I'm definitely regretting extending my last play post at this point. See, my previous post was spent running around making useless conversation with dozens upon dozens of bad spoof characters to pop culture. It generally involved too much insanity to actually be swallowed in one sitting. Inversely, this time around was the new island of 'Paw' – or as I thought of it mentally, 'Egypt-land'. The parallels to Westworld would be far cleaner in this instance were the game just slightly better grounded in anything – reality would be nice, but I'd even settle for something as steady as pudding at this rate. There are a total of six NPCs within this island, counting the genie who can trick you into a bottle and the Japanese photographer (stereotypes, ha ha!) who will then save you from it if you make the mistake of taking his offer of 'all of the genie's power'. It's as though they ran out of ideas for characters to speak to, and just figured 'eh, we'll put all of the game's puzzles here instead'.
|Welcome to the 'giant tomb'|
|I was rather hoping that this was the game's canon ending, but it immediately goes to another screen where the photographer lets you out|
The genie's room leads to an Indiana Jones-like room where Don has to walk along things in a particular order to proceed. What I didn't realise at the time was that I was meant to be using the Rosy Stone to learn the Egyptian alphabet (which is actually somewhat accurate to be fair after some quick Googling) by taking it back to Spot. It just gives the alphabet on a screen for the one snippet, but this would have required a pen and paper back in the day this game was made as they don't simply allow you to 'look' at an item already in your inventory. Again, doomed by the interface to further mediocrity – apologies if I continually harp on here. You're then let further into the tomb after walking from A to Z, where you can either move into a room which looks like a dead end, or one with a gigantic scorpion which vacuums you in and kills you with its immense claws.
|Walking between 'd' and 'e' here..|
|Again, this list isn't actually too far out – this may have had actual research put in!|
|WHAT NO WHAT NO I'M THIS I DIDN'T SIGN UP FOR|
|Ironically, this conversation was only helpful because I screen grabbed 'KHEOPS' in the background there|
|Answer pictured here – guess what I'm doing. I dare you.|
|Here's a shot of me killing snakes. They're in the way of me yelling so that Don can get the mirror off of that wall|
|Indiana Jones, Superman and a Japanese photographer walk into a bar, and..|
|Apparently, 'real life' Don shares Guile from Street Fighter's haircut|
|Meanwhile, 'Mikhal Nuke' makes his second appearance because.. well, we enter a room|
|This is at least explained in a 'plaque' on the wall of the room with the quicksand|
|Again, the layout is explained well..|
|.. while broken mirrors make a highly unlikely deal of refracting an unsteady light source|
|The Sphinx looks really angry!|
|Don decided to use his Staff of Miniaturisation for the only thing he could think of – novelty hat creation|
Mental age increase after playing: “Mummy!”
Note Regarding Spoilers and Companion Assist Points: There’s a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. Just tell me, am I up to the last island? It needs to be the last, right? They must be not have been able to parse more horrible pictures onto a diskette.