is inhabited by delightful and fantastic creatures; talking stags, friendly trolls, a magnificent crystal dragon, and many others. But Eldritch is in the darkest peril. An evil enchantress plots to destroy the magic Realm, forcing Rosella and Valanice to use their courage, wisdom and heart as they battle her for the survival of an entire world.


Using breathtaking feature-film quality animation, this epic story takes you through a series of magical regions: a mystic and ancient desert, the volcanic crystal caverns of the trolls, a delightfully spooky land of surprises, and so much more. As Rosella searches for the beautiful Etheria, Land in the Clouds, Valanice searches for her daughter, and both become caught up in the adventure of their lives.


Okay, this seems a little different than we’re used to.  The sixth game was a little less stuffy than the first quartet, and this one seems even more mystical.  The series started off with simple fairy tales, after all.


What else is different?  Well, it’s got an instant-replay button, in a way.  If you die, you’re treated to the demise, but then brought back to before whatever mistake you made.  The interface is largely a one-click icon system.  And saved games are rather different, too.  You start the game with your name, and every time you quit, it saves your progress.  Because you can’t (permanently) die, there’s no need for multiple save slots.


But also, a down note: there’s speech, but no subtitles.  Which would not have been a problem for me back in the day -- heck, I routinely turned them off when I was 16 -- but it’s going to make it tough to blog, when I don’t remember all the dialog.  Guess I’ll have to record videos or something.


But for now, screenshots.  An emulation note, though.  I tried like the dickens to get this to run as authentically as possible, but we’re approaching the era where that all goes to hell.  First, I tried to run a CD version that was originally intended for Windows 3.1, by using ScummVM.  It worked great, at least for the intro.  That’s where the images below come from.


But when I got to the actual game, the music wasn’t playing.  Searching online makes me think it happens to a lot of people.  So, I used an old bug fix from the Sierra Help web site to apply all the Sierra released bug fixes and provide some baseline settings for DOSBox.  That’s what I’ll be using starting in the next post. 


Don’t dock your score guesses because of emulation troubles.  That’s just one of the problems we are going to be dealing with more and more going forward.


The DOS version has a really low-res intro compared to the Windows version.


We start with Princess Rosella singing about her problems.  You’ll notice she’s not the prim and proper farm girl-looking Rosella from the third and fourth games.




Okay, well, it’s really well animated, but then looks choppy as heck because of the technology of the time.  Shame.


Her mother, Queen Valanice, comes by and repeats what Rosella was singing about:  


“It really is time you thought about getting married.”

“Oh, mother!”


“Now, Rosella, you’re nearly 20 years old!  Most of your friends are already married.”

“Oh, mother, I’m not ready!  There’s so many things I haven’t done yet!  I want to have fun!”




In flies a horsefly of sorts, and Rosella gets distracted while Mom drones on about getting hitched.  Eventually, the flying seahorse tricks Rosella into trying to grab it from the pool of water they are near, and in goes Rosella.


Mom notices what happened, grabs something Rosella dropped, holds her nose, and jumps in after her.


They fall through a vortex of sorts, and Mom reaches out to daughter.  They almost connect, and then a bulldog-looking hand reaches in and grabs Rosella’s arm away.


And so, they are separated.


Now, let’s begin.





After naming our game, which will be how our progress is tracked, we’re given a choice of chapters.  I’m guessing the idea is, if you get stuck on one, work on another?  But I’m not going to get fancy here, and I’ll start at chapter one.




“My daughter!  Rosella!  Where are you?”


The twister drops the Queen Mother in a desert scene worthy of Wile E. Coyote, and as we walk through the scene, we tear our dress on a cactus.  This movement, though, shows us that the screen is a side-scroller.  There’s a scroll bar just below where she is standing on the screen at this point, and it moves as she makes her way east.


Something bounces by really fast, and I barely get a glance at it.  I think it’s a mouse that is bouncy like a kangaroo, but is wearing glasses.  And he makes a loud boing-boing sound as he bounces.  Soon after, another creature that looks kind of like a cross between a rabbit, a deer, and even a small bit of anteater chases by, making sounds almost like a stereotypical Native American from an old cartoon.


Yes, this is weird.


(Could this be the creature?)


So as the game begins, the score guessing begins as well.  Place your bets, please. The previous games in the series, volumes I through VI, including a remake of the original, has gotten scores ranging from 48 (the very first title) to 62 (the most recent).

30 comments:

  1. I guess 59, the average between the latest two covered KQ entries.

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  2. I want to dock it points for not having Girl in the Tower, but also need to give it bonus points for the Franzia song that the speedrun community came up with. I still think KQ6 is the better game, so 61 for this.

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    1. Yeah, as cheesy as it was, Girl in the Tower was noteworthy. Other than licensed properties, I can't recall any other songs like that made for a game since.

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    2. Still Alive maybe ? Probably the most famous videogame song

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    3. The intro song of Discworld 2 sung by Eric Idle is really good and I am pretty sure was written for the game

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    4. I just check it out and Idle not only sung "That's Death", he also wrote the music and the lyrics

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    5. I'm looking forward to when we get to the first two Discworld games. I've never played them, only the third. Even though Rincewind was easily one of Pratchett's weakest characters, I'm still eager to play them.

      Yes, I'm sure I'm inviting a fight from someone here with that statement... bring it on. :)

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    6. I pity the reviewer who has to play Discworld 1. It is the epitome of moon logic puzzles. The only way to enjoy it is to play it with a walkthrough by your side. Having said that, I love that game. The art is gorgeous, the humor is top notch and the voice cast is marvelous, the best I ever heard on an adventure game. Discworld 2 is a very good game and the puzzles are logical and enjoyable. But I still prefer the first one

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    7. Rincewind himself would happily agree that he is the weakest of the characters (and definitely won't fight you for it), but you'd be hard pressed to beat him in any form of short distance sprint. My first Pratchett was Interesting Times so he remains my favourite, I would be interested to know yours too if you feel like highlighting one.

