tag:blogger.com,1999:blog-3387495443226852794.post3862220816919802768..comments2024-03-29T01:07:22.708+11:00Comments on The Adventurers Guild: Game 45: Quest for Glory II - Won! (Part One)The Tricksterhttp://www.blogger.com/profile/01419316208187255801noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-3387495443226852794.post-84242562155738477112014-08-21T06:25:00.749+10:002014-08-21T06:25:00.749+10:00Will he still be able to become a Paladin in the n...Will he still be able to become a Paladin in the next game? Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-89400014060405103322014-08-20T16:05:12.470+10:002014-08-20T16:05:12.470+10:00CRPG Addict tried that actually.No effect.CRPG Addict tried that actually.No effect.Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-29424615549448766552014-08-20T14:09:46.107+10:002014-08-20T14:09:46.107+10:00Talking about Dr. Brain, seems that Dr. Cranium is...Talking about Dr. Brain, seems that Dr. Cranium is his great-great-grandfather. Is this planned out early on?Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-46272404173895106372014-08-20T14:01:14.625+10:002014-08-20T14:01:14.625+10:00Does Reversal here works against Ad Avis' Hypn...Does Reversal here works against Ad Avis' Hypnosis, I wonder. Time to fire up the old QFG 2 again!Kenny McCormickhttps://www.blogger.com/profile/01553499727945099493noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-88384048441024505762014-08-20T12:55:48.622+10:002014-08-20T12:55:48.622+10:00Great news for fans of bad (subjectively) low-budg...Great news for fans of bad (subjectively) low-budget old adventure games.<br /><br />The Hugo Trilogy is now available on GOG for $5.99...<br /><br />http://www.gog.com/game/the_hugo_trilogyTBDhttps://www.blogger.com/profile/13815382857422719383noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-21941339065166078532014-08-19T14:13:56.139+10:002014-08-19T14:13:56.139+10:00You'll know, really. You need to manage pretty...You'll know, really. You need to manage pretty much a perfect playthrough if you want to end it as a paladin. One stuffup (or lack of doing something, like not giving to a beggar etc) will mean you coming up without the ending you're after. For example, if you are a fighter with magic ability, and you just use Flame Dart instead of Soulforge, you don't get the prerequisite points you need because honour/'paladin points' which you get for RETURNING Soulforge. You can miss one of these events, or possibly two (though if you do it as a pure magic user / thief, you immediately get the points for qualifying (you have to reach a minimum under the 'honour' stat) as though you'd both spared the EoF guy and returning Soulforge (as these are undoable in those classes).<br /><br />As memory serves, the worst possible thing to do is to fight Merv the Griffin, which is a guaranteed DQ as a paladin. Fun, though.Aperamahttps://www.blogger.com/profile/13669724908141286435noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-88842391801914859542014-08-19T12:21:31.983+10:002014-08-19T12:21:31.983+10:00I guess the fact that I only had the pin in my inv...I guess the fact that I only had the pin in my inventory at the time made that the most logical solution. I should have role-played more!<br /><br />I don't think I lost honor for doing it, but then again...The Tricksterhttps://www.blogger.com/profile/01419316208187255801noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-77615188497465352102014-08-18T18:22:19.846+10:002014-08-18T18:22:19.846+10:00Strong characters can just break the door and magi...Strong characters can just break the door and magic users have a spell for opening it.Ilmari Jauhiainenhttps://www.blogger.com/profile/01655841880034965950noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-81381733156093964092014-08-18T16:33:36.788+10:002014-08-18T16:33:36.788+10:00Did you lose honour for picking that lock? How do ...Did you lose honour for picking that lock? How do you get out if you haven't put any points into lockpicking?Canageekhttps://www.blogger.com/profile/03770924810559440307noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-44404879310732657792014-08-18T09:32:20.702+10:002014-08-18T09:32:20.702+10:00Yes, exactly. I don't think Sierra planned for...Yes, exactly. I don't think Sierra planned for us to make a second game immediately, but the preorders were much higher than expectations. Unfortunately, the combination of QG2 being Sierra's last EGA game in a VGA era, along with the marketing issue of not being able to call it Hero's Quest 2, greatly hurt sales of the second game. It did well, but not as well as we hoped.