tag:blogger.com,1999:blog-3387495443226852794.post9019571078367392618..comments2024-03-29T23:24:51.650+11:00Comments on The Adventurers Guild: Missed Classic 15: Dungeon Adventure (1983) - IntroductionThe Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3387495443226852794.post-2761197005872774322015-12-08T10:20:40.674+11:002015-12-08T10:20:40.674+11:00In general, Inventory limits achieve nothing but a...In general, Inventory limits achieve nothing but annoying people.<br /><br />It's impossible to know what you'll need until you need it. Even with limited inventory, you end up trying everything when you're stuck anyway. It just makes you do 20 steps back and forth each time, adding to the annoyance factor. And if you can't go back to the place where your items might be, well that's just mean.<br /><br />I remember a game with an interesting inventory system. Instead of having you unrealistically carrying everything you find, with large items instead of taking it you say something like "That's too big to carry around with me, but I'll remember it if I need it later"<br /><br />I'm pretty sure it was Moebius.TBDhttps://www.blogger.com/profile/13815382857422719383noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-49130494422356960882015-12-08T09:50:25.264+11:002015-12-08T09:50:25.264+11:0025. Because I don' even know what race the pro...25. Because I don' even know what race the protagonist is.Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-44700227840285180882015-12-08T06:04:27.354+11:002015-12-08T06:04:27.354+11:0026, for "slightly better than the previous tw...26, for "slightly better than the previous two in the series"Fryhttps://www.blogger.com/profile/07805219432946673379noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-32023487848418439652015-12-08T06:03:09.543+11:002015-12-08T06:03:09.543+11:00Programming-wise, it should be much easier to have...Programming-wise, it should be much easier to have an infinite inventory than a limited inventory. Adding containers (particularly if they can be nested) makes the programming even trickier.<br /><br />Overall, I dislike inventory limits, but there are a couple positive things they can do:<br />- they encourage the player to think more about puzzle solutions rather than resorting to brute force. If it takes twenty moves to go back and forth from your item stash, you're less likely to just try to use everything<br />- they can allow for interesting inventory management puzzles. Hitchhiker's Guide to the Galaxy has a cute one: lbhe pbagnvare vgrz jvyy zntvpnyyl nccrne ng lbhe pheerag ybpngvba n srj gheaf nsgre lbh yrnir vg oruvaq, fb lbh pna hfr vg gb fzhttyr vgrzf va/bhg bs n ybpngvba lbh jbhyqa'g bgurejvfr or noyr gb pneel gurz guebhtuFryhttps://www.blogger.com/profile/07805219432946673379noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-88265325063153892472015-12-08T05:11:52.268+11:002015-12-08T05:11:52.268+11:00I don't really know. I do know that Level 9 wa...I don't really know. I do know that Level 9 wasn't alone in this, since at least Infocom also didn't go straightaway to infinite inventories, but supplied in some games the players with bags that could hold infinite objects etc. I am not sure if it would had meant just too much of a fuss to make an interpreter that allowed infinite inventories.Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-38089050486867684572015-12-07T21:26:18.238+11:002015-12-07T21:26:18.238+11:0030!30!Laerteshttps://www.blogger.com/profile/03189425293036224646noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-58148169376666703652015-12-07T03:52:47.316+11:002015-12-07T03:52:47.316+11:0040!40!Torchhttps://www.blogger.com/profile/15929817555431987717noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-69137156082555638892015-12-06T19:11:57.932+11:002015-12-06T19:11:57.932+11:0035 because. . . No reason, really35 because. . . No reason, reallyTBDhttps://www.blogger.com/profile/13815382857422719383noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-70638530032502442842015-12-06T13:34:51.859+11:002015-12-06T13:34:51.859+11:00I'll go with 28 just for the inventory TARDIS ...I'll go with 28 just for the inventory TARDIS box. (I don't perceive it as actually being that positive a change overall, given they could have just as easily given an infinite inventory couldn't they? I mean really.) Aperamahttps://www.blogger.com/profile/13669724908141286435noreply@blogger.com