      I'll put 63 down, it LOOKS pretty good so it will probably have some horrendous flaw that I am not aware of. But hey, KQ2 is what lead me to discover the blog, I was looking for more detail on the ones I had never seen (I had only played KQ2 and bits of KQ3) and so discovered the blog.

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    8. Rincewind wasn't so much a character as a vehicle to showcase world building and carry the plot forward.

      This effectively allowed Pratchett to bootstrap himself as a writer; he could start out his career in a way that played to his early strengths, actually getting published, putting food on the table, all those awkwardly necessary things that the professional creator still has to do before they've fully mastered their craft.

      Later novels have more focus on characters; as it turned out, Pratchett was really very good with them. So good, in fact, that poor Rincewind tends to get a bad rap from people who are drawn to a specific kind of Discworld novel that they hold up as the platonic ideal.

      But Pratchett himself clearly still had a fondness for the character/barely disguised literary device as he wheeled him out for a few more books. Most people tend to take a dim view of cultural parodies nowadays, but I remember enjoying Interesting Times and The Last Continent back when I read them (admittedly as a teen).

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  3. "especially after the venomous reviews they sometimes received for the fifth game in the franchise"
    Watch out Graham! A *POISONOUS* review!

    We are fully in the era of sierra games that I didn't play, so this will be mostly new to me, and I have no idea how good this one is.

    I'll give it a guess of 60 for the score, hopefully it'll do well although it sounds like they took a more lucasarts-inspired take on the lack of deaths and such!

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    Replies
    1. Well, my coffe went through my nose with that "poisonous" quote

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    2. I'm glad that Andy caught my subtle reference and took it to the finish line.

      As for the era of Sierra games unplayed, I hadn't thought about it, but it's really the case for me also. I never played this one, so pretty much after KQ6, I think the only Sierra titles I played were the Al Lowe ones (LSL7, Torin's Passage) and GK3. (No, I never played GK2, I saw a demo of the FMV and never spent the money).

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  4. I confuse Numbers with Bodyparts18 February 2026 at 06:02

    My guess is Butt

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  5. I think this could go any way! KQ7 is a gorgeous game but the interface and puzzle design always rubbed me the wrong way. I also distinctly remember the first time I booted this up as a teenager and being horrified by the song at the start!

    I'll guess 51.

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  6. Ive never been a fan of the KQ series. I played most of them, I developed some kind of a cult following for V because of the campyness and the cruelty in their design choices, probably one of the most unfair games ever made.

    VI was a bit better and is considered the best of the entire franchise. But VII, it took a gamble with the art, and for the year, it look awesome at the time. Probably aged a little poor nowadays.

    There's also a huge speedrunning community, that for some reason they invented a song that must be singed in a long cutscene around half way, that involves Roberta Williams and her supposed drinking habits. Look for it, these people are crazy. I also know that there's some unicorn near the end, that it's universally hated because of RNG destroying the speedruns.

    Having said all of that random stuff, I will guess a score of 64.

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    1. oh, I should have kept it lower .. well whatever, it's not like I would guess it anyway

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    2. You can always change your guess up until the next post arrives.

      As for the art, you'll see better artwork in the next post. The opening video is very low-res, as many opening videos were back in the day when they didn't have the processing power or the codecs to handle higher resolutions.

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  7. I remember getting bored very fast with this one and ditch it pretty soon when I played it. I say 48

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  8. I'll guess 58. I didn't like it nearly as much as KQVI, but as adventure games go, I don't think it was a bad one. The troll cave in particular was rather fun.

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  9. In regards to getting games to run as we approach the era of Windows 95, yes there will be some obstacles here. Fortunately, a lot of work has been done by communities and individuals over the years and some good solutions are in place for many games.

    Besides specific game fixes and workarounds, most recently the release of DOSBox Pure Unleashed has seemed quite a stable solution for Win 95 software for me (so far...).

    Hopefully the blog won't run into too many problems.

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  10. In unrelated, but blog-relevant news, I don't think I've seen it mentioned yet here: there is a new ScummVM version which adds support to quite a few games, including several played or maybe to be played in the future here, among them:

    -Dark Seed
    -The Adventures of Willy Beamish
    -Heart of China
    -Nancy Drew: Secret of the Scarlet Hand
    -Nancy Drew: Ghost Dogs of Moon Lake
    -Tex Murphy: Martian Memorandum
    -The Last Express

    ...
    and a notable game not being an adventure game: Another World (titled Out of this World in the US).

    There are 12 game engines which have been added to the compatibility page which brings the total of newly supported games to close to 200.

    Besides new games, there have also been improvements for already included engines and related games, among them SCUMM, Humongous Entertainment and the engines for The Longest Journey as well as Zork Nemesis and Zork: Grand Inquisitor.

    You can find more details here.

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    1. yeah, it's finally the moment when ScummVM did the same thing that MAME did 15 years ago, opening their scope to basically everything. They included God of thunder, one my favorite games, but very far from an adventure game.

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  11. I don't think anyone has guessed 61, so I'll claim that.

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  12. I feel like I've seen Let's Plays of this, but never actually played it. Let's go with 65.

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  13. I played this one and didn’t love it. Did I hate it?!? Hate is such a strong word… I think per LeftHanded Matt, it just rubbed me the wrong way. From memory, I gave up on it about 2/3 of the way through because it was incorrigibly twee. In fact, that should have been the tag line - King’s Quest VII - The Incorrigibly Twee Bride.

    I might pick it up from where I left off when the review catches up with it… am always a big fan of Michael’s play-throughs.

    With that said: 53

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