<br /><br />I moved to Oakhurst in April 1988 and initially worked on the Atari ST version of the SCI game interpreter. Lori sold our house in San Jose, then moved out to join my in June or July 1988. Michael had just turned 2 at that time. We worked on the Hero's Quest proposal over the Summer. Sierra accepted it in the Fall, but had nobody to assign to the project until January 1989. We completed the game in October and Sierra rushed it out the door.<br /><br />Kenn Nishiuye was assigned as lead artist in November or December, and he worked with Lori on storyboards until around January. By then, the other 1989 games had shipped and Sierra was able to assign us a team. Everyone thought we could get the game out by Fall, but development became very hectic because we pioneered the new VGA art process even though we used it to make an EGA game. After massive overtime for several months, Sierra shipped Quest for Glory 2 in late November, as I recall a little too late to benefit from the huge Thanksgiving shopping weekend. So that was another factor in depressed sales.<br /><br />The general rule at Sierra (and the game industry) was "Christmas comes in August." If the game is completed by August, it has time for testing, duplication, shipping, and magazine reviews before Thanksgiving. Any later and many sales are lost. I think Castle of Dr. Brain is the only game that actually made that idealized schedule.Corey Colehttps://www.blogger.com/profile/16772474266362396768noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-36480386311697503932014-08-18T06:47:17.252+10:002014-08-18T06:47:17.252+10:00That really is a crazy quick turnaround! I take it...That really is a crazy quick turnaround! I take it you basically had to start the next one as soon as the previous one shipped?Andy_Panthrohttps://www.blogger.com/profile/18231815646876343380noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-35740428857554922012014-08-18T06:22:44.027+10:002014-08-18T06:22:44.027+10:00The relatively "on rails" nature of Rase...The relatively "on rails" nature of Raseir was a consequence of several things - rising dramatic tension, painting a picture of Raseir as a desolate and impoverished version of Shapeir, having a detailed storyboard before having time to fully flesh out the design, and a low time budget for the project. The entire game was designed, developed, and tested in 11 months, which made it 3 months later than Sierra wanted. Their ideal for a Christmas project was August shipment; QGII shipped at the end of November. We were also way over the disk budget, reducing their profit per copy sold. As a result, we made sure the endgame was solid, but had to keep Raseir short and simple.<br /><br />Ref the rat and the jail, I think that was just a bit of "humor by repetition" along with Schadenfreude - the player getting to laugh at the Hero's embarrassment.<br />Corey Colehttps://www.blogger.com/profile/16772474266362396768noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-37431646255361980132014-08-18T03:19:34.885+10:002014-08-18T03:19:34.885+10:00A longer Raseir section would have been nice, perh...A longer Raseir section would have been nice, perhaps a chance to meet more of the locals and find out more about the underground.Andy_Panthrohttps://www.blogger.com/profile/18231815646876343380noreply@blogger.comtag:blogger.com,1999:blog-3387495443226852794.post-53158115443388568342014-08-18T00:35:09.685+10:002014-08-18T00:35:09.685+10:00Haha. So that's where Sharaf was! I knew I had...Haha. So that's where Sharaf was! I knew I had to meet him somewhere in Raseir, but somehow I didn't associate him with this imprisoned, laconic Katta. I never showed him the pin and moved on. I suspected there had to be more to that character but I assumed he'd play a bigger role with one of the other classes.<br /><br />I also wonder if there was any point to the rat that kept pulling the blankets at night, which happens every time you go to sleep IIRC. The way the hero describes the dream, I thought it was a hint of some sort.Charleshttps://www.blogger.com/profile/04860506019349657883noreply@blogger.com