Written by MenhirMike
We begin this session in the spaceport after our daring escape from Baron Kaleev, ready to buy a ticket out of here. The only ticket is to the Mekanthallor Galaxy, and the airline doesn’t even guarantee that we get there because it’s a conflict zone. I tried to see if the high security ID would buy me a ticket elsewhere, but it cannot be used at all here. I had pretty high hopes when I got it, but so far it’s been completely useless.
I am surprised that Silphinaa’s ID still worked to buy a ticket on a space ship - I guess that Science Fiction authors of the early 90’s couldn’t foresee the TSA? But no such foresight was needed, 1990’s Total Recall had better airport security and required at least a disguise.
With the ticket in hand we’re entering the landing shuttle that brings us to the freighter, just in time before Kaleev’s droids catch up to us. If the Baron is directly ordered by the Emperor King to chase us, why didn’t he lock down the spaceport to prevent escape? I wonder if Kaleev learned all about law enforcement practices from the Lytton police department. (Thinking about it, Keith and Kaleev do sound somewhat similar, so the theory might have legs.)
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| I do hope they coated the panorama windows with some UV protection. |
We’re in a lounge area of a ship, where we see a droid manning a shop for snacks and refreshments, some kind of imperial official, and a man named Rief Kall who is just enjoying some (non-alcoholic) drinks because he’s bored. None of them have any useful information, so I make my way back to the lift where I get a choice of the lounge, the launch bay, and four levels of passenger cabins. I know from my ticket that my cabin is on Level 1, so I’m starting with the launch bay.
I see a bunch of PTVs, including one that looks exactly like mine. Did they put it on the ship? That would be weird. I cannot interact with it in any way. There is a parking attendant droid here, who insults me when I ask where my car is parked. Did the writers have a terrible experience with valet parking in the past?
The three uppermost passenger levels all consist of sterile corridors with some doors that either lead to empty cabins, tell me that nobody’s in, or have the passenger in the cabin tell me to go away. There are some droids here as well, which don’t really do anything.
Having wasted time exploring all other areas I went to Level 1. Next to the elevator are two thugs who are discussing that there is a healer on board whom they’d like to report to security. Time for my volunteer security badge! They tell me that there is a healer on board, and that’s it. Which I already know because I just overheard them?
As soon as I enter my cabin, I am getting a holographic message informing me that there are timed bombs on this ship, because the rebels cannot allow some imperial officials on board to reach Coros. The healers begged them to warn me, for which I’m grateful, and to contact the healer on board. Great, but no one told me who or where the healer is. I talk to Lumberjack and Builder again, who have the same dialogue as before. I went back to the lounge where neither Rief Kall nor the imperial official had anything new to say either.
Back in my cabin I used the communicator which allows me to talk to other passengers on the ship. With no clue who to contact, I just went through the entire list (which is only about a dozen) before I struck gold with Myrell on Level 3, who invited me to his cabin. On the way there I try once more to talk to Builder and Lumberjack who still have nothing new to say. Please let me know in the comments if there was any clue that I missed, because I feel that there should’ve been so much more that I either missed or that got cut.
Myrell tells me that after we helped Yura, Neiamises really started to believe in the legend and is cracking down on the healers. He was supposed to help us on Wheelworld but got scared and ran. But he has something for us, the second part of the star chart. This will show us the location of the lost star Haldebar, where we will find the Power Gem. And it has to be Boris to go there because the legend says that only he can use it. The originator of the legend is lost, but remembering the section written by George Verne in the manual, I wonder if Uncle George went back through time to write the legend in the first place? That would be a pretty good plot twist (even if it’s spoiled in the manual) - I hope the game’s writing does something with the legend!
