James Bond's Mission Log #6: Victory! I have successfully foiled the evil Dr. Why’s fiendish plot. The world is safe for me to go spend some quality time with the lovely Julia Manigua. I know where there is some fantastic deep-sea diving, as long as you don’t mind a few sharks... and I don’t mean that as some sort of double entendre. The diving off Santa Paragua really is fantastic...
|Aren’t you a little short for a Spyder agent?|
My first tentative steps outside of the Spyder bathroom are into a hallway which curves around to the south and east. I came out of one door and there was a second door to the right. I try that door first, but it it locked, so I head south instead. That section of the hall is curving north and east except with a little alcove off to the south. I think I remember that door from one of the times that I died escaping the piranhas, so I expect that goes back there, but the other door is new. I try the piranha door anyway and it does not open, so I guess the point is moot. Fortunately, the other door opens revealing a storage room with lots of filing cabinets, a refrigerator, a fuse box, and other odds and ends. I find a case of guns, but it seems that I cannot do anything with them. Does the game think I might not want a gun? Would a gun be a giveaway as long as I am disguised in a Spyder jumpsuit? I personally would feel a bit better with a gun while exploring an enemy base, wouldn’t you? But sadly, it is not to be. I search the room and find two items in the filing cabinets: a pair of laces and a blank rubber stamp. What are they for? I have no idea, but if there is one thing that I have learned it is “pick up everything not nailed down”.
The next room to the east seems to confirm my suspicions: the Spyder base is arranged in a circle. There the hallway curves to the west and north with only a single door in the middle. That door leads into a computer room, but there is no computer operator present. Is that the guy that is currently on the floor in the bathroom? Who can tell? I try to use my virus-laden CD-ROM here, but it appears that this computer either does not have a CD drive or it is not the right one. I will keep looking. There’s also a bed in the room (why exactly?) and some clothes on the bed. I rifle through the clothes and find a “mission”, but it seems to be another Delphine gag item-- either that or Spyder really does have a mission to buy all of the terrific games made by Delphine Software. The only other item of note is a water cooler in the corner where Spyder agents certainly have their water cooler conversations.
|Caution: This item breaks the fourth wall.|
I start back from the beginning again and check the door next to the bathroom. This time, it opens! The room appears to be the the officer’s office, the guy that I am supposed to deliver the glass of water to. (I guess he could just walk west to get here, while I had to walk around the whole circle.) I cannot get him to talk to me, but I do notice that there is a real rubber stamp on his desk, much like the blank one that I found in the filing cabinet. Obviously, that will be important later. I try to take it, but the officer opens a trap door underneath me and I am very quickly dead again. I restore back and check the rest of the room, but there does not appear to be anything I can interact with. Again, the bank of computer monitors do not have a CD-ROM drive and the filing cabinets in the room cannot be opened by me. It seems, at least for now, like a waste of time.
|Because even evil spy organizations need bureaucratic middle-managers.|
On my way back, I pass through the north-east hallway now that the crowd of agents and officers are gone. This hall also has a door, but unlike the others has a fingerprint scanner. A ha! I know exactly where this is leading! I give the glass of water to the officer and I can get his fingerprint, right? I am so clever. I also know from the manual that some of my spy-cigarettes are used to save fingerprints for subsequent analysis. Not exactly the same as using it to crack a security door, but worth a shot. I deliver the full glass to the officer, wait patiently for him to drink, and then I retreat back to the hall with the empty glass. I know from the manual that the fingerprint cigarettes are the ones with the blue bands, so I select the right one and “operate” it to get just the cigarette paper. I “use” that on the glass and now I have a fingerprint! Time to try it out on the door.
Using the fingerprint on the scanner is easy and the door opens into another hall. At the end of the hall is another problem: a second security door, this one guarded by laser bars and a Spyder agent behind a pane of glass. Seems a bit pointless to have two security doors in a row, but obviously I am approaching a sensitive part of the base. Besides, a door guarded by lasers is pretty cool.
|It’s like “limbo”, but with more death.|
For the second time in an hour, I backtrack again to look for even more pixels that I might have missed. And of course, I find something: in the computer room, there is a black area on the right of the screen that turns out to be a garbage chute. Inside the chute is a liferaft. Why was it being thrown away? What use is it against a laser door? No idea, but it is bound to come in handy later. I do head back and try it against the door just in case, but no dice.
Since I did not find anything useful, I restore back further and replay the entire section since coming out of the bathroom grate. This time, when I hand the officer a glass of water, I notice that he turns his back for just a moment. I use that opening to try to grab the stamp off his desk. It fails the first couple of times, but I am pretty sure I am on the right track so I restore until I can get the timing just right and now I have a proper stamp! I wonder how long it will take him to notice his is blank? Now what am I supposed to stamp with it? I try the fake orders, but that does not work. I guess I have to keep searching.
|Do you see the stamp pad in this picture? No, and neither does anyone else.|
|I am frankly amazed that the red carnation has lasted this long.|
Dr. Why sits on a large swiveling chair in the center of a room filled with agents and large monitors. Julia is here as well, which is a bit of a relief that I did not miss saving her back in the palace. Otto is also here, so it is even more of a reunion! Unfortunately, they see through my disguise and I change back into my handsome spy clothes. If I am going to have to listen to an evil plan monologue, then I might as well be dressed for it.
|Couldn’t you have spared me the piranhas and rats?|
When the cut scene ends, I can see what I can do. Otto, Julia, and Dr. Why are here and all interactable, as are several of the Spyder agents, the computer in the middle of the room (with a CD-ROM slot), and some of the computers on the sides of the room. While I am exploring, the game tells me that I must have forgotten something and while fourth-wall breaking, it is at least helpful. A few moments later, I die-- either because Otto shoots me for trying something that I should not be attempting, or because Washington, D.C. is destroyed. I try the scenario over and over again, using the classic adventure game trick of using every object with every other object to see if anything happens. Finally, I find a clue: when I use the rocket-launcher cigarettes on one of the computers on the side of the room (not the one with the CD drive), I get an error that says that I cannot do it while Otto is watching. Aha! Obviously, now I just need a distraction. But what?
|How did they keep the hoards of construction workers and suppliers that would have been required to build a base like this quiet? This would be one of the great engineering marvels of the 20th century!|
I actually was given two hints:
- I missed an item earlier in the game required to win. (Is this why I get the “forgot something” message?)
- I have everything I need to solve this puzzle already.
Damn and blast. So I can solve the puzzle of Dr. Why’s room, but not the game because I missed something a ways back. I hate dead ends in adventure games. I read further into the hint and discover that I missed an “elastic band” which was hidden somewhere in the shark-infested waters. That means that I need to restore all the way back there, find it, and then replay the whole base section for a fourth time. It also means that I have to beat the rat maze again, which I am not looking forward to. I considered giving up at this point, writing a genuinely PISSED rating, and leaving for good.
Instead, I took a break, beat “Mystery House”, and felt a lot better. You have probably read that review by now!
|Much more fun than stupid rat mazes.|
|I still do not get why 346. Does anyone know?|
Back in Dr. Why’s room, I still get the “forgot something” message-- is there something else that I am missing? I am about to restore again when the rest of the fake “self destruct” message from the airport starts to play. Dr. Why and Otto panic, giving me the perfect chance to shoot the rocket cigarette at the computer. It blows up and the island starts to become unstable. Before I can celebrate much, Otto shoots me. I restore and do it again, except this time “operate” on Otto as soon as I can. That works! I attack him and knock him out. Dr. Why escapes with Julia, but before I can follow I stick the CD-ROM into the computer and infect the Stealth. Now that it can no longer be cloaked, the US military should have no difficulty shooting it down. But before I can go save Julia again, the base explodes. I restore again, this time trying to shave seconds off my time. I keep getting closer, but the constant interruption by text boxes makes it almost impossible to get too much faster. Eventually, I decide that my DosBox settings might be wrong and slow down the game. That helps and I am able to perform all the actions and get the heck out of there before the base explodes. I make it to the door just in time to see Dr. Why abandon Julia and fly away in a helicopter. She and I both grab the bottom of the helicopter and we all fly off together.
|You have to admire any non-super spy willing to grab onto the bottom of a flying helicopter.|
I restore, this time knowing exactly what I need the “elastic band” for! While we are hanging, I attach the band to the bomb. This breaks pretty much all logic if a water-logged elastic has the tensile strength to hold and pull back a bomb, but whatever. It’s a game! When he tries to drop the bomb again, it flies back up and destroys the helicopter. We won! I won my first game for “The Adventure Gamer”!
The ending scene depicts a brief awards ceremony where I am given the “Republic Order of the Banana” and then, and perhaps most importantly, I get the girl. Julia and I retire back to some privacy and the game ends.
|So this means the revolution is cancelled?|
|Excuse me, I have nookie I need to attend to.|
|Shockingly, there is no “John Glames will return in…” tag at the end. I really expected one.|
Up next will be a PISSED rating! I cannot wait to see how it will do!
Total time: 16 hours 30 minutes
New Contest - James Bond References & Trivia
As I indicated in my review post, I am not a James Bond expert - but you might be. As I play through the game each week, please post comments with all of the James Bond trivia and references that I am missing for the portion of the game that I have played. At the end of the postings on "Operation Stealth", I will tally up the unique comments and the contributor that finds the most references will receive a "Dr. No" DVD provided by me (or an Amazon gift card equivalent if shipping or region locking is prohibitive.)