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| Does the legend say anything about cut content on the Wheelworld? |
I can combine the two star chart fragments in my inventory to create a full map with the great white hole in the center. Leaving the cabin puts me face to face with an assassin, who’s been on our tail since we arrived at Wheelworld. I am thankful that imperial assassins are not very good at their job, because I wasted more than enough time in the same locations on Wheelworld that it shouldn’t have been an issue to find me. And I am also thankful that she likes to talk instead of shooting, because just right then one of the timed bombs explodes and knocks her out. Talk about a lucky coincidence! I pick up her gun (which is sadly broken) and a PTV Key Card from her body, make my way down to the launch bay, and escape in her PTV. This leaves Myrell and everyone else on the ship to their fate, which I try not to think too much about. At least the annoying parking attendant droid had it coming.
The PTV calls us “Ms. Tyrek” and inquires how the assasination went. Why, thank you, It was a blast and swept the audience off their feet! We are also having another vision of Emperor King Neiamises, commanding a battle fleet into a war against the Mekalien Empire from the prow of his flagship.
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| What’s better than a Silver Surfer? A Golden Surfer, of course! |
We’re now in a similar situation as when we left Pfallenop, in the middle of space with a PTV and the empire hot on our heels, but with no clear plan on where to go. Opening the star map shows that we’re right next to the Mekalien Empire, which should be an active warzone given the vision we just had. The closest planet is Ankarlon 5 which the joyriders guide identifies as a Virgan military base. I expect that the place must be on high alert since I’m among the Empire’s most wanted, but instead all I find is a gorgeous crawler on an otherwise desolate planet that was ravaged by war.
The art in this game has been consistently good, but this section is treat after treat. It is unfortunate that the screen doesn’t scroll, because the crawler spans two screens. There’s printed Universe art that has the source image in all its glory.
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| How big is the crawler? At least ten feet long! |
After I had my fill of the visuals I could only find one thing to do here, pulling out a metal bar from some rubble. I now have both a straight and a bent metal bar, and no clue what to do with either of them. Time for more exploration. Next up is the planet Siruf 2 (a “barren world that we should steer well clear of”), which has no explorable quadrants. There is also a Black Hole and the Mekanthallor Galaxy as destinations, but those just put us in the middle of space. That black hole must not be very strong since the PTV doesn’t get pulled into it and destroyed, but is also not very useful. The same is true for a Mekalien Defense Outpost, just empty space. There is a space station on the map, which is out of reach with my fuel. The last destination is another visual jackpot, the planet Daarlor-Korv. Described by the manual as “a moderately sized rock planet”, then upon landing described as “very Earth-like” but “one would think that it had suffered from some sort of nuclear holocaust in the distant past”. This gives me vibes from 2004’s Battlestar Galactica, a show that you absolutely need to watch if you haven’t seen it yet and re-watch if you did. There is a shrine with a circular recess, perfect for my combined star chart. Except that it doesn’t work.
I see that there’s a hole in the middle and try to combine the straight metal bar with the star chart, which succeeds. Would it be fair to call this a step up in puzzle difficulty since we had to combine three items for this? Inserting the completed star chart opens a portal that sucks us in and brings us to a place that Boris describes as EEE-VIL. It’s very desolate and worse than a ghost town. But it looks great, because this section of the game doesn’t let up on the eye candy.
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| We’re in a portal within a portal. Two more to achieve full inception! |
Walking across the bridge leads us to a space where the Power Gem is protected by six beams of sorts. As I walk towards it, Boris remarks that one of the floor plates gives way under his weight. There is a tablet which says that “Power is only given to those who seek wisdom. And wisdom is only gained over time. Therefore time is the key…”. This is followed by an image that shows a bird’s eye view of the plaza and six spots highlighted.
Here I was, hoping for some kind of complex puzzle that would do the location justice but no, it’s just a matter of stepping on each of the six highlighted floor tiles to disable one of the six beams. The floor tiles are not highlighted on the screen itself, which is good for the puzzle. But the tablet showed me the location, and I can use the Look verb to see ones that look slightly different than the rest. The only additional complexity is that there’s not enough time after the sixth floor plate to run up and grab the gem - but the game helpfully put a rock onto this very screen, which makes it obvious that throwing the rock is the way to go.
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| The biggest challenge was once again the Pathfinding, causing Boris to get stuck on the corners. |
Once I dislodge the Power Gem, all hell breaks loose and some demons fly in. I grab the gem and run back to the portal, only to have the bridge crumble in front of me. I tried jumping over the gap and running to the portal, but the demons caught me. I wasn’t sure if I needed to do anything special here, but it turns out that it’s just pathfinding messing with me again. On the third attempt I got Boris to run to the portal and leave Haldebar behind.
As much as I was gushing about the art, Haldebar was disappointing. Only two screens with an overly simple puzzle that has the solution right there on the screen. I don’t know how much of the game is left but it still feels like I’m in the early parts of it because the puzzles just don’t get any more interesting. The puzzle setups are great, but everything is so simple and self-contained.
Now that I have the Power Gem I am once again faced with the central question of Universe: “What am I supposed to do now?” I’ve explored locations for a bit before ending up with the crawler, because I refuse to believe that this location is only good for a metal bar. And I was right, there is something else here!
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| Scrolling background would’ve really added to the scale of this scene. |
Can you see it? No? It’s right there on the screen! I’m even pointing at it! That’s right, the little flashing light there is right next to a terminal. Should I give the game credit for having a similar puzzle at the very beginning with the sharp metal object on a background asteroid, or rant about pixel hunting despite the light literally flashing? There are other lights flashing on this screen, which are useless. Unfortunately the terminal is dead and needs a power source. Fortunately I have a Power Gem which can power it up. And since the terminal is meant for alien hands, I have to use the arm computer to interface with it (making me feel like John Connor hacking an ATM in Terminator 2). The text on the terminal is in an alien language and requires resorting to the universal approach to Universes puzzles, just clicking on every option until I find the correct one by chance. (I tried to see if there’s a translation chart but came up empty. If I did miss a way to translate the alien language, please let me know in the comments!)
It triggers a tractor beam that puts me face to face with a member of the crab-like Mekalien race, who addresses me as the saviour that the ancient texts spoke of. Power Gems are sought after by the Virgan Empire, but common in Mekalien technology. Neiamises is trying to accumulate a large amount of them while the Mekalien seek to prevent the abuse of them since their purpose is not for evil. Unfortunately the Mekalien is about to die, but it leaves us with a parting gift in the form of a cloaking device and the trust in me to do the right thing.
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| I should find a library and check out those ancient texts for myself. |
Okay, this is weird. We just had to literally find a lost planet by using a portal that could be opened with a star chart inserted into a shrine, just to get ONE Power Gem. And now they tell me that these things are common in the Mekalien technology, and that Neiamises is trying to amass a large amount of them? Is that like me trying to bury a lithium ion battery on the moon to prevent them from falling into the wrong hands, while another part of the world can just order ten of them for the price of a pizza? My disbelief has been suspended so many times that I’m expecting an NFL team to sign it for next season.
This session has been among my favorite experiences in the game. Every location had something amazing to look at and listen to, as evidenced by the screenshots. I haven’t talked much about the music, but it’s been absolutely on point throughout with a variety of tunes that add to the atmosphere. I’ve given up on expectations for the puzzle design and writing, but the audiovisual spectacle here is what left an impression on teenage me in 1995.
For the next posting, I hope that the war between Virgan and Mekalien empires and the ancient legend of saviour Boris Verne result in some epic clash that makes the entire setup pay off!
Session Time: 2 hours 00 minutes
Total Time: 9 hours 15 minutes













these big spaceships look like a mix from The Dig, Dune 2 and Inca
ReplyDeleteThe crawler immediately remembers me of a spice harvester from "Dune".
DeleteHere I was, hoping for some kind of complex puzzle that would do the location justice but no, it’s just a matter of stepping on each of the six highlighted floor tiles to disable one of the six beams. ...
ReplyDeleteWow, SQH struggled a lot more with this than it sounds like you did.
I have yet to watch his video (wanted to avoid all spoilers while I’m playing), but when you enter the screen you’re on a bridge that inevitable leads to a “the ground shifts underneath you” message. That combined with the image of the six locations and realizing the beams turn on and off made the solution real obvious.
DeleteActually stepping on the six stones in time before the first beam re-engages was an exercise in pathfinding frustration that made me seem like a video game reviewer trying the Cuphead tutorial.
It’s not a bad puzzle if it was at the beginning of the game, but is insultingly simple so late in the game and as said, the path finding makes this difficult.
I watched his video and the stream vod of that section, and he expected the game to have complex puzzle design and tried to come up with interesting ideas to solve the puzzle. Whereas I had already abandoned that hope and tried the simple and obvious thing.
DeleteWhich is sad, because there are some really great ideas about the puzzles one COULD do in these gorgeous locales. I’ll have a lot to say in the final postings.
"Should I give the game credit for having a similar puzzle at the very beginning with the sharp metal object on a background asteroid, or rant about pixel hunting despite the light literally flashing?"
ReplyDeleteComplain because the game offers no way to detect what and where a hotspot is. It's 1993, this was no esoteric method of doing things. Of course, since we're also talking about a game with trouble pathfinding, I'm guessing the mechanics of this weren't quite that well thought out. (And judging by the puzzle you have to just guess everything on, the game in general)
The hardest hotspots were the exits, so much just clicking around on the edges of the scenery to find some of them.
DeleteIs anyone else seeing that the reply links to particular comments now do nothing when clicked? I'm entering this in the one way down at the bottom, which seems to still work as expected. I tried in Firefox, Chrome, and Edge (where I have no adblocking or tracking protection stuff that can occasionally interfere with website function) and they're all behaving the same way.
ReplyDeleteYeah, happens on my browser, have to use the phone. Seems to be a Google/Blogger issue, console shows a 401 from recaptcha
DeleteI got an "allow redirect?" popup in mobile Firefox on my phone that was odd but also gave me some hope, but after I'd gone through getting it to recognize me as posting from my Google account (which is behaving oddly in my usual browser and was there too), i then just got "failed to publish comment" errors. Here I'm posting from Safari on an iPad, set to request the desktop version of the site, and it appears to be working as expected... we'll see what happens when I hit "Publish"!
Deletewell that's strange.
DeleteIt looks like Google messed with the system, but it seems to be working right now. I also noticed the problem, but I thought maybe someone put some HTML into a comment (or we left some broken HTML in a blog post) and that might have been the cause.
DeleteThis, of course, is a little surprising, considering that Google averages about one tweak to this platform every 4 years. The last "improvement" they might have made was when they integrated Google Plus comments, sometime over a decade ago.
Blogger seems to be having trouble for a while, at least from my perspective. Even with tracking protection disabled, Firefox just refuses to allow me to enter my account here. Backend's fine as it ever was, but no ability to make comments on my account on the frontend. It's weird, but at this point I'm not terribly surprised if a tech company breaks something for no reason for seemingly no benefit.
DeleteJust wanted to say I enjoyed the write-up, including the pop culture references, e.g. to SF in the captions, like HGttG, SW, Inception, ... .
ReplyDeleteAnd the 'Lumberjack and Builder' screenshot -cracked- me up - seriously?
Since you mention the 2004 BSG, there is a recent video on some facts about the original 1978 Battlestar Galactica that were new to me.
"And since the terminal is meant for alien hands"
Made me think of the alien Mars reactor activation mechanism from the film you linked to above, Total Recall.
Fred Astaire asking for a role as a favor to his grandkids and then absolutely performing is so cool, didn't know that! Reminds he of Raul Julia in the Street Fighter movie, only did it as a favor but delivered a fantastic performance.
